"Sick" people better stop making fun with their selfs.. Sure game has crybabies.. But every f@cking expansions is the same, Blizz launching a power creep, to sell easy and fast packs and portraits, and then nerfs it.. Its outrageous to see anyone talking about get sick of nerf post, but not with tha same nerf motif again again every expansion, proving that cards was released deliberately unbalanced, cause there is no way, these guys to make so many mistakes, in cards' balances, every expantion, unwittingly and still have their jobs..The game survives by feeding broken stuff to kids to ladder easily for a month and back to the nerfs again..This is totaly cool for blizz pockets,but total unhealthy for the game..And yes DH is a problem, you want to know why, cause even a 10 yo can climb without struggle, their is no serious drawbacks in the class, outcast, really? We have seen hand position before, thats not even a drawback, apart from outcast DH can launch massive amounts of damage with almost no way to answer, plus the advantage of having a 1 mana hp that stacks with the majority of the cards..Also DH needs nerf asap, unless they plan to erase it next expansion, cause there is no way a class with so much damage output, draw engine, cost discount, clears, even silence to allow a lot of designing space..Class released unbalanced with only one viable competitive and op archetype, with no plans to support other archetypes at least for this expansion, this totaly wrong for game's creativity and is only targeting on easy wins for the masses, propably you will understand this after nerfs and with win rates start falling.. And then you will cry about how they kill, an already meant to be dead at that point archetype.. Its just like Shudderwock all over again..
Priestess of Fury concept is so annoying, a lot of split damage, with a possibilty to go face every turn if you dont remove it, and a good body, for 7 and no restrictions apart from cost, all or theses in a rare card, you can play twice ..But they print a legendary Reno with weaker body, with 4 more split damage, only once and without going face, for 6 and a huge restriction in deck building..OK! Reno can clean a board and leave you with a descent 4/6, but this, a 6/7 which also can clean and go face or fully go face, more than once easily, and can be played twice, for 1 more mana (if not discounted by Skull) and 1500 less dust/copy.. What were they thinking?
Changing the cost to 10 mana, you understand, you suggest to remove the reward from the quest.. No reason to play a 10 cost card just to press a second time, the end turn button..
You still draw an extra card and get to attack with everything again.
Besides, you can still play giants, since they cost 0.
Thats why i dont like mana increasing, it will make the reward very limited in terms of play.. I would prefer an card increase for quest completion and a touch in reward to address Vargoth's problem, like reward turns to a secret or one use hero power instead of spell.. I would prefer something that will not go against the concept, of Un goro quests and rewards..
Changing the cost to 10 mana, you understand, you suggest to remove the reward from the quest.. No reason to play a 10 cost card just to press a second time, the end turn button..
The new Mage is beyond stupid. All randomly generated cards. All randomly generated spells. Random minions. Freeze this freeze that freeze freeze freeze. It has got to be THE single most annoying deck i've ever played against in Standard. Nothing else even comes close.
Needs a nerf. Answers to everything always. Fuck...Mage.
You got some serious problems dude..Mage was in deep shits for 2 years in a row after Kobolds rotation,the class received only rng and more rng and tons of more rng, plus less or none of new keywords in 6 expasions after Kobolds..The last 2 years was something like, "we must revenge mage for Jaina, and of course nerf asap every descent card gives the slightest possibility".. Right now, thankfully things are going better, but no if you lose against a mage, you lose 90% against rng, so stop crying, its a fucking rng, noone control this..We are not having a fun time either, with all this rng and no stability, but we dont have a lot of alternatives.. And you know why, cause for 7 expansion mage is stuffed with rng cards, even the descent ones per Set, are fucking rng oriented.. Even the fucking hero card..Dont care if they can create strong random effects...
I started play the first couple of games with mage and i faced only poggo's and a 4 mages with violet spellwing.. So i changed to Shaman with earthen shock and extra roping for the pogos..Dont know for them, but I had a lot of fun..
Do you understand, what the comment you quote was talking about? Noone said anything about multitasking, while playing hs is making battlegrounds unplayable..Battlegrounds on mobile are unplayable cause of visuals lags etc. E.g. I personally know that my turn is aready finished at 3-4s, if i hit frost button in tavern..Not mentioning what will happen, if you try combo a triplet, when you are less than 15s..
Roping is the best answer to aggro metas that wants fast and short games.. On the other hand, is also really helpful when you play games while working or eating..
Are we sure Reno won't poof minions both in hands and decks except from board? Cause if battlecry silence and destroy on board minions, HP is just same old boring rng, in an aready stuffed in rngs mage class. But if this poof destroy, discard and burn all minions everywhere, this is a whole new playstyle, just spells, hero cards, weapons and passive random spells every round till sudden death..
0
"Sick" people better stop making fun with their selfs.. Sure game has crybabies.. But every f@cking expansions is the same, Blizz launching a power creep, to sell easy and fast packs and portraits, and then nerfs it.. Its outrageous to see anyone talking about get sick of nerf post, but not with tha same nerf motif again again every expansion, proving that cards was released deliberately unbalanced, cause there is no way, these guys to make so many mistakes, in cards' balances, every expantion, unwittingly and still have their jobs..The game survives by feeding broken stuff to kids to ladder easily for a month and back to the nerfs again..This is totaly cool for blizz pockets,but total unhealthy for the game..And yes DH is a problem, you want to know why, cause even a 10 yo can climb without struggle, their is no serious drawbacks in the class, outcast, really? We have seen hand position before, thats not even a drawback, apart from outcast DH can launch massive amounts of damage with almost no way to answer, plus the advantage of having a 1 mana hp that stacks with the majority of the cards..Also DH needs nerf asap, unless they plan to erase it next expansion, cause there is no way a class with so much damage output, draw engine, cost discount, clears, even silence to allow a lot of designing space..Class released unbalanced with only one viable competitive and op archetype, with no plans to support other archetypes at least for this expansion, this totaly wrong for game's creativity and is only targeting on easy wins for the masses, propably you will understand this after nerfs and with win rates start falling.. And then you will cry about how they kill, an already meant to be dead at that point archetype.. Its just like Shudderwock all over again..
0
Priestess of Fury concept is so annoying, a lot of split damage, with a possibilty to go face every turn if you dont remove it, and a good body, for 7 and no restrictions apart from cost, all or theses in a rare card, you can play twice ..But they print a legendary Reno with weaker body, with 4 more split damage, only once and without going face, for 6 and a huge restriction in deck building..OK! Reno can clean a board and leave you with a descent 4/6, but this, a 6/7 which also can clean and go face or fully go face, more than once easily, and can be played twice, for 1 more mana (if not discounted by Skull) and 1500 less dust/copy.. What were they thinking?
0
In a parallel universe, cubelock is crying tears of joy with this..
0
Apart from Vargoth problem, this shit needs a serious change in reward, maybe a half turn, i love mages, but this i hate this otk generator..
5
Seriously? Even DH's Initiate set alone, Scream "Aggro" and they didnt realise, how this will turn out, at least for standard..
0
Thats why i dont like mana increasing, it will make the reward very limited in terms of play.. I would prefer an card increase for quest completion and a touch in reward to address Vargoth's problem, like reward turns to a secret or one use hero power instead of spell.. I would prefer something that will not go against the concept, of Un goro quests and rewards..
1
Changing the cost to 10 mana, you understand, you suggest to remove the reward from the quest.. No reason to play a 10 cost card just to press a second time, the end turn button..
3
You got some serious problems dude..Mage was in deep shits for 2 years in a row after Kobolds rotation,the class received only rng and more rng and tons of more rng, plus less or none of new keywords in 6 expasions after Kobolds..The last 2 years was something like, "we must revenge mage for Jaina, and of course nerf asap every descent card gives the slightest possibility".. Right now, thankfully things are going better, but no if you lose against a mage, you lose 90% against rng, so stop crying, its a fucking rng, noone control this..We are not having a fun time either, with all this rng and no stability, but we dont have a lot of alternatives.. And you know why, cause for 7 expansion mage is stuffed with rng cards, even the descent ones per Set, are fucking rng oriented.. Even the fucking hero card..Dont care if they can create strong random effects...
3
Of course not, its like crushing hand, but with a condition instead of overload..Both targets only minions, no big deal..
1
Cause Giants are never enough..
0
I started play the first couple of games with mage and i faced only poggo's and a 4 mages with violet spellwing.. So i changed to Shaman with earthen shock and extra roping for the pogos..Dont know for them, but I had a lot of fun..
5
Do you understand, what the comment you quote was talking about? Noone said anything about multitasking, while playing hs is making battlegrounds unplayable..Battlegrounds on mobile are unplayable cause of visuals lags etc. E.g. I personally know that my turn is aready finished at 3-4s, if i hit frost button in tavern..Not mentioning what will happen, if you try combo a triplet, when you are less than 15s..
1
Roping is the best answer to aggro metas that wants fast and short games.. On the other hand, is also really helpful when you play games while working or eating..
0
Are we sure Reno won't poof minions both in hands and decks except from board? Cause if battlecry silence and destroy on board minions, HP is just same old boring rng, in an aready stuffed in rngs mage class. But if this poof destroy, discard and burn all minions everywhere, this is a whole new playstyle, just spells, hero cards, weapons and passive random spells every round till sudden death..
0
If you go to Solo andveture tab and click DoD's adventure it says "4 weeks"..