• 0

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!
    Quote from Chewmass >>

    I've posted this again, but mark my words. This is the prelude to a new format in Hearthstone. One between Standard and Wild, where you will be able to play the sets from the last 4-5 years. Just wait and see.

     Old school Block Format or Extended like MtG? I like it. 

    Posted in: News
  • 5

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    Quite literally anything could be better than what they put out.

    My experience as a combo Warlock player is that Blizzard doesn’t want combo turns going off until turn 8 or 9. It gives aggro a shot to kill you first. It gives control a chance to need only one or two tech cards to blow up the combo. My experience also shows me that a turn 8/9 combo deck is usually an afterthought to the meta. Very few plan for it. They’ll take the loss against one combo deck if it means beating the other more played arch type consistently.

    So honestly, I’m stoked the banned Stealer of Souls. Mecha’thun Warlock can go back to a 8/9 turn combo, and I can go back to farming Control players in casual. Control players in casual are the real cancer. Power players ruining people’s fun decks. At least aggro has a legit shot at beating me before my combo.

    Posted in: News
  • 11

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!
    Quote from Nefiret >>
    Quote from emkarab >>

     How exactly should they nerf it? There is no easy way to nerf this card. Cannot just up the cost, can't make it battlecry instead of static effect.

    If I were a game developer, I wouldn't change the concept of immunity (which is quite obvious and self-explanatory) not even this specific card, because that would be a mere band-aid that would only serve to hide the real problem.

    Make no mistake, the problem with this card is the same as always: the cost cheating problem. We must avoid trivializing the cost of cards, either in mana or health, as in this case.

    The concept of PAYING in health instead of mana is interesting, especially in the thematic philosophy of warlocks. But paying means paying, if you don't give what is asked of you, you get nothing.

    If you are immune and CANNOT lose health, then it should be impossible to make any health payments, therefore it is as when you have no mana to pay and therefore cannot play any more cards. Remember that the game already prevents you from playing cards for life if you don't have enough life to pay the cost! There is already a precedent.

    Taking damage would be a different thing, since an immunity would prevent it, but if in the upper left corner of a card where its mana cost is usually shown inside a blue gem, there is now a drop of blood, that means that you have to give health as payment for playing it...

    Practical example: imagine that a card is published whose text reads: "Battlecry: During the next turn, your opponent cannot spend mana". Then, even if your opponent has 10 mana crystals, or even if he has ways to recharge them, he could only play cards whose mana cost is zero on that turn, because he could not consume mana no matter how much he had.

    I hope that it has been clear. Honestly, it would be the most elegant solution, and also, it would not only solve the problem of this card but it would have corrected the underlying problem at its roots, that is, it would have fixed the problem forever, even for future cards, as it would not be a simple patch or temporary solution.

     This is a great reply. I’ve always thought Hearthstone should treat damage and life stealing as two separate forms of reduction like how they did it in MtG. If I remember correctly life stealing there could get around armor? 

    They could easily do the same here as you already described. Make the blood cost mandatory whether you’re immune or not. And Immune effects would only affect physical damage and damage from other spell schools. This way the card can be played as designed, and not exploited.

     

     

    Posted in: News
  • 1

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    See. That’s what I mean though. Control players are willing to tech against one play style, but not another. And let’s not make any mistake. This banning was most definitely made to help control players, because aggro could win a Stealer game if it burst them down quick enough that they could get their immune effect into play. I know this, because I lost quite a few games with the combo in hand.

    It’s been my experience that when a new cheap combo deck comes out, all the control players lose their minds.  This Stealer deck and the Tiller deck being the two most recent examples. They were cheap to make, and all the sudden their  easy aggro farms were gone.

    Again, I just find it funny that when ever their is a nerf handed down, it’s always to a Control players benefit. And a 7/7 death rattle into a 7/7? Last time I checked, Control players loved that card……..for themselves. So I guess it’s okay for them to have a board full of 8/8’s and 7/7’s after they’ve countered and killed all the little aggro creatures?

     

     

    Posted in: News
  • 3

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!
    Quote from Nefiret >>
    Quote from Nefiret >>

    Really? This is already embarrassing...

    It is a real shame that a company (even a small indie one) resorts to such belated, sloppy and lazy solutions ... the easiest and most absurd solution that does not fix the problem, but only hides it ("temporarily" at best ). What a lack of balls, it's pathetic.

    Wild mode was promised to be that, wild, where everything is allowed and where all cards should be de-nerfed... but now it turns out that there are banned cards? Wild mode no longer has a reason to be nor serves any purpose anymore. This is clearly an insult to those of us who are exclusively wild players.

    But worst of all, the most outrageous thing is that a company that does not stop monetizing the game to earn more and more money continually commits atrocities such as publishing cards that were an obvious problem for anyone with some common sense and basic knowledge of the game. Don't they check the possible negative effects of every new card before publishing them? Obviously not, since it is not the first time. For God sake, these people don't deserve to charge a single cent, because they don't do their job at all, they just continually improvise. They should all be fired.

    I love how this comment of mine has been voted negatively to death, but nevertheless no one has dared to answer me trying to refute me, although I understand that that would be impossible because I have only told the truth. 

     I hear what your saying, but hell even in MtG they eventually had to limit whatever their equivalent of Wild was. The original power cards made the format unplayable. Hearthstone is reaching a point where the card pool is sufficient enough that options never once considered are now on the table, such as a banned list. I agree with you that they are developing the game in a sloppy manner in regards to actually play testing cards, but still, I felt a banned list was always gonna happen eventually.

    Posted in: News
  • -1

    posted a message on Stealer Of Souls In Wild Mode Will Be No More!

    Always wondered why it’s alright for an aggro deck to snuff you out by turn 5 or 6, but a combo deck? Now way, that’s too broken.

    This game makes no sense sometimes.

    Posted in: News
  • 0

    posted a message on Blood Magic is This Week's Tavern Brawl
    Quote from Thanatos2k >>

    Open Druid.  Put in every spell that:

    Draws cards (Nourish, Overflow, Ultimate Infestation, Fungal Fortune)

    Heals you, (Crystal Power, Ferocious Howl, Healing Touch, Feral Rage, Hidden Oasis)

    Can target the opponent's face for damage (Starfire, Swipe)

    Or gives your hero attack. (Pounce, Bite, Claw, Knash, Moontouched Amulet is especially good)

    (Also put in Solar Eclipse)

    There's more than 30 choices.  Pick a mix.  Mulligan for your draw cards only.  Go fast on turn 1 and you kill them almost guaranteed if you go first.  If you don't go first, wait a couple seconds to see if the opponent got draw and if they did immediately concede and try again.

     Whew! Talk about a roller coaster of action. Played first and got a Priest to 9 after I timed out. He did nothing. I won next turn.

    Posted in: News
  • 0

    posted a message on balancing wild with the smallest nerfs possible
    Quote from Pythonproduct >>
    Quote from Fyrfytr998 >>

    The problem with nerfing combo decks is that it always helps the players that love control. Combo decks keep slow control decks in check. So I'm always skeptical of players calling for the nerfing of combo decks, because these requests are usually self serving to their interests as a player.

    Rock, Paper, Scissors = Control, Aggro, Combo. 

    I play a lot of combo Warlock. And while Stealer of Souls has turned up the heat by going off on turn 5/6. It's by no means as stable as the turn 9  variant I play. There have been quite a few games with Stealer that just leave you high and dry, because you drew out the deck wrong. Or was shut down by animation.

    Personally I wish they had never made Stealer of Souls. Now I have to watch out for tech hate if the win rate climbs. Although I did my daily and weekly's this morning with little fanfare running the old build. Except for that one game Blizzard gave to a noob player. ;(

     helping control decks doesn't seem like a bad idea when all the best decks are aggro (to counter combo) and combo.

    Also interesting that you mentioned tech hate since people putting that in their deck indicates there's  too many combo decks in the meta

     Not too many. Just one degenerate one currently. And they added yet another minion that could possibly steal a key minion in the combo. Control doesn't need more help.

    It's fine. Fairly certain Stealer will be addressed the same way they nerfed the Tiller combo. Seems like they want Warlock either in control or aggro. Meanwhile Sorcerer's Apprentice skips along merrily without a care in the world.

    Posted in: General Discussion
  • 0

    posted a message on balancing wild with the smallest nerfs possible

    The problem with nerfing combo decks is that it always helps the players that love control. Combo decks keep slow control decks in check. So I'm always skeptical of players calling for the nerfing of combo decks, because these requests are usually self serving to their interests as a player.

    Rock, Paper, Scissors = Control, Aggro, Combo. 

    I play a lot of combo Warlock. And while Stealer of Souls has turned up the heat by going off on turn 5/6. It's by no means as stable as the turn 9  variant I play. There have been quite a few games with Stealer that just leave you high and dry, because you drew out the deck wrong. Or was shut down by animation.

    Personally I wish they had never made Stealer of Souls. Now I have to watch out for tech hate if the win rate climbs. Although I did my daily and weekly's this morning with little fanfare running the old build. Except for that one game Blizzard gave to a noob player. ;(

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I'm sorry, but I will never not believe that Blizzard manipulates some games to give noobs wins to build their confidence. I think it's one reason why they don't show opponents ranks in some games.

     

    I just lost what should have been an auto win game against good Priest decks on the ladder, to the most janky noob bad card deck I've ever seen. And you know it was a new player because every card I played, he had to hover on it to see what it did. EVERY CARD.

    I wouldn't care if it was a casual game, but this was on the ladder. So I just lost rank to someone who was more than likely way down the ladder in the learning section, because Blizzard likes to screw around with who plays who and manipulates the RNG..

    Posted in: General Discussion
  • 0

    posted a message on New set resets your Collection Achievement for Barrens.
    Quote from tripzplash >>

    tbh there should remove achvement your earned that you not have anymore... its stupid that you can have something you dont own anymore...

     By that rationale, no one would be able to complete the collection achievement EVER unless they gave up dusting cards. Imagine having to hold onto junk cards for fear of losing your achievement.  

    Posted in: General Discussion
  • 0

    posted a message on New set resets your Collection Achievement for Barrens.
    Quote from BRogers19699 >>
    Quote from Fyrfytr998 >>

    Against my better judgement, I bought the new mini set. And just as I thought, the new set reset my already completed Barrens Collection Achievement. So cards that I have dusted since first completing the collection are no longer being counted as collected.  So now if I cared enough about the collection achievement I'd have to once again buy Barrens cards or craft them again from dust. Yeah, no thank you.

    Once again Blizzard is bending the customers over and giving them the big blue weenie. Whoever does the programming for the Achievement System should publicly apologize for their incompetence and resign.

     

     maybe you should be sending them a ticket and not posting this here?

     Been there, done that. If you read my second response. They are indifferent to the issue.

    Posted in: General Discussion
  • 0

    posted a message on New set resets your Collection Achievement for Barrens.
    Quote from Pr1ncipe4i20 >>
    Quote from Fyrfytr998 >>

    Against my better judgement, I bought the new mini set. And just as I thought, the new set reset my already completed Barrens Collection Achievement. So cards that I have dusted since first completing the collection are no longer being counted as collected.  So now if I cared enough about the collection achievement I'd have to once again buy Barrens cards or craft them again from dust. Yeah, no thank you.

    Once again Blizzard is bending the customers over and giving them the big blue weenie. Whoever does the programming for the Achievement System should publicly apologize for their incompetence and resign.

     

     I don't like your boomer profile picture, it says a lot about you

     Your response confirms you're a moron.

    Posted in: General Discussion
  • 0

    posted a message on Celestial Anacondra Malygos Druid

    This deck gets smoked by aggro. Pass.

    Posted in: Celestial Anacondra Malygos Druid
  • 1

    posted a message on New set resets your Collection Achievement for Barrens.
    Quote from Warpaul >>

    Well you do not have the cards, it cant give you achievement for something that you don't own. You should have kept the cards to the release of the mini-set same as last time.

     Umm no. I forget how many patches ago it was, but there was a time where once a card was collected it stayed counted, and you could dust it immediately. No need to hold onto it. There's zero reason they couldn't fix it other than they "just don't feel like it." And believe me, they are definitely indifferent about this issue as I could read through the correspondence I had with them when the ticket was open. They'd rather just sell mini sets and let people be mad.

    You might as well scrap the whole collection achievement then if your gonna hold peoples ability to make dust hostage for a badge. 

    Posted in: General Discussion
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