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    posted a message on Deathknight By flacidturtle V.1

    Here, I'll just point out the cards that should have their wording changed: - Frost/Blood/Unholy rune should have the last sentence changed to "Get a new Hero Power." in inspiration of Rend Blackhand's hero power. -  Runeblade should have "Frost: This costs (1) less." - All the cards that say "target minion" can say just "minion" instead. - Necroknight can have "Unholy and Blood: Deathrattle: Deal 3 damage to an adjacent friendly minion." - Wight should say "Whenever an enemy minion dies, restore this minion to full Health." - Cards that say "HP" should say "Health" (H is always capitalized) instead. - Death Reaver should say "Unholy: Deals +3 damage to heroes"

    I think that should cover most of it up!

    Posted in: Fan Creations
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    posted a message on Deathknight By flacidturtle V.1

    I don't mean to be negative, but you should really reference some of the cards that blizzard has made in order to properly balance and word your cards. For instance, you could use inspiration from Rend Blackhand's hero power's wording for yours when it comes to "changing hero power after casting". Other than that, you should also look at the balance of your cards. I thought you were going for having your spells weak to make up for the hero power, but when I saw that the hero power is only synergy, then I thought that was a bit off. 

    Posted in: Fan Creations
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    posted a message on [BRM] Netherlock

    I see your concern, and I have come up with another update to the deck in the meantime. It's just hard to get myself to be constantly updating the deck, but I suppose one has to if they want a F2P deck to remain viable. I'll get to that asap!

    Posted in: [BRM] Netherlock
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    posted a message on Casual League! A Guild for the Control/Combo Players Tired of the Daily Grind

    I think I'd like to join. Only issue is I don't have any mic systems, so I couldn't talk in the chat servers, but I could still use text I suppose.

    Posted in: Players and Teams Discussion
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    posted a message on Does Big Game Hunter negatively affect the game?

    I know people can become annoyed by these types of threads, but for one card, Big Game Hunter seems to have a large impact on the game. As you may have noticed, every time a card that has 7 or more attack is discussed, it's always said to be a bad card. Why? Because of this single card. Personally, I think it would be more healthy for the game if BGH was removed, so that one had to sacrifice more tempo with expensive removal in order to get rid of big minions such as Mal'Ganis. Anyways, what are your thoughts? Does BGH have as much of an impact on the game as everyone thinks he does?

    Posted in: Card Discussion
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    posted a message on Warcraft 3 Undead in Hearthstone

    Here's the new Undead set! 

    Heroes: New cards - Death Knight, Dread Lord, Lich, Crypt Lord.

    Necropolis : New cards - Acolyte of the Scourge.

    Crypt: Cards already made - Stoneskin Gargoyle. New cards - Ghoul, Crypt Fiend.

    Slaughter House: Cards already made - Abomination. New cards - Meat Wagon, Obsidian Statue.

    Temple of the Damned: New cards - Necromancer, Banshee.

    Sacrificial Pit: Cards already made - Shade of Naxxramas.

    Bone Yard: New cards - Frost Wyrm.

     V Click Here V

     

    Posted in: Fan Creations
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Huntards suck, yes, but have you ever faced paladin after paladin after paladin? All the different variations are molded around sucking the life out of your opponent through annoying unexpected buffs (yes, I realize I should expect it by now, but I keep forgetting that the secret is Avenge) and stupidly balanced cards like Shielded Minibot, Aldor Peacekeeper, and Tirion Fordring. Meanwhile, they'll wipe your board with skillless Equality combos and the icing on the cake is the fact that they're always at 30 f***ing life because of the seemingly endless amount of healing they pack in their decks. Seriously, even when I beat a paladin, I'm too mortified to play for much longer, since I know I'll face the same deck the next time I queue up for another match.

    Posted in: General Discussion
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    posted a message on What kind of card would you want to see for Paladin in BRM?

    I'd personally like to also see a pally card that's not annoying to play against. I'm sick of them already after playing midrange paladin after midrange paladin, and I notice specifically Aldor Peacekeeper and Shielded Minibot + Buffs aren't fun.

    Posted in: Paladin
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    posted a message on Warcraft 3 Undead in Hearthstone

    I updated the card list. Hopefully everything should be polished now so we can move onto the next race!

    Posted in: Fan Creations
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    posted a message on Warcraft 3 Undead in Hearthstone

    Thanks for your imput, ArceusO. For the heroes, though, I'm a little confused as to what I should do because Keeper of the Grove is a rare minion and Priestess of Elune (The moon) is a common. 

    For the conflict about if Tree of Eternity is balanced, I would be more on the balanced side because you don't "just win the game right there" if the minion has such a slow effect. It's not like you play the card and all of a sudden you draw into a winning combo. Also, most of the time people don't die by fatique, so it doesn't make you invincible either.

    Posted in: Fan Creations
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    posted a message on Warcraft 3 Undead in Hearthstone

    M_Ronin - I like your idea for the wisp, but personally I like building the card around the concept of building. Also, I didn't realize how underpowered the Warden is, so I'll change that, thanks :)

    chemicader - Even though I said that the cards would be spread out throughout the classes, I'm thinking that they would just belong to Druid. The only issue is that there are only 4 playable races in Warcraft 3, so only 4 classes would get cards if I go with that idea...

    iSinti - I'm not sure if you're being sarcastic, but I think Tree of Eternity is balanced in the same way as Kel'Thuzad. If someone else points it out, though, I think I'll reconsider but I don't think a good example of it being overpowered is if you fit it in a mill deck because mill decks really suffer, at least for now.

    Posted in: Fan Creations
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    posted a message on Warcraft 3 Undead in Hearthstone

     Here's the official edited version of the Night Elf expansion (keep in mind this would be more spread out than just Druid). The Warcraft 3 page listing the Night Elf units can be found on http://classic.battle.net/war3/nightelf/units/ .

    Heroes: Cards already made - Keeper of the GrovePriestess of Elune. New cards - Demon Hunter, Night Elf Warden.

    Tree of Life/ Eternity units: No cards already made. New cards - Tree of Eternity, Wisp Servant.

    Ancient of War units: Cards already made - Ancient of WarElven Archer. New cards - Night Huntress, Glaive Thrower.

    Ancient of Lore units: Cards already made - Ancient of Lore, Druid of the ClawMountain Giant. New cards - Dryad.

    Ancient of Wind units: Cards already made - Faerie Dragon. New cards - Ancient of Wind, Hippogryph, Druid of the Talon.

    Chimaera Roost: No cards already made. New cards - Chimaera.

    Ancient of Wonder: New cards - Ancient of Wonder.

    V Click here V

     

    Posted in: Fan Creations
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    posted a message on Warcraft 3 Undead in Hearthstone

    That's a good idea! I had the plan to do the other playable races first, though, being Undead, Human, and Orc. I could still do Naga, though.

    Posted in: Fan Creations
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    posted a message on Warcraft 3 Undead in Hearthstone

    That's how I tried to design it, but still maintain balance to it. However, I might buff it since it's a class card, since you mention it. Thanks for your thoughts!

    Posted in: Fan Creations
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    posted a message on Warcraft 3 Undead in Hearthstone

    So, of course, we do have minions in the game that are also minions for the Night Elf race in Warcraft 3. However, I just wanted to add whatever's missing and show you guys the results! Here's the imgur album: http://imgur.com/a/EhcfF

    I also made a keyword called Evasive, which is the opposite of "Can't be targeted by spells or Hero Powers", meaning it can't take damage by minion attacks. I feel like I might get rid of the keyword, though, since there are "flying minions" in Hearthstone that aren't attacked any differently than "land minions." Tell me what you think, and if you'd like to see more W3 races in Hearthstone!

    Posted in: Fan Creations
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