Congratulations hearthstone, meet the card that will be a 2 of in literally every hunter deck for the next year and a half and probably after in wild, cause this is just too easy to pull off especially by turn 4 and being split across multiple bodies is really good for hunter not to mention quest synergy but I highly doubt that’ll be played, but honestly having a secret in play is incredibly easy to do in the first 3 turns and this is just great later anyway cause it’s a pile of stats which can feed a scavenging hyena
Checked in to see the new cards (I stopped playing HS a few months back). Saw this and congratulated myself on the decision. Really looking forward not spending 1,5 years looking at this card (after looking at Spellstone/Zul'jin/Rexxar and other Hunter T1 enablers for the past 1.5 years or whatnot).
- Make Dire Frenzy into a legendary spell so there's only one copy (you're still able to get extra copies from discovery etc) and hence the deck cannot rely so fully on buffed beasts with rush or charge.
Isn't mech hunter the best deck right now? Or at least secret?
i find it a much more balanced challenge than beast hunter variants, since there's no Zul'jin or Dire Frenzy. It's surprising that you can use a single card to challenge control decks at what they're good in (multiple copies solves fatigue / running out of steam).
Just like with Rexxar, Hunter still has tools for keeping the pressure on even through a long match.
- Make Dire Frenzy into a legendary spell so there's only one copy (you're still able to get extra copies from discovery etc) and hence the deck cannot rely so fully on buffed beasts with rush or charge.
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Checked in to see the new cards (I stopped playing HS a few months back). Saw this and congratulated myself on the decision. Really looking forward not spending 1,5 years looking at this card (after looking at Spellstone/Zul'jin/Rexxar and other Hunter T1 enablers for the past 1.5 years or whatnot).
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perhaps some hero powers such as Rexxar's and Dr. Boom's could have a turn limit? "for the next x rounds, replace your hero power with..."
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i find it a much more balanced challenge than beast hunter variants, since there's no Zul'jin or Dire Frenzy. It's surprising that you can use a single card to challenge control decks at what they're good in (multiple copies solves fatigue / running out of steam).
Just like with Rexxar, Hunter still has tools for keeping the pressure on even through a long match.
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- Make Dire Frenzy into a legendary spell so there's only one copy (you're still able to get extra copies from discovery etc) and hence the deck cannot rely so fully on buffed beasts with rush or charge.
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took the 80g from me but didn't challenge back. blacklist please.