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    posted a message on Done with the Miracle players

    Adopt to the meta or stay away from the game for a while. 

    Posted in: General Discussion
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    posted a message on Looking to craft good neutral Legendary.

    Bloodmage Thalnos

    Posted in: Card Discussion
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    posted a message on I built the dumbest Paladin deck, and am having fun with it in ranked. What other silly things have you tried?

    I built a Paladin deck based around Redemption. It was a lot of fun but I never tested it in ranked. Pulling off that Sylvanas + Redemption is so satisfying.

    Posted in: Paladin
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    posted a message on Ramp Druid

    I would craft 2 Ancient of Wars first if you're really dedicated into this Ramp Druid deck. Some builds only run 1 War but I definitely would cut out the Ironbarks regardless of how many you choose to run. After that, you can go for Black Knight and Sylvanas.

    I used to play Ramp Druid last season and recommend 2 Senjin Shields. It could potentially draw out opposing Black Knights keeping your bigger taunts safe and it gives you a toe-hold against aggro decks if you didn't open with Wild Growths/Innervate.

    Posted in: Druid
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    posted a message on Why I think Argent Squire is a waste in Shaman decks

    Argent Squires is a staple in Shaman decks for me.

    Posted in: Shaman
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    posted a message on Cabal Shadow Priest Question

    Correct

    Posted in: Card Discussion
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    posted a message on I'm still trying to understand why every Hunter insists on running Flare and Tracking...

    Flare wins mirror games and for 1 mana, it's not hard to find a turn where you can exchange it for something else in other match-ups. It has the benefit of being able to reveal stealth Auctioneers which is very relevant in today's meta.

    Tracking is one of the best spells in the game imo but people seem to be using this card inefficiently. I see too many players going Turn 1 'Tracking' just for the sake of having a turn 1 play. Unless you know you're going to need the card for sure going into the game, it's better to save Tracking when you know you need answers.

    It gives Hunter Decks great consistency. There are times times where it wouldn't fetch you anything good but even in that case, you are now 3 cards closer in your deck to drawing what you are looking for. There is that rare instance where the three choices are all amazing and you hate the other 2 cards to be gone but you can still pick the best one out of all 3.

    Posted in: Card Discussion
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    posted a message on Why so many miracles run 1xEarthen Farseer?

    Two reasons:

    First is the heal. The 3 HP Heal often helps put yourself out of lethal burst range. Some games may necessitate that you Shadow Step ERF to give yourself another extra heal. It also helps against aggro match-ups that just wants to mow you down like Zoo or Aggro Paladin while providing a solid 3/3 body in turn 3.

    The other one is that heal effect is tied to a minion. It's usually a bad idea to leave a minion up against Miracle Rogue as that minion can creep you closer into lethal range if it gets off an attack or two. Again a 3/3 for 3 Mana is solid.

    Posted in: Rogue
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    posted a message on [Help] What deck types counter Priest?

    Priests are weak to Miracle Rogue unless you're running some weird funky build. Typical Priest decks have little early game pressure which pretty much lets the Rogue have a free pass to a Gadgetzan turn.

    Midrange Druids and Ramp Druids are problematic for priests as well due to the amount of 4 ATK minions they can get out.

    Posted in: Priest
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    posted a message on Never played druid, what are his worst matchup?

    Handlock is an awful match-up especially if you are running Ramp. It's a little better with Token Druid because you can pressure better much earlier.

    Posted in: Druid
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    posted a message on Still not sure about Cenarius

    Cenarius is far from a liability. He is picked as a nine drop over others because he won't backfire on you. He's out of Big Game Hunter range and he is not appealing to Faceless Manipulate as other legends like Ysera or Ragnaros. 5/8 can do plenty of work in controlling the board.

    Posted in: Druid
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    posted a message on Should Auctioneer's ability break Conceal?

    Sucks to be you if they ALWAYS  have Auctioneer/Conceal turn 6

    Posted in: Rogue
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    posted a message on Anybody else severely annoyed by Priest copy cards/mind control?

    Annoying sure but problematic? I don't think so.

    Posted in: Card Discussion
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    posted a message on Zoo vs Ramp Druid
    Quote from Pilleri »

    2x Sunwalker, 2x Ancient of War and 1x Starfall. Always Innervate into Keeper of the Grove, not Yeti.

    I run Senjin Shieldmasta instead of Yetis.

    I should have realized it right from the start but Innervate is key. I'll try and mulligan more aggressively for them.

    Posted in: Druid
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    posted a message on Zoo vs Ramp Druid

    Does anyone have any tips against this match-up?

    Control Warrior is annoying but I do well against it. It's Zoo that I have trouble with. In most of my losses, I notice that I never could get on the board and forced into an awful Swipe to mitigate damage. The rest of my losses are when I finally stabilized but was too low on life and die to surprise damage.

    Thoughts?

    Posted in: Druid
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