I don't really get why people want to nerf the warlock quest itself. I understand stealer of souls can be very explosive but even right now that deck is just bad imo. HS replay has quest warlock with a sub 50% winrate and it absolutely gets crushed by shamans and paladins from what I've seen playing on both sides of the matchup. For mage the quest is not even that powerful either paladin remains super strong and if any thing needs a nerf its paladin and maybe something from doomhammer shamans.
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Apr 13, 2021Fishman854 posted a message on Petition to Blizzard to give Full Dust Refund for Kargal BattlescarPosted in: General Discussion
I think Bliz really should refund this card because 2/3 of the cards that play off him got nerfed and unlike other synergies this is a very direct, forced and narrow synergy.
I also think not giving a refund sends a bad message to new players who are not aware of how risky it is to craft cards early in an expansion. Beyond catching new players offguard such practice discourages players of all kinds from experimenting with cards early in expansions when things are meant to be most exciting
Mar 29, 2021Posted in: General Discussion
9 wins a day seems very high imo. I do all my daily quests and weeklies and ive come out way ahead on gold even after buying the mini expansion. Going in to this new expansion with over 10k so for me the system is miles better
Nov 13, 2020Fishman854 posted a message on Am I the only one that likes the new reward system?Posted in: General Discussion
I quite like the concept of the system and as of right now it feels great. That said if what people are saying is true I can imagine it will kinda suck not getting any rewards for several days I always thought it was nice to open a pack every other day or so. At this point I am reserving judgment until i see how the system actually feels further down the road. I love that I get xp for all game modes thats awesome and like anyone I wish there were more free rewards but I think I need to wait and see more if this will end up being a positive or negative overall.
Nov 13, 2020Fishman854 posted a message on The new progression and reward system initial thoughtsPosted in: General Discussion
I'm surprised everyone is complaining about not getting 10gp for 3 wins. I always thought it was such a pathetically small amount that it didnt matter much. Maybe people on this page play a lot more than I do but as of right now I quite like the new pass, excited about getting to choose a cool new hero skin at the end
Oct 27, 2020Posted in: Card Discussion
I don't think DH needs another nerf right now. I don't much care for the class' style but I think as of right now it feels strong but not overpowered. I actually feel paladin is way more scary right now and annoying because it feels like they never run out of ammunition.
Oct 19, 2020Posted in: General Discussion
I think it was a great addition to the game. I dropped hearthstone for over a year and came back for Ashes of Outland. Demon Hunter actually allowed me to play a strong fun deck without having to spend a bunch of money on the game. Additionally, a few of my friends decided to give the game a try when I got back into it and they all agree Demon Hunter was a big help for giving them a class to start out as with a clear gameplan and at an affordable cost
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Jan 27, 2021ShadowAldrius posted a message on 19.4.1 Balance Patch Notes - Changes to Hysteria and DuelsPosted in: News
,...wow they nerfed Hysteria and made it significantly worse because of a broken wild combo. As if Priest and Warlock control decks needed that sort of a nerf.
Nov 21, 2020Posted in: General Discussion
I was thinking, this game is dying. After Ben Brode left it's just not the same. There was a lot of hype about the new system revamp. Well, all of us saw what happened. I hope this post can make the game great once again if I am right. So, please give me your feedback about my thoughts.
1. We need gold for 3 wins back. Or dust. We will appreciate dust for our wins.
2. We need XP to be turn-based, not time-based. Also, more wins should give you more XP, just like the "star bonus".
3. We need the mini mid-season set of cards to be free for all, or at least obtainable for gold (if we have any gold, so back to point 1.)
4. We need less XP to be required for reaching every next level or we need more quests.
5. At least 3 active tavern brawls per week. Tavern brawls is sometimes a very funny place, but most of the weeks it just win, get the pack, revisit after a week.
6. Achievements are basically pointless. We don't want to use achievement points to buy skins and cosmetics somewhere in the future. We need to use them now, for something useful like, you know - gold, XP, dust. No, I'm not talking about finish a duel with 12 wins and 0 losses to get 1500 XP, I am talking about 1000 achievement points are equal to 1000 gold or 1000 dust or 2000 XP. I am talking about more achievements, that can be achieved multiply times, like "Make 10 consecutive wins".
7. New game mode. So, I think this will make the greatest difference:
Imagine a new game mode, where you can play ALL (both WILD and STANDARD) cards even if you DON"T have it in your collection. Only in this mode, you can play them. One mode which IS and WILL be forever FREE to everyone! Mode, where you create a deck and play just like now in WILD, but with a few differences:
- There is no "legend", but still has different ranks;
- There are no rewards at the end of the month;
- Every week there are different rules for creating your decks for example:
- Create a deck of 30 legendary cards;
- Only Common cards are allowed this week;
- Your decks can contain no more than 5 spells;
- You must use "Lorewalker Cho" in your decks;
- Make a C'thun, Jade, or Reno-based deck.
- It will be similar to the tavern brawl, but still competitive.
The idea is to give the players a mode where they can experiment and enjoy all the cards the game can offer for FREE. To make a mode, where there is no "meta" and everything changes week after week. To make unplayable cards - playable! To make the game enjoyable for f2p players and for new players. I really want to hear your feedback and thoughts about this idea!
Another version of that idea is to make casual play FREE.
What I mean - If you play casual - you can use ALL cards (only Standard ones in Standard and ALL in Wild), you can play whatever you want, but you don't get XP, Gold, or any kind of rewards. If you play ranked, then you must use your own collection, to climb, grind, get rewards, and so on.
Nov 13, 2020Posted in: General Discussion
The biggest question about the new reward system: is it better or worse than old one? There are many misconceptions about it, some people love it because its front-loaded (meaning: its very easy to get a lot of rewards in the beginning but later it will be harder) and some people just hate it because they cant get that sweet 10g per 3 wins anymore.
Now we have the numbers and I dont wanna wait for the Hearthstone Mathematics channel, because I love to do the number-crunching myself. So the answer to the question mainly depends on what kind of player you are. Lets see the first one:
UPDATE: Before that, lets talk about the "apology blue post". We will have 6 less packs and 1350 more gold on the reward track from level 1 to 50. I didnt update the original number crunching, only the conclusions at each category, because it was easier to do. I have also renamed the 4th category to "competitive player". BTW I should mention here that I have used these numbers for the required xp for levels: https://outof.cards/hearthstone/2200-the-rewards-track-how-long-to-get-to-level-50-644000-experience-required-to-get-to-level-150 and by their calculations you can achieve level 50 in 12 and a half weeks with 1 hour play per day. You can still achieve it within the expansion cycle with less gameplay, since most of the xp comes from quests.
The Questing adventurer:
In this category I will assume that you are just logging in to do your daily quests (and weekly quests) and play less than an hour per day. In the old system you could get an average 55 gold per quest and I will assume 3 wins for the 10 gold. So 65 gold * 120 day = 7800 gold per expansion cycle. Now lets see the new reward track. Up to level 50 you will get 4200 gold, 16 packs, 2 arena/duel tickets, 2 legendaries and 1 epic card. 1 pack is worth 100 gold, the ticket is the same because the questing adventurer doesnt have time for this, but instant conceding is still worth a pack. Cards are a bit more tricky, but we can measure them in dust, and a packs average worth is around 100 dust. Lets say we are pessimistic and you just want to disenchant your rewards. (BTW I dont know if the reward cards could be golden but lets assume they are always non-golden) So a random legendary is equal to 400 gold and a random epic is 100 gold for this calculation. If we add this up we get a value thats worth 6900 gold. From there, you gain 150 gold for every level up.
So lets see the new quest system. Every week we get 3 weekly quests, 1 has 2500 exp reward and the other 2 has 1750, so its 6k exp per week. We also have 66 new daily quests, 50 of those worth 1000 exp the rest are 800 or 1500, so I think its reasonable to count 1k as an average. Easy math, 7k + 6k means 13k exp per week just from quests. You can also gain xp just from playing the game. Winning means more xp but the main factor is the time and its capped at 400 xp / hour in ranked. Lets assume that the questing adventurer doesnt have time to play a whole hour per day, so I will count with 200 xp per day which should be attainable in less than 30 minutes. Thats another 1400 xp per week.
So we are at 14400 xp per week, and an expansion cycle is 120 days or 17 weeks, so the Q.A. will get 244800 xp which is equal to level 61 on the reward track. So its 1650 gold bonus above level 50, which means 8550 gold in total. So for the Q.A. its 7800 gold vs. 8550 gold or 5850 gold + packs and cards.
There is also another source of xp, namely achievments. There are some that gives you xp, overall they can give 3-4 more levels so 450-600 bonus gold but we know that the questing adventurer dont have time for this. I would say for this category the new system is better, but some people dont think that a pack is actually worth 100 gold, so its maybe less good for them.
UPDATE: Old system: 7800 gold vs New system 9300 gold value OR 7200 gold + packs and cards.
The farmer plays a very fast aggro deck, he always does the quests and always farms the daily 100 gold for 30 wins then immediately shuts down HS. 155 * 120 = 18600 gold per expansion cycle (thats the cap). Assuming a 50% winrate and 5 minute matches, the farmer plays 5 hours every day. In the new system that means 5*400=2000 xp per day, so 14k xp per week + 13k from the quests so 27k per week, so 459000 xp in the expansion cycle. We will be generous this time and give him 500 achievment xp to earn level 109. This means 8550 gold above level 50, for a total of 15750 gold. The farmer doesnt like the new system.
UPDATE: Old system: 18600 gold VS New system 16500 gold value OR 14400 gold + packs and cards.
The hardcore player/streamer:
The farmer capped out the old system with 5 hours per day. But I was curious if someone can max out the current reward system. The math shows that you will need an average 9 hours per day to do that (which is really high, I know), but the new cap is actually higher than the old one. On max level you have 21900 gold, or 19200 + the goodies. So the hardcore player likes the new system.
UPDATE: Old system 18600 gold VS New system 22650 gold value OR 20550 gold + packs and cards.
The competitive player:
This is my category, a player who doesnt have much time on the weekdays but plays a bit more on the weekends. My assumption is that the average player plays 1 hour per day from monday to friday and somewhere between 2-5 hours per day on the weekend. For this calculation I will use 10 hours per week. In 10 hours a farmer would get 200 gold, but the competitive player also plays other decks than hyper-aggro, so lets calculate with 80% effectiveness, that would mean 160 gold per week from the 3 wins deal plus 7*55=385 from quests for a total of 545 gold per week on average. This is 9265 gold per expansion cycle. In the new system we have the 13k/week from quests and the 4k/week from gameplay, which means 289000 xp per expansion cycle. It means level 71 on the reward track, but the competitive player is interested in doing some achievments for xp, so we will give him +2 levels. The summary is 10350 gold or 7650 gold + goodies.
UPDATE: Old system 9265 gold VS New system 11100 gold value OR 9000 gold + packs and cards.
If you agree with my conversion rate of the goodies, you can see that the new system is better for most players. The pure gold will be lower, but it is compensated by cards/packs. Since the new system is front-loaded, you will get more stuff in the beginning of a new cycle, which is good IMO. Later you get mostly gold, which you want anyways for the next expansion. Needless to say that the xp bonus from the premium track helps a lot, but as far as I know it doesnt change the hourly cap from gameplay. Personally I like the new system better, but I can see why someone would like the old one better. One thing is for sure: its NOT more grindy than the old one, you get rewards based on how much you play the game.
I did these calculations mainly for myself, but I hope it will help you too to understand what you should expect from the new system on the long run.
At first I didnt consider that the loss of pure gold would upset most of the playerbase, but that was my mistake, since Blizzard specifically stated that we will make more gold in the new system, and its obviously not the case, by my math not even after the update (-6 packs and + 1350 gold). I am a mostly wild player and I also like to collect cards, so for me any pack that can give me a card I dont have has a 100 gold value. If you are not like me, you can use the updated numbers with pure gold + packs and cards. So I still like the new system better BUT we will have a mini-expansion with 35 new cards and the slightly better rewards wont help us to get them. All we can do is hope that the promised events will get us enough xp to help with that.
Thanks for the feedback, if Blizzard will update the rewards track again, I plan to do the same with my post.
Nov 17, 2020Ureast posted a message on REWARDS TRACK UPDATE - Official Blizzard StatementPosted in: News
The statement is worse than anything i could come up in my imagination. They really underestimate the average intelligence level of their consumers.
They are telling they will implement bonus events which were normally rewarding on their own and present them like they are rewarding community with extras we never would recieve otherwise. Like the free legendary incorporated into the battle pass. They will do the same for seasonal events.
I used to spend money for the game but i stopped a few expansions ago. Since it was not sustainable to have a good collection without spending a lot. Ofcourse my currency losing against dolar also didn’t help either. It was 1/2 at the start now it is 1/8 in conversion. If the game was more approachable i would still make purchases in game. The game requires like 300 dolar per year. And it is more than a month of minimum wage where i live. It is like 5 AAA titles worth of money normally. In addition regional prizing AAA titles in my country is about 30 dolars. I could get 10 “Cyberpunk 2077” like game instead of trying to be up to date in this game.
Anyway they definetely should reduce required amount of money to play this game. There are many good suggestions mentioned in hearthstone subreddit. Only thing that i would add to those suggestion is that regional prizing would also help with steady profit in regions with less valuable currencies. Steam and regional prizing killed piracy here. They could do the same. The developers of those games have a new market and steady income. Less is better than none. This also would increase total profit for Hearthstone and should reduce the stress of profit on whole playerbase.
Nov 17, 2020user-31021151 posted a message on Madness at the Darkmoon Faire Launch Day - Everything You Need To Know!Posted in: News
How about they fix the broken system instead?
So far nothing from them. Complete radio silence.
Nov 17, 2020Posted in: General Discussion
If company tries to make money on product made by this company - it's perfectly natural. It is not a problem, period.
Also, I don't have problem with giving money to Blizzard, because I really like this game if I want to have some extra cards without spending too much time. If I can achieve something more with pre-orders, and I am willingly to give the my money, I don't have problem with that.
The problem lies somewhere else. Blizzard lied to us about new system. They hid amount of values of leveling up in new system, because what they said erlier, that we will get at least the same amount of gold for the same amount of time spending on play, turned out to be a blatant lie.
I like achievements and many other thing in this new system, but amount of prizes received from play is so low compared to old system. Not all things are bad, but lie is a lie, and it's very unethical. We can received less gold and cardpacsk for more gold and more time spended, and that's neither good buisness for player (especially for those who want remain F2P), nor treating all players fairly, because they lied to us.
So from now, I have a problem with giving my money to Blizzard, if the new system will be fixed. And I'm not lying.
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