jade mechanic: needs lots of relevant cards so it can make sense, very expensive
aya blackpaw: it's below average if played alone; on the other hand, Kazakus and Grim are OP even played alone
rogue: currently weakest class; only get 4 jade class cards while its counterparts get 6 (shadowstep/unearthed raptor/gang up can't compensate cos swarmer and shuriken are nearly worthless except generating golems)
the most painful ones in this game right now: new players who play rogue (and don't have reno)
reno mechanic: a way to get player use more new cards so the dev can get a better result in performance appraisal
I would ask them "how can you be so incompetent? Promising balance and diversity, removing half of my collection from Standart play and failed miserably to balance the game and make it even more unbalanced, and only 3 playable classes."
my opinion: removing half of cards from Standart play and STILL failed miserably to balance the game
One of the announced reason for nerfing Blade Flurry was to allow Rogue to have better weapons. Are these still coming? Or you mostly wanted to restrict Rogue's AoE cards?
Of course to restrict Rogue's AoE cards, and allow RogueShaman to have better weapons.
delete wild cards. they actually doubled developer's workload, therefore halved the time to improve the game. get these cards deleted is better than get this game deleted from player's device.
and the wild/standard x casual/ranked 4-way play mode is a pain in the ass.
So basically from now on Ben and his team (initial designers) will still continue to produce shit cards and the new guy (final designer) job will be to fix all their fuckups? Daaamn that's a lot of work
Ok so you hate the game so much you still frequent a fansite about it and read the news items?
0
0
pit snake. ehhh.
0
It's -> Drakonid Operative
-9
Jade Idol: the most broken card ever
jade mechanic: needs lots of relevant cards so it can make sense, very expensive
aya blackpaw: it's below average if played alone; on the other hand, Kazakus and Grim are OP even played alone
rogue: currently weakest class; only get 4 jade class cards while its counterparts get 6 (shadowstep/unearthed raptor/gang up can't compensate cos swarmer and shuriken are nearly worthless except generating golems)
the most painful ones in this game right now: new players who play rogue (and don't have reno)
reno mechanic: a way to get player use more new cards so the dev can get a better result in performance appraisal
feeling of this game right now: 65/100
3
have anyone used the "deck helper" once?
-4
Now as a casual player, I can't even get into rank 18 with rogue if I don't include Reno in rogue decks.
0
2
RogueShaman to have better weapons.20
Interview w/ Nat lol
0
this double discover is sick cos in such situation netherspite historian can generate more value than any other 2 cost cards in the game. miles above.
7
they keep buffing evolve, man
0
. .
-12
delete wild cards. they actually doubled developer's workload, therefore halved the time to improve the game. get these cards deleted is better than get this game deleted from player's device.
and the wild/standard x casual/ranked 4-way play mode is a pain in the ass.
2
0