• 1

    posted a message on Is the game beyond saving? - Meta opinions

    I rarely post to HearthPwn, but felt compelled to respond here to the OP. I've been playing Hearthstone intermittently since pre-Naxx, and I can say with certainty that people have been complaining about the aggressive metagame, almost without interruption, for years now. 

    The classes change, and the cards change, but really, the meta doesn't change. The meta varies between "slightly aggressive" and "seriously aggressive", and that's just the way it is. Lots of people have threatened to quit playing, and some probably follow through on those threats....but there are simply more new players joining in than leaving, and the ones that do leave often return. Blizzard knows that a fast-paced, easy-to-pilot style of game is broadly attractive to more consumers than a complex, patient style of game. This is just the way it is. 

    While I'm sure that Blizzard wants your feedback, remember that they are probably never going to introduce cards that favor a control-heavy meta-game. That wouldn't fit their business model or their design philosophy. It wouldn't attract new players at the level Blizzard wants/needs. 

    Hearthstone is a tempo and damage driven game, at least in the Standard mode. This is not meant to sound rude or condescending: if you enjoy being a heavy underdog and you get satisfaction from "beating the system", then go ahead and play control decks. They exist. If your goals are to "make legend every month" (which really isn't important or worthwhile, to most players), then you have to get aboard the aggro train and ride. 

     

    Posted in: General Discussion
  • 1

    posted a message on nerf Big Game Hunter / BGH

    I really think it's funny that some people are in denial about the forthcoming nerf to Big Game Hunter. Mike Donias stated that BGH is "high on the list" of cards that are being scrutinized for change. Many, many veteran pro HS players have tabbed BGH as one of the worst offenders when it comes to restricting design space and stagnanting the meta. At this point, it would be way more surprising if BGH was not nerfed. Those of you that are in denial about this....I think you're in for a rude awakening.

    Posted in: Card Discussion
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    posted a message on Yogg-Saron's True Potential
    Quote from Powergamez >>

    Perhaps post your opinion in the already existing 48 page thread discussing this. You aren't a special snowflake. Yyou don't need your own thread to voice your opinion.

     Perhaps don't be a condescending smug prick? You aren't a special snowflake either. You don't need your own post to voice your own opinion.
    Posted in: Card Discussion
  • 3

    posted a message on Thoughts on Aggro

    The general negative attitude toward aggressive decks on HearthPwn is dumb, and in many ways, hypocritical. Loading up a control decklist with axes, removal spells, armor gain, and card draw does NOT make you a "skillful" or "smart" player. These recent Warrior decks that run double Brawl, double Bash, and double Deathlord are a coward's  creation. 

    Would like to see the community realize that playing a completely passive control deck is just as bad (if not worse!) for the game and meta as the hyper-aggressive "face" decks.

    Posted in: General Discussion
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    posted a message on Honest Question for Aggro players
    Quote from Rapid_eyed >>

    What do you enjoy about playing decks like Aggro Shaman or Face Hunter that finish games in around 3 minutes and take very little thought?

    Is it just the speed of the games?

    I've tried playing aggro in the past and I found it incredibly boring.

    It may be splitting hairs in some people's opinions, but I would stipulate that there is a difference between playing an aggressive deck versus a "face" deck, like the Shaman you mentioned. Personally, I have always enjoyed playing the aggressor, but I've rarely used a "face" deck. The truth is that -- unlike many paper card games -- Hearthstone is very tempo-driven and being aggressive, in general, is rewarded by the rules and structure of the game. I have never really played "classic" card games, like Magic, but I have been told that even the most control-heavy Hearthstone deck might  be considered a midrange deck in Magic. I guess the moral of this story is that Hearthstone favors aggression, by its nature, and the "grindy" nature of the Ranked ladder further reinforces the general preference toward aggressive builds. There is nothing wrong with that. Could it be different? Sure. But at least for now, it isn't. I say roll with it, or play a different game, if you really dislike the Hearthstone meta.
    Posted in: General Discussion
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    posted a message on UPDATED*S25[Rank3]* S24[Legend] in two days! 3 secrets Tempo Mage

    Impressive run if you truly made Legend in two days' time using Tempo Mage. I took a similar Tempo Mage list up to Rank 2 last month, but then stalled out there really, really badly, and absolutely had to change decks to reach Legend. I have seen evidence (albeit anecdotal) that Tempo Mage is stronger and more viable on the EU server. Although it's likely that the EU meta and NA meta are similar, I would be willing to bet that the prevalences of Zoo Warlock, Secret Paladin, and Deathlord Control Priests are higher on the NA server. Those three matchups, in particular, are quite unfavorable for Tempo Mage, in my experience. Normally, those three unfavorable matchups aren't enough to discourage Tempo Mage, because it's pretty strong versus almost everything else (especially Combo Druids).....but, when the Zoo/Paladin/Priest trio makes up two-thirds (or more sometimes!) of your matches, it's just not realistic to climb effciently with Tempo Mage, in my opinion. I also would not recommend Antonidas, because he is way too slow to deal with aggressive opponents, and all the Warriors and Priests are running ridiculous amounts of removal currently. There is no way that your Antonidas stays on the board for even one full turn; Entomb, SW:Death, Execute, or Shield Slam is guaranteed to be awaiting the Archmage. 

    Posted in: UPDATED*S25[Rank3]* S24[Legend] in two days! 3 secrets Tempo Mage
  • 2

    posted a message on Firestorm 5.0 (Top 100 LEGEND)

    Gave this deck a spin today after watching your YouTube clips. Played 10 matches (two each versus Druid, Handlock, Secret Paladin, Priest, and Warrior); won 6 of them. This is definitely a deck that can be viable, in my opinion. It is not easy to pilot, however, and matches take a long time (often, seemingly because the opponent has no idea what the heck you are playing). There have been several occasions where I really wished I had Counterspell instead of Ice Barrier, and I wanted to ask your feedback on that proposed swap. One thing is for certain: this deck is unbelievably efficient for wrecking Secret Paladins. I knew that the Secret Paladin match-up is an intentional strength of this deck (per the guide), but even knowing that, I was still impressed by how smoothly I rolled right over Paladins using Firestorm. Granted, two matches against Secret Paladin is not a predictive sample size, but if I start seeing a meta that is very heavy on Secret Paladin (like around Rank 5 in December), I will definitely bust this deck out again and give it a shot. I think most players will want a faster deck for ladder climbing, and I think novice players should avoid this deck completely, but overall I want to praise your creativity and the quality of your guides!

    Posted in: Firestorm 5.0 (Top 100 LEGEND)
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    posted a message on [LEGEND] Holy 4000 (deck & guide)

    I have not logged into my HearthPwn account for over a year, but I just had to log in to report the fun awesomeness I just had with this updated deck on ladder. I matched up with a full control/fatigue Warrior. Not the typical control Warrior that we see all the time. This guy was playing Justicar, Bouncing Blade, Ironbeak Owl, Revenge, etc., in addition to the typical axes, Dr. Boom, Sylvanas, Baron Geddon, Alexstraza, Ysera, Belchers, Shieldmaidens. Of course, he had PLENTY of tools to remove pretty much everything I could get on the board, and then built up a TON of armor. He was obviously playing for fatigue, and he held Alexstraza until the end to reduce my life total once the fatigue damage kicked in. But... he made one critical mistake by playing Ysera early (if you can still call something after Turn 9 "early"), and I Entombed it. He did not know it at the time, but that won the game. He definitely did not see the Priest massive OTK burst of 37 damage!! (two Mind Blasts, two Nightmares, one Ysera Awakens, plus 12 damage from my last minions on the board).

    I just want to extend thanks to the author of this deck. This is the ONLY Priest deck that I have ever enjoyed playing. I was a huge fan of the original Holy 4000 when it was first created, and I am equally satisfied with the latest version now. THANK YOU.

    Posted in: [LEGEND] Holy 4000 (deck & guide)
  • 2

    posted a message on [LEGEND] Holy 4000 (deck & guide)

    Hi MarineKing! Thank you for your latest update. I really like and appreciate the gameplay demos you added! Very interesting. If you happen to make more demos, could you show us some matchups against common Mech Mage and Mech Shaman opponents? Also, do you check your PM's here on Hearthpwn?

    Posted in: [LEGEND] Holy 4000 (deck & guide)
  • 3

    posted a message on [LEGEND] Holy 4000 (deck & guide)

    Very good deck and superb guide. I hate Priest but decided to give this deck a try. Went 12-5 right out of the gate, including an 11-1 run. Used Bomb Lobber since I don't have Vol'jin. Otherwise played deck as it's listed above. I think if people aren't succeeding with this deck, it's probably because they didn't read the guide thoroughly. It's rare to find such a well-written and thorough guide. Kudos to the author.

    Posted in: [LEGEND] Holy 4000 (deck & guide)
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