Thank you Spengy for the comment!! And yeah, i agree with you, the curve are high and strange, but i think it suits the deck idea. The problem is against extremely aggro decks, and thats why i suggest more early removals. ex: a good card can be Doomsayer in early game, just like another CW's, but if one of the 10-cost summon him, meh...
So, you will be able to drop 6~8/11 legendary cards in any turn without worry with effects, thats why i think Blood Warriors can work well.
-5
Brann Bronzebeard+Murmuring Elemental+Murmuring Elemental+Elven Archer
Brann Bronzebeard+Murmuring Elemental+Murmuring Elemental+Mad Bomber for fun :p
Fire Plume Harbinger+Fire Plume Harbinger then next turn, Murmuring Elemental+Murmuring Elemental+C'Thun
-7
Jesus, only an retard will drop this card on turn 3.
0
Thank you!
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Thank you Spengy for the comment!!
And yeah, i agree with you, the curve are high and strange, but i think it suits the deck idea. The problem is against extremely aggro decks, and thats why i suggest more early removals. ex: a good card can be Doomsayer in early game, just like another CW's, but if one of the 10-cost summon him, meh...
So, you will be able to drop 6~8/11 legendary cards in any turn without worry with effects, thats why i think Blood Warriors can work well.
0
Oh, really, thank u, my bad x_x
0
Can you change my name too? Please :)
0
This card is OK. Could be better but its average.