Its def not more than a tier 2 ou 3 deck, but you played only a few games anyway. its gameplay is not so easy cause you have to know exactly how much dmg you can take before clearing the board or restoring your hp. but with some practice i managed to reach 62% win rate (26-16) today.
Surprisingly yes! Lightning bloom tidal waves (or any other board clear) saves the day.
I think the great power of this deck is that its probably the greatest of all (followed by druid and warlock) in terms of board swing (both in quantity and quality).
I'm still testing it out. Think about adding an extra far sight over polkelt.
Try it yourself if you will. Tell me what you think of it.
Yogg may fit here, i just dont run it cuz thats too much of a yolo card, imo. Cho is, as said, to give your opponent bananas they cant activate, otherwise youll get them. also cho helps giving your opponent cheap shit spells trying to make them burn cards (great against combo and cthun decks). bananas are very important here because they trigger your combo with sethekk and nazmani bloodweaver and snowballing. as said before, horrendous growth just as a big ball of stats for very lol price (keep in mind any card will corrupt it once its 0 mana). raise dead also play an important role in the deck recycling those important minions that are once gone.
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Its def not a tier 1 or 2 deck, but i ensure you can get over 48% winrate w/ it in legend. Could be a fun option to climb till d5
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It indeed has some draw issues, but i just cant figure out how to fix it.
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Its def not more than a tier 2 ou 3 deck, but you played only a few games anyway. its gameplay is not so easy cause you have to know exactly how much dmg you can take before clearing the board or restoring your hp. but with some practice i managed to reach 62% win rate (26-16) today.
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Indeed an expensive deck (I never said it was budget tho, lol)
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Surprisingly yes! Lightning bloom tidal waves (or any other board clear) saves the day.
I think the great power of this deck is that its probably the greatest of all (followed by druid and warlock) in terms of board swing (both in quantity and quality).
I'm still testing it out. Think about adding an extra far sight over polkelt.
Try it yourself if you will. Tell me what you think of it.
0
Yogg may fit here, i just dont run it cuz thats too much of a yolo card, imo. Cho is, as said, to give your opponent bananas they cant activate, otherwise youll get them. also cho helps giving your opponent cheap shit spells trying to make them burn cards (great against combo and cthun decks). bananas are very important here because they trigger your combo with sethekk and nazmani bloodweaver and snowballing. as said before, horrendous growth just as a big ball of stats for very lol price (keep in mind any card will corrupt it once its 0 mana). raise dead also play an important role in the deck recycling those important minions that are once gone.
any questions, ask me, thanks!
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zephrys?
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playble, def not meta. still building it, tho. so far just theorycrafted
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Galackey Egglock it will be then XD
Thanks for the feedback!
Any ideas on a good Flame Imp replacement?
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Nice. man. You're totally right. Demonic project was feeling rough. Made some adjustments. Check it out.
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Nice. Made some changes. I think now it really looks much more like a standard highlander control deck, but its looks better. Thanks for the feedback.
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What would you change?
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I havent tested it, its theory craft. Made some adjustments. What would you recommend?
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Besides, there are plenty aggro counters in this deck. What would you change?
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Are you sure aggro is the meta in wild?