I'm thinking that they are trying to spend more time finetuning the new cards so that it doesn't become too broken. It's probably better to wait longer for better quality cards than to rush them to create even more cancerous cards.
My submission is for the demon hunter, and for this entry, i'll be introducing a new keyword: Cleave
so basically, the effect is almost identical to the ones you see in the chess game of one nights at karazhan, what it means is that if you have an odd number of minions, your cleave minions will attack 2 enemies if they have an even number of minions, this opens up for alot of potential and counterplay, as you can only attack minions opposite to you, positioning is key to winning. This keyword is trying to capture the feeling of demonhunters excelling at burst AOE while also being able to handle themselves.
This cards works well with minion presence, mainly warlock and hunter with their demons and beasts.
This card also tries to introduce the keyword, bringing what hunters, rogue and warlock need-- healing. by utillizing its positioning, you'll be able to heal up tons of damage.
As for this card, i wanted to implement a version of demon hunter's spectral vision. and also having the tri class card uniqueness. it is hugely understated for a 7 mana but i think that the discover and the battlecry effect makes up for it.
what are your opinions? i dont really participate in these much, but i wish for the best!
I think it's an interesting gimmick, but it's not unique enough to become a keyword mechanic.
As Larry has stated, it is better to stick it to a minion(or even a secret) because as a spell, it will be abused in spell decks such as spell Mage or miracle. I'm thinking whether the effect will be powerful if it could move enemy minions too. However this effect will rarely see effect, unless you make it trigger before battlecrys in form of a secret(when your enemy plays an enemy, reposition it before it triggers it's battlecry) it will only affect flame tongue totem and 5 other cards
Warlock would definitely play that in a zoo deck, with sth like a turn 3 hp poweroverwhelming. The warrior hp alternate would make warrior in arena much better, And i could see a pirate hunter revolving around your alt hp. As others have stated, the priest hp does look a bit underwhelming. Apart from that i'd love to see a justicar version of the hero powers
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I'm thinking that they are trying to spend more time finetuning the new cards so that it doesn't become too broken. It's probably better to wait longer for better quality cards than to rush them to create even more cancerous cards.
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My submission is for the demon hunter, and for this entry, i'll be introducing a new keyword: Cleave
so basically, the effect is almost identical to the ones you see in the chess game of one nights at karazhan, what it means is that if you have an odd number of minions, your cleave minions will attack 2 enemies if they have an even number of minions, this opens up for alot of potential and counterplay, as you can only attack minions opposite to you, positioning is key to winning. This keyword is trying to capture the feeling of demonhunters excelling at burst AOE while also being able to handle themselves.
This cards works well with minion presence, mainly warlock and hunter with their demons and beasts.
This card also tries to introduce the keyword, bringing what hunters, rogue and warlock need-- healing. by utillizing its positioning, you'll be able to heal up tons of damage.
As for this card, i wanted to implement a version of demon hunter's spectral vision. and also having the tri class card uniqueness. it is hugely understated for a 7 mana but i think that the discover and the battlecry effect makes up for it.
what are your opinions? i dont really participate in these much, but i wish for the best!
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Definitely Kazakus, his battlecry is so flexible and could be good in both constructed and arena. This one card could win games.
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I think it's an interesting gimmick, but it's not unique enough to become a keyword mechanic.
As Larry has stated, it is better to stick it to a minion(or even a secret) because as a spell, it will be abused in spell decks such as spell Mage or miracle. I'm thinking whether the effect will be powerful if it could move enemy minions too. However this effect will rarely see effect, unless you make it trigger before battlecrys in form of a secret(when your enemy plays an enemy, reposition it before it triggers it's battlecry) it will only affect flame tongue totem and 5 other cards
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Typo, it says one upon a time on the second line
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Force-Tank MAX (divine shield related)
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while I'm not sure if I'm correct, I'll take a guess
Piloted Shredder (RNGsus)
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Refreshment Vendor (related to funnel cakes)
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Warlock would definitely play that in a zoo deck, with sth like a turn 3 hp poweroverwhelming. The warrior hp alternate would make warrior in arena much better, And i could see a pirate hunter revolving around your alt hp. As others have stated, the priest hp does look a bit underwhelming. Apart from that i'd love to see a justicar version of the hero powers
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Here is my entry.
Edit: Changed link to photo for visibility, added rarity and reduced cost.
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REMOVED
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REMOVED
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http://imgur.com/u3dKOnt
Here is the link for my card, because I only post stuff via my phone.
Clarification: using hero power does not replace it
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http://imgur.com/HMiOolD
This is my submission, I can only paste the link since I'm uploading via phone
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