All of them are good except Extra Arms. DS/IF will still be a problem and an interesting card just got nerfed for no reason.
- HSKwijiboe
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Xeze posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionHearthstone's meta right now is "created by". Seriously, it feels like the majority of cards were only created so they can be generated by effects and not to be considered for the actual deck.
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1xbenx1 posted a message on How will Blizzard inevitably nerf rogue?Posted in: General DiscussionQuote from RevenantSC >>I don't get why so many people are defending the classic set like it should never be adjusted. Why would anyone want to play Hearthstone 5-10 years from now with the same cards. Because that's what you're asking for. The basic and classic set should be rebalanced so that when expansions come out we play with more of the new cards. That's better for variety.
Agreed.
Also, balancing the basic/classic set (assuming that it will be evergreen) is in line with Hearthstone's evolving design philosophies.
We don't have the broken 1 and 2 drops that we used to have. Or the broken charge minions. But somehow, Rogue should be able to keep its overpowered suite of tempo cards that were designed to compete in a world of broken 1 and 2 drops? -
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b1ak1ce posted a message on META TIER LIST IS OUT!!Posted in: General DiscussionThat's nice for Rogue and all but I wish they got a new play style. They've been playing the aggressive Tempo thing since 2012 and I'm sick of it
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JasonEay posted a message on [Top 300 Legend] OTK Ress PriestPosted in: [Top 300 Legend] OTK Ress PriestIf there’s one card to craft, it’s Zilliax.
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I think the actual answer as to why Priest is so bad right now is that they had an entire mechanic pulled from Rise of Shadows during the final stages of development.
Last Week's Tavern Brawl (Henchmania) has ramped up my suspicions that Madame Lazul was going to be a Hero Card, but it was pulled at the last second. (The Madam Lazul passive in Henchmania is: “After you play a spell, add a copy of a random card from your opponent’s hand to your hand.” -- This is VERY similar to Hagatha's passive.)
If you look at the Priest cards presently available in standard, there is a lot of support for Spell Priest (Grave Horrors) and Thief Priest (Talanji). Now though? A big piece seems to be missing, which suggests to me that they pulled the plug as they finalized Rise of Shadows and instead revisited the silence mechanic. (The Madam Lazul Hero Card would likely bring Spell Priest and Thief Priest into a real thing, but that's what Hero cards generally accomplish: they're better than anything else!)
To me, it looked like they were going with an approach of giving one Hero card for each expansion, but have decided to pull away from Hero cards generally. Priest was going to get a Hero Card (and potentially other EVIL classes were going to get one, too), but they were pulled during the final stages of development.
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Uh, easy. Zilliax gets magnetized onto a mech from the previous turn.
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Zilliax is superb in this deck, and should really be used as a means to "burst heal" by attaching it to a damaged stegodon"