Arena will now feature standard rotation all cards moved onto wild all cards moved from standard enter arena arena is true wild wild will now feature standard rotation al lcards from standard moved into wild which is then moved into arena arena will be evergreen every card is there and forever it will be wild
many people are worried that heroic tavern brawl is only going to be netdeck midrange shaman city, so what about releasing the heroic brawl during a time where the meta is completely unpredictable, people are still trying out new cards, and where deckbuilding is at its prime in terms of strategy? Those who understand how to build MSG decks will be likely to win more.
Fixes issues with early game reach, closing out games with damage, fighting early 1 drops, etc
Priests with this change would have:
1. A good 2 drop 2. Reach to close out games quickly with shooting face 3. Reach for early minions like 1/3s that holy smite can't handle 4. can be ran with pain for both conditional removal and consistent removal
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no he clearly meant arena
Arena will now feature standard rotation all cards moved onto wild all cards moved from standard enter arena arena is true wild wild will now feature standard rotation al lcards from standard moved into wild which is then moved into arena arena will be evergreen every card is there and forever it will be wild
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Hozen Healer.
Underrated card with great potential with Priest players.
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many people are worried that heroic tavern brawl is only going to be netdeck midrange shaman city, so what about releasing the heroic brawl during a time where the meta is completely unpredictable, people are still trying out new cards, and where deckbuilding is at its prime in terms of strategy? Those who understand how to build MSG decks will be likely to win more.
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6/7 Fierce Monkey
5/9 Bloodhoof Brave
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great if u have carrion grub, but so far thats all i can think about. vanilla 3/2s spams dont really help midrange hunter
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Holy Smite: 1 mana deal 2 -> 2 mana deal 3 damage
Fixes issues with early game reach, closing out games with damage, fighting early 1 drops, etc
Priests with this change would have:
1. A good 2 drop
2. Reach to close out games quickly with shooting face
3. Reach for early minions like 1/3s that holy smite can't handle
4. can be ran with pain for both conditional removal and consistent removal
haha darkbomb
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http://www.hearthpwn.com/decks/91871-guy-army
Massive army buff.