So instead of removing Dr.Boom from the game they decided to buff some of the random mecha he gets from his hero power or omega assembly..
Niceee... niceee...
5
So instead of removing Dr.Boom from the game they decided to buff some of the random mecha he gets from his hero power or omega assembly..
Niceee... niceee...
2
Looks like Mech warrior is here to stay...
-4
Nerf to Prep is fine, even that to Evil Miscreant, but nerfing Raiding Party makes no sense.
There are cards like Master's Call and Book of Spectre that have almost the same effect without needing combo.
The real problem was Waggle Pick which remained untouched.
8
A plot twist in Dalaran ! Now the mages will take over the situation
7
nerfing 3 rogue cards and not nerfing conjurers,that is all i am gonna say
0
This is the most stupid nerfs i have ever seen. Yes the rogue nerfs was well deserved and will bring down the dominate class BUT there are 2 things that bother me a lot. They didn't nerf other classes like conjurer mage where the only counter to this deck was rogue that now is nerfed. DR BOOM not getting nerf is just outstanding. Second the elysiana nerf is RETARDED. It should be at 10 mana. When you play mirrors (especially at tours) if you have the coin you just auto-win. Thats just so unhealthy for a game to auto-win a matchup at coinflip cause the one with coin can bounce her back.
1
Now Mech Hunter and Conjurer Mage take over I guess? Warrior gets humbled by them and....Control Shaman rises as a counter? Maybe Zoolock makes a comeback? I don't know.
3
Now coin will decide who is going to win in warrior mirros because you will just keep the coin for the late game in mirror and you will always win in value because your opponent wouldn´t be able to bounce back again elysiana without the coin. Mage is going to dominate the meta I love it! Also 0 wild nerfs to barnes or blodbloom or odd paladin. And I love that this nerf will nerf also kingsbane rogue.
Nobody will run Youthful Brewmaster anymore
4
In my opinion the worst deck in the meta is khadgar mage. It's unfair that this deck can play a 12 mana minion for only 3 mana(without khadgar). And there are no nerfs on the deck. Blizz...
4
Ok, seems, now it works :D
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
3
Sweet, now can we please get a 12 mana doomsayer type card to balance mage
3
I never hurts to DE nerfs bc you can just buy them back at the same cost if you change your mind later
3
I really don't understand the lack of foresight in this one... I mean Conjurer's should have gotten a nerf, mage is now about to go nuts on latter, I mean warrior is relatively unharmed, but mage beats it and now there is no rogue to check mage, bad call Blizzard.
1
Haha indeed you did, I respectfully bow out and props to you sir!
1
2
1
Just allow win streak stars until final boss will help the grind alot since 5 to legend is the worst part by far... and if the control deck players are determined that their control decks are winning at higher % but aggro get a in more games then the streak stars factor in them the bonus they wanted to balance it
1
Don't worry when you finally get yours just make sure its filled with salt water... osmosis can be fatal...
1
I enjoy the ladder, but HS could really use an alternate constructed venue. It's well known that ladder can favor aggro strategies simply because they play faster games, thus more games in a given period of time. This means that on ladder an aggro deck with a lesser win percentage could actually ladder better than a better deck from a win percentage standpoint. I don't necessarily always like this concept or feel that it is healthy for the game and organized tournaments aren't too realistic for me in my family/work situation and I feel this is the same for a huge amount of HS players. HS could really benefit from a new constructed venue, one that values a decks for its actual strategy to purely win and doesn't favor quick games.
I know this is not revealing anything new and I'm not just ranting here, but I have a thought that I think would be cool to implement: A "constructed" arena mode.
It could be simple really, select the arena button, then it asks if you want to play constructed or limited (to borrow mtg language). If you select limited you proceed to pay 1.99 or 150g and play the same arena we've all known and enjoyed for years now. But, if you choose you can select constructed wherein you pay the same 1.99 or 150g (Blizzard would like this I'd imagine) and instead of "drafting" a deck you just simply choose a constructed deck and play against other player's arena constructed decks. You get locked into that arena run with that exact deck (no changes) until the run ends using the same MM and play til 12 wins or 3 losses and receive the same prize awards/keys for how well you do.
IDK, I feel this would work and would give that sort of tournament feel that rewards us for trying to read the meta and create a a deck that wins more regardless of its pure aggression. Would love to hear your thoughts on this...
1