• 7

    posted a message on Edward "Gallon" Goodwin Is Joining Team 5, Cora Returning To The Initial Design Team

    Hiring people that play the game competitively is really cool because many people doubt that Blizzard has any idea on how to balance this game (as can be seen from the reviews from basically every expansion on other sites as well), and surely a competitive player knows when a card is too broken, right?

    Jokes aside, what's the difference between Final Design and Initial Design? Seems strange to me that there'd be two separate teams that work on design but at separate stages. That said, I don't have experience in design of any sort, so maybe that's perfectly normal and I don't understand it.

    Posted in: News
  • 1

    posted a message on Miracle Illucia OTK Priest

    Is there even a way to trade the Wisp on the same turn?

    Posted in: Miracle Illucia OTK Priest
  • 1

    posted a message on Miracle Illucia OTK Priest

    How will making the attack of enemy minions 1 let you play Illucia with a full board?

    Posted in: Miracle Illucia OTK Priest
  • 2

    posted a message on New Card Reveal - Hench-Clan Hag

    In Wild. Also this is an even card.

    Posted in: News
  • 2

    posted a message on Rise of Shadows - Eight Revealed Cards, Expansion Information

    Can someone explain to me what Lackeys are? And what are "devious battlecries" supposed to mean?

    Posted in: News
  • 2

    posted a message on The existence of Highlander decks indicates a healthy meta?
    Quote from xamos >>

     people said that meta wasn't healthy

    People are saying this EVERY expansion. No matter what decks are being played people always complain. 

    Meanwhile I'm just having fun playing.

     This x100000. No matter what Blizzard does, people are going to act like they know how to develop a game better than them. Every single expansion "This card is broken" or "This deck is ridiculous" or "Blizzard really done goofed this time". It's almost like most of the Hearthstone community is built around complaining. 

    Posted in: Wild Format
  • 1

    posted a message on Weekly Card Design Competition 9.08 - Final Poll

    Divide by Zero is just another Mecha'thun enabler. In fact, you don't even need to wait for fatigue.

    Pythagoras is really cool, but I would have liked it more if his stats were actually a Pythagorean triple (3 numbers that make a right-angled triangle, like 3, 4 and 5 or 6, 8 and 10, etc).

    The Calculator is kinda funny, but I would highly doubt that ever getting printed because the game then needs to 'calculate' every single situation currently possible to find lethal. Also, it's kinda uninteractive to play against, because if there was some super complicated lethal scenario, I don't want to die because my opponent happened to play this card. I would gladly take a loss to some extremely obscure lethal than just by playing this card out of suspicion.

    Altar of Greater is very clever, it punishes aggro decks that have granular damage like Odd Pally, and rewards appropriate order of attacking. 

    Still, well done to all finalists, because I know that I could never be in a spot like this.

    Posted in: Fan Creations
  • 1

    posted a message on GAME - Cardagrams

    Evil Heckler

    Next: Audre herpetic (3 words.)

    Also, I found the one by ZCFlayer: Belligerent Gnome!

    Posted in: General Chat
  • 1

    posted a message on Post Nerf Odd Paladin

    Mech Odd Paladin is still a thing, and it's still rockin'. Or, you know, you could just play Odd Rogue now that one of it's biggest threats is gone. Or you can just play any Hunter deck. Looks like the game went from Druidstone to Hunterstone within a few hours.

    Posted in: Paladin
  • 8

    posted a message on Final Rastakhan Card Reveal Stream - Live Updates!

    It's almost like they're a game company that has been developing a game for 4 years and actually know what they're doing.

    Posted in: News
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