Yes. The penalty is -1 star
- Echoed_
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Chimera posted a message on penalty for concede too muchPosted in: General Discussion -
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jhaybirdsz posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]Posted in: Fan CreationsClass: Adventurer
Adventurer class is all about going around for adventures, defeating bad guys and rescuing princesses. Getting inspiration from the tv show Adventure Time.
The adventurers hero power is Mathematical! wherein it grants the hero a temporary boost of strength to help in clearing the hardest obstacles, defeating the ever menacing bad guys and saving those princesses. The adventurer class gathers its strength from weapons, ever trusted allies, mortal enemies, beautiful princesses and inner magical abilities.
Keywords: Chivalry is a class specific triggered effect which activates each time the controlling hero takes damage. New Class: Princess
Sample cards:
Lumpy Space Princess: A chivalry minion that ensures her hero gets healed during his battles. Chivalry will trigger if the hero attacks or the hero gets attacked. Using Mathematical! to attack your enemy minions would ensure to gain chivalry points from princesses. Chivalry effects would vary from each cards. It could be from a simple healing to summoning a soul eating demon.
Vorpal Hand: A spell mastered by Finn when he went for wizard training. This spell creates a powerful sword out of the hands of its caster. Vorpal hand works similar to Execute but with a drawback, hitting minions with your own hand sure will be a bit painful. Adventurer class would revolve on hero buffing spells and hero buffing weapons.
Finally - Jake the dog: The ever loyal bestfriend / brother of Finn. Jake has the ability to shapeshift and thus solving any adversaries that they might encounter during their adventures. Having Jake by your side would empower your hero, giving him additional fighting prowess.
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sashashepto posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]Posted in: Fan CreationsI absolutely cannot wait to make this class!!! Here's the initial phase of Trainer Red from the world of Pokémon!
Woah! New mechanic already! What exactly does Evolve mean then?
Evolve transforms a card into another, specific card. Evolution is done entirely in the hand. Each card that is able to evolve specifically states the keyword as well as the card it evolves into directly in the card description. You'll see what I mean in this first example card:
BOOM! Sorry but I hit you with my second keyword at the end there, let's take it one step at a time.
Let's say you are holding Larvitar in your hand and you cast your hero power, Experience. The Larvitar card changes into Pupitar in your hand. The same is done with Pupitar into Tyranitar.
I decided to have different borders for 1st evolutions and 2nd evolutions, since I think it's cooler and more organized this way. Let me know what you guys think about that decision if you have an opinion.
That new keyword on Tyranitar there, Mega-Evolve, is an entirely different thing. I'd explain now, but I think just showing you the next card will do the trick:
OH YEAH! Oh shit here it comes. That's Mega-Evolution. Minions that are able to Mega-Evolve are able to be targeted by this spell, the Mega Stone. Once you do that, BOOYAH! The minion transforms into an awesome, more powerful version! What does Mega Tyranitar look like? I don't know! YET!
Oh fuck! SPELLS! NICE! This spell, Magma Storm, is a pokemon move, but I am planning on basing spells off of items, encounters, treasures, lore, and anything else I can think of!
Well all right, there you have it! I believe the underlying theme of the class is versatility, since the Evolution mechanic allows for the player to have a diverse set of play styles for each deck. Let's say you're facing an aggressive deck. To keep up, you may not want to evolve your minions and just send out a large number of small minions. Let's say you're facing a control deck. It may be in your best interest to evolve your minions as much as possible. Even against midrange, it takes strategy to decide when to spend that 2 mana hero power to maintain tempo.
I am literally ecstatic, I'm so hyped to build this idea. Can't wait to see your guys' submissions! GOTTA CATCH EM ALL!
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Just what I think:
I personally feel like a Deathrattle rogue should be mostly control. If you play every single deathrattle in your deck, you have 16 total deathrattle minions, 7 of which (I would think) are worth bringing back. I understand the haunted creeper and nerubian eggs as early game, but they kind of are bad with n'zoth. Those are just my two cents.
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Congratulations, you deserved it! :)
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Theres gonna be mad rng... YOGG EVERYWHERE
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I'm thinking about entering, but would I have to have a skype to play?
EDIT: Also, because I am dumb, I cant find the place for me to actually join the tournament, if someone could help me that would be great
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Yogg/Token Druid is a good option, and by the looks of it you have enough for it.
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EDIT: Changed the emblem to WoTOG as the rules states. (Didn't read it thoroughly, sorry!)
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Couldn't figure out how to get it in the actual post ;_;
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The idea is that your inner demons are tormenting you and make you go on a rampage. :3
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Valley Protector:
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What are your thoughts on a Tunnel Trogg?