This game is becoming almost innaccesible if you don`t pay money or play 24/7 this game for how expensive this game has become. So I am agree with either decreasing the dust sost of the cards or increasi a little bit the gold you get by quests.
- FaceStab
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Demon_Diablos posted a message on Mages, Cost of Hearthstone, DreamHack Austin, Wild Heroic Brawl - Value Town #120Posted in: News -
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s3dralius posted a message on Mages, Cost of Hearthstone, DreamHack Austin, Wild Heroic Brawl - Value Town #120Posted in: NewsTotally agree with you man.Thing is that assuming that the game will change every 3 months and 1 critical change every year then they will have to think about what you are saying otherwise people who won't catch up the meta they will stop playing..
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Clife posted a message on Mages, Cost of Hearthstone, DreamHack Austin, Wild Heroic Brawl - Value Town #120Posted in: NewsI still think that thebest solution to actually lower the cost of each expansion is to just reduce the amount of dust you require to craft a certain card (especially epics and legendaries, I'm fine with Rares and commons) or to increase the dust you get by discarding a certain card (especially epics and legendaries, I'm fine again with commons and rares). Like that you reduce the massive cost for each expansion by a lot and it makes more sense to spend 50-100 €/$ for each expansion. Just make legendaries cost like maybe 1000 dust or even 800 and epics cost 500 dust or 400. After a bunch of packs it's just almost impossible to craft the final 20 epics and 10 legendaries without spending a lot of money
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doomr posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionCarry me home -
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Kla_guy posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionQuote from Bleichjaeger >>So I had a bad run today and I lost about 7 games... 6 out of the 7 games I gave my opponent their shot at lethal without BM, and only 1 did it. I don't get that.
If you have lethal on board, why not just kill? Why feel like emptying your hand and showing how many cards you can play is the way to go?
I concede instead. Just ridiculous. Guess they don't win much?
Agreed. If they decide to play around I just hit concedeThis. Happened to me 10 times today.I've experienced that behavior, found it annoying and complained about it, too.But, to be fair, there could be at least 3 reasons for it:- they might be on some quest, like the "play X cards of some type" sort
- they might be trying to level up their hero, and squeezing every possible little bit of experience
- they might simply not see the lethal immediately
Ofc it might as well be just BM, but that's not necessarily the case.
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TheGentleman99 posted a message on The Wild Heroic Tavern Brawl is This Week!Posted in: NewsYeah, Blizzard is SOOO generous. 70 million players and we got 3 whole packs! I mean, 7 would have made more sense, but that would require Blizzard to have a soul.
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Mini1994 posted a message on Need a Budget Deck for Un'Goro? You've Come to the Right Place!Posted in: NewsSynergises with Glacial shard for a total of 3 mana 2/1 destroy a minion. Also works with water elemental on top of that, as well as frost bolt. Definitely not the most top notch synergy, but there are a lot of situations where it is better than polymorph.
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WhatAChamp posted a message on Please just remove vicious fledgling from arenaPosted in: The ArenaThe title clearly states "from arena". Sure the card is strong in constructed but a 3/3 is pretty easily removed or blocked by a taunt. In arena, you don't have the luxury of choosing exactly what you want in your deck.
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user-4630797 posted a message on Please just remove vicious fledgling from arenaPosted in: The Arenablizzard design strategy... make cards like this in the low mana curve that win you the game if not answered, forcing people to play answers in the low mana curve which forces people to run a certain type of decks and then before you realise it, the meta is full of two things aggro and midrange decks like we see today
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Justice171 posted a message on NA legend player offering free coachingPosted in: Players and Teams DiscussionJust to let you know; I have offered free arena coaching as well in the past. Quit doing so after about 2 weeks because people are demanding AF.
They're going to pretend like you owe it to them you coach them during every other arena (or in this case ladder) match you have, as if they're paying you to do so.
Moment that started the fun was out of it for me, even though some of the people I helped went from max. 5 wins ever to several 12 win runs.
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best deck ever lose first three
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On the arena topic (and also in regular games)
On many occasions, randoms minions die at the end of my turn for no absolute reason. I've been playing long enough to know most cards and most effects and I can guaranty there is no logical explanation for my most left minion to just disappear at the end of my turn and not even show up in the move list in the left column.
Also. When playing arena, I will get random losses... Played an arena run 2 days ago. Was 7-1. Turned on game, played another and won. Should of been 8-1, it was 8-2... How the hell can this be possible. I played one game... then about an hour later I get back in and it said ''failed to connect to your last game''.
Best part is I contacted customer support and never got a reply.
At this point I'm willing to admit that Blizzard is flat out trying to make money from forcing losses.
I would be owed at least 3 arena runs from how many times this happens, and since I never expect it I can never record it as proof.
You work your ass off to get the gold to do an arena run, you sometimes spend money out of your own pocket and this crap happens. Kinda makes me hates this game. Rarely any rewards for the amount of effort you put in. And when you do get some; it's basically nothing.
Am I the only one?
Fuck. (as mentioned, I am allowed)
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''2-0? Amazing sample size. I did 5-1 against quest rogue with my priest to begin with. ~80 games later, winrate against quest rogue is 35%
I do understand that "there are decks that counter Quest Rogue and decks that are countered by Quest Rogue". This is precisely the problem. I don't want to win or lose games because I queued into the wrong guy with the wrong deck. I don't want to win like that either because it gives no sense of accomplishment. The polarization of the meta in the last 2 expansions is ridiculous
Just check out the vS data on quest rogue (Top Archetype Matchups tab). Quest rogue has multiple matchups in the 30%s and 60%s. You can compare that with midrange hunter, where almost everything is between the 45%-55% range''
Haha, I was looking for this comment. Played for a day and went 2-0...
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Agreed, thank you! I added Harrison Jones and Nesting Roc in the meantime
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I meant in terms of something that isnt already in this deck. I already have 2 acidic swamps in there.
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Whats a good replacement for Gluttonous Ooze?