Poor statline so it doesn't feel all that good to drop as a vanilla, and a SUPER restrictive condition just to get what essentially amounts to 'draw a card that is oftentimes worse than a card in your deck'. Unless they reveal a super-compelling weapon to go with this you can only have at max 5 weapons in your deck in standard, one of which requires a deck setup entirely counterintuitive to this card's effect, and Wild I feel has better options for support that relies on weapons. I'd like it more if it were a 3/5.
Considering the entire point of the meta is cheating out OP bullshit these days, there really should be no reason why Rogues get so heavily penalized on their spell costs because OH NO THEY COULD PLAY ONE OF THEIR TWO PREPARATIONS AND HAVE A SINGLE 0 COST SPELL TO PLAY
I play Quest Paladin and Quest Shaman (no Bluegills because poor statline), Charge is no worse than a spell that can hit face and even has more counterplay options against it
Only Blizzard would create anti-synergy to this degree with two new cards seemingly part of the same archetype, but turn around and beef up Psychomelon with a god-tier 7 drop
Yeah it's not like there's other neutral minions that can do its job but even better, bypassing the powerful magnetic deathrattles and the Paladin legendary spell
Oh wow, I just saw the actual clip of this being played, and despite the Battlecry going "your spells have Lifesteal THIS TURN" the effect goes away if you remove her from the board.
So Electra Volcano doesn't combo with it, and it's even worse than I thought. Not worth decking.
Ehh, I really want to like this, but I just don't. Lightning Storm and Volcano are entirely board dependent to do their damage, the former being especially useless if your opponent is only rocking 1 or 2 huge threats over a swarm (which is the more likely scenario Turn 10+). It's further limited by being heals over armor, making it honestly worse than Arcane Artificer to me
Also there is the issue of actually living to get your Omega effect out in the first place, which would require a redundant Healing Rain tech more than likely, and decks these days are honestly just learning to bypass healing by killing you outright in one go
The plus side I give it is that its natural statline is pretty good
With 5 cards in hand this card is exactly neutral, being equal to a 3/3 for 3 plus a 3 mana Cinderstorm.
I dunno, seems like mostly a burn Mage thing and I don't think they can afford to be super hand focused, with their best draw spell destroying their vitally important Fireballs and such
Druid is basically going to have the King's share of various flavors of retardo-strength decks
... But this is not going to be one of them
This right here. Thread creator just wants to jump on the druid hate band wagon while feeling special. I mean, I'm sure someone will make it work, but you have to be high or dumb to think mecha'thun druid is going to terrorize ladder.
If ANYONE could possibly make it work it's Rogues with their legendary spell, but even then there's still a lot of hurdles associated with the win condition.
Hopelessly generic, godawful statline that barely establishes tempo even if it does hit a good target (Hemet at least had the decency to have an extra 3 attack and nobody cared about him), and only designed to ruin decks that will probably pan out around tier 2 at best, as long as Druids dominate everything ever there's zero reason to play this outside of a subpar arena drop
0
Whoops, looks like the bandwagon brigade got to me. I forgot how much they hate constructive analysis
-20
Poor statline so it doesn't feel all that good to drop as a vanilla, and a SUPER restrictive condition just to get what essentially amounts to 'draw a card that is oftentimes worse than a card in your deck'. Unless they reveal a super-compelling weapon to go with this you can only have at max 5 weapons in your deck in standard, one of which requires a deck setup entirely counterintuitive to this card's effect, and Wild I feel has better options for support that relies on weapons. I'd like it more if it were a 3/5.
0
Considering the entire point of the meta is cheating out OP bullshit these days, there really should be no reason why Rogues get so heavily penalized on their spell costs because OH NO THEY COULD PLAY ONE OF THEIR TWO PREPARATIONS AND HAVE A SINGLE 0 COST SPELL TO PLAY
0
All these anti-draw cards and yet only Druid has a card to force draws in standard, fun fun
0
I play Quest Paladin and Quest Shaman (no Bluegills because poor statline), Charge is no worse than a spell that can hit face and even has more counterplay options against it
0
Only Blizzard would create anti-synergy to this degree with two new cards seemingly part of the same archetype, but turn around and beef up Psychomelon with a god-tier 7 drop
2
Yeah it's not like there's other neutral minions that can do its job but even better, bypassing the powerful magnetic deathrattles and the Paladin legendary spell
Your mech-gic will not save you
2
Oh wow, I just saw the actual clip of this being played, and despite the Battlecry going "your spells have Lifesteal THIS TURN" the effect goes away if you remove her from the board.
So Electra Volcano doesn't combo with it, and it's even worse than I thought. Not worth decking.
2
No, Lifestealing your spells will only affect their direct damage, not buffing other minions
2
Ehh, I really want to like this, but I just don't. Lightning Storm and Volcano are entirely board dependent to do their damage, the former being especially useless if your opponent is only rocking 1 or 2 huge threats over a swarm (which is the more likely scenario Turn 10+). It's further limited by being heals over armor, making it honestly worse than Arcane Artificer to me
Also there is the issue of actually living to get your Omega effect out in the first place, which would require a redundant Healing Rain tech more than likely, and decks these days are honestly just learning to bypass healing by killing you outright in one go
The plus side I give it is that its natural statline is pretty good
3
Star Aligner goes off of Health value, not cost
0
With 5 cards in hand this card is exactly neutral, being equal to a 3/3 for 3 plus a 3 mana Cinderstorm.
I dunno, seems like mostly a burn Mage thing and I don't think they can afford to be super hand focused, with their best draw spell destroying their vitally important Fireballs and such
1
If ANYONE could possibly make it work it's Rogues with their legendary spell, but even then there's still a lot of hurdles associated with the win condition.
3
Hopelessly generic, godawful statline that barely establishes tempo even if it does hit a good target (Hemet at least had the decency to have an extra 3 attack and nobody cared about him), and only designed to ruin decks that will probably pan out around tier 2 at best, as long as Druids dominate everything ever there's zero reason to play this outside of a subpar arena drop
All in all, par the course
2
Druid is basically going to have the King's share of various flavors of retardo-strength decks
... But this is not going to be one of them