• 2

    posted a message on Weekly Card Design Competition 3.09 - Submission Topic

    A fun new card idea for any class seeking some sweet new weapon loot.

     

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 3.06 [Submission Topic]

    Introducing a fun new character to Hearthstone!

    The amazing Miss Fixxerupper!

     

     

    Play: "I can fix that up for you, hehe."

    Attack: "Here we go, hehe."

    Death: "Goodluck sweetheart, hehe."

    This little cutie will forever change ALL Spare Parts in either hand in a very fun way!

    CHECK OUT THE NEW SPARE PARTS IN THE LINK BELOW

    Anyone notice the art change in each card?

     SPARE PARTS WILL LIVE ON THROUGH THIS WONDERFUL CARD!

    Vote for Miss Fixerupper below! Thanks!

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 3.05 [Submission Topic]

    Beautiful Unicorn

    Do you believe in magic?

    Posted in: Fan Creations
  • 2

    posted a message on Love is in the Air - A Lovely Card Design Competition [Submission Topic]

    Love is burning in the air!

    Minion: Brazier of Dancing Flame

    Card Play: "Dance, dance with me!"

    Card Attack: (if silenced for some reason): "For the Firelord!"

    This neutral minion is a fun and interesting EPIC card. The high risk/reward theme is all over this minion. 4 mana cost with 1/3 stats and Can't attack!? The base stats on this card make it very weak indeed.  

    I consider it balanced due to the potential impact it will have on the board. The main card text warns of a 50% chance to summon Ragnaros if it is killed.....WoW, that could be an issue. The board clears many decks use would come with a bit more risk with this card on the battlefield. The card would (most likely) not be viable in some constructed gameplay but I could see a fun 1 of these popping up quite a bit in some fun decks.

    The only 50% chance effect in game currently is the ogre misdirection attack thingy. This 50% mechanic should/will expand to effects like this card soon enough (IMO). I hope this card seems fun to everyone and fits this weeks theme.

    Card Death: "May the love burn in your heart."

     

    Thanks again for all the great card creation out there these days!

    Do something nice for your significant other this year!   

     

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 3.04 [Submission Topic]

    Growing Imp

    A (neutral) Demon that grows in your hand until played. The effect would work each time your Hero takes damage. 

    A 10/10 hits your face?    +1/+1 for the Growing Imp.

    3 different 1/1 minions poke at your Hero?  +3/+3 for the Growing Imp. 

    Arcane Missiles hits your Hero 3 times?  +3/+3 for the growing Imp.

    This card can really get out of control quick.

    *Losing Armor will not trigger the card effect.

     

     

    Posted in: Fan Creations
  • 9

    posted a message on Weekly Card Design Competition 3.03 [Submission Topic]

    Class: HUNTER

    Class Card: Epic Spell

     

     

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 3.02 [Submission Topic]

    WRATH OF RAGNAROS

    BOOM! INSTANT REMOVAL WITH SOME RAGNAROS FLAVOR!

     

    Posted in: Fan Creations
  • 8

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase II Submission]

    THE PLUMBER CLASS

    "It's-a me, Mario!"

    MARIO IS AN AMAZING HERO WHO IS FAMOUS WORLDWIDE. VOTE TO SEE THE COMPLETE SET!

    HERO ABILITY: STOMP

    STOMP deals 1-2 damage to a random minion. Mario does not take damage from his Hero Power. The class has many cards that enhance/change this Hero Power. The complete set is amazing and fun. The ability really can slow down early game aggression and has potential set-up to finish off opponents in a very new way.

     

    Mario is a class that has a strong focus upon its Hero Power. The class has multiple tools to enhance/change the "Stomp" ability.The class is very strong in board control and sustainability. Mario uses an assortment of spells and minions that take "RNG" to the next level. Mario is considered a weapon class with a solid kit of weapons to use when needed. I have included just a small sample of the fun and cool cards that this class will have.

         

    Check out some fun information on these cards below!

    RED MUSHROOM: This is a very low cost minion that instantly changes your Hero Power into a 1 damage attack to all enemy minions. This is only one of the "mushroom" cards at the disposal of Mario. The Plumber class has a variety of cards like this to quickly enhance/change your Hero Power.

    *It is important to know that two of the same mushroom cards do not stack the ability for your Hero Power (different mushroom cards do). The Mushroom card set will have some serious synergy potential.

    SAVE THE PRINCESS: This is the ultimate goal of Mario right?! This spell removes a minion from the battlefield and returns it to your hand with +3/+3 buff. That minion will be quite stronger next time he is in play! I think this spell has some interesting dynamics.

    SUPER PLUNGER: Um, what? Yep! This Plumber weapon is a crazy new take on board control. The effect removes and enemy minion (with 3 or less attack) from the battlefield and places it into your hand (at the cost of 1 durability). Your Hero will take no damage when removing a minion from play. This weapon carries a high mana cost but truly could change a game. This weapon feels like hard removal and card draw combined! Super Plunger GOOO!!

     CHECK OUT SOME MORE BASIC CLASS CARDS BELOW!

    MORE FUN AND UNIQUE PLUMBER CLASS CARDS

    GREEN MUSHROOM: Awww, how cute. Changes your Hero Power into a 1-2 Health heal for all friendly characters. The mushroom cards will work together (if in play at the same time) increasing the Stomp Hero Power's strength. For example: If Red Mushroom and Green mushroom are both in play the hero power would deal 1 damage to all enemy minions and heal all friendly for 1-2 health. It doesn't stop there folks...there are 5 different Mushroom cards in total.

    GOOMBA: HA! Beware this little guy from growing out of control. Randomly gains 1 attack or 1 health each turn.

    THWOMP: BOOM! Don't get crushed! High cost charge with a bit of extra damage reduction.

    There are some amazing spells to display in the next round! A few basic spells for now.

    I wanted to also show this handy/dandy tool of Mario.

    MUSIC BOX: What a fun card! Your opponent will have very little time to think next turn! Play this toon right!

    FIRE FLOWER: A defensive buff for your Hero. This spell will deal 1-4 damage randomly to any attacker until the start of your next turn. Does the enemy dare risk to attack?! Maybe the enemy waits until next time.

    BOUNCING FIRE: This is a basic Mario spell that deals 2-4 damage to a target of choice. If that target dies, blast another for 2-4 damage. This spell can really burn up an opponent if you manage to deal 8 damage!

    HANDY WRENCH: This weapon has the potential to create some serious armor for Mario in his adventures! The weapon provides 1-4 armor at the end of each turn (while equipt). Swing this at an enemy or just milk it for the armor? If your lucky enough, this weapon could give Mario up to 16 armor! Good-luck!

     The Mario universe has so many classic characters to create from. I would love to go in depth with this class concept in the next round. The crazy new cards, hilarious sounds/emotes, and tons of fun.

    VOTE FOR MARIO IF YOU WOULD LIKE TO SEE MORE OF THIS AMAZING CLASS! 

    THANK YOU!

     

    Posted in: Fan Creations
  • 1

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    Check out Mario! is this competition legit or is more of the same....goodtimes

    Posted in: Fan Creations
  • 20

    posted a message on Weekly Card Design Competition 3.01 [Submission Topic]

    2016 CARD CREATION TIME

     AND HIS BUDDY 

    REMEMBER THESE TWO FROM YOUR HEROIC RAID PROGRESSION IN WotLK???

    THEY ARE LOW MANA COST LEGENDARY CARDS WITH THE ABILITY TO SUMMON SOMETHING VERY STRONG. THE CARDS UTILIZE THE "IF YOU'RE HOLDING" MECHANIC. THIS IS AN EXPANSION OF AN EXISTING MECHANIC WITH DRAGONS IN HEARTHSTONE.

    PROFESSOR PUTRICIDE IS A CRAZY CARD WITH AN AMAZING ABILITY. THIS CARD WORKS LIKE THADDIUS (NOT AN AVAILABLE CARD IN YOUR COLLECTION). THIS CARD INSTANTLY CHANGES THE DYNAMIC OF ANY MATCH. ENJOY THE GLORY OF PROFESSOR PUTRICIDE!

    THANK YOU FOR YOUR TIME AND KEEP THE CREATIONS COMING IN 2016!!!!

     

    Posted in: Fan Creations
  • 29

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    CLASS: PLUMBER

    HERO: MARIO

    THAT IS RIGHT! MARIO HAS HIT THE HEARTHSTONE SCENE!

    Mario is a fantastic Hero for millions of people around the world. Mario has a well documented history with tons of content, lore, and art to sift through to make a wonderful class in Hearthstone.  

    NEW HERO POWER: STOMP 

    This Hero Power is built in to deal (random 1-2) damage to a (random) minion. The ability is the fundamental tool of this class.

    CLASS CONCEPT & BRIEF EXPLINATION

    The Plumber class has strength in early game board control (Various "Zoo" decks will cringe a bit when they face this class). Many of his spells, class minions, and Hero Power abilities will focus upon the minions on the board. The class set will have strong personal survival tools, truly take RNG to the next level, and a brand new way to finish off opponents. Mario is a class that focuses on getting buffed up to beat his opponents. His Hero Power: STOMP (above) will have various card options to enhance or change it like....

    This cute little guy gives a total transformation to your Hero Power with no cost.

    The Red Mushroom is the very basic kind of booster card that will be at the disposal of this class. Just think of all the cool abilities Mario has in his video games. 

    Mario will have some very powerful spells to really open up some interesting deck options. For example:

    This card would be incredible in certain situations.

    BUT WAIT! THERE IS SO MUCH MORE!

    Along with the super cool abilities Mario has in his bag of tricks, his supporting cast is SOOOOOO much fun. Iconic characters from the decades of game-play will truly make for some "must have" cards. Most people reading this post simply hear the names King Koopa or Luigi instantly get a visual/flashback of the Mario universe. The world of Mario has so many fun characters to create from!  Just one of many examples...

    Remember those guys sneaking up and biting your behind?

    In summary, I really hope the fans and card-makers out there enjoy this small sample of an idea that is blowing out of control in my mind. The potential "fun factor" of this class is through the roof. I imagine the crazy sounds/emotes of the Hero, minions, and spells could drive any opponent absolutely insane while maintaining a smile on their face. 

     I would love to share the rest of my Class Concept soon, like this thread if you would like to see more!

    2016 FAN CREATIONS GOOOOO!

     

    Posted in: Fan Creations
  • 0

    posted a message on SEASON'S GREETINGS - A Competition Competition [Discussion Topic]

    I'm looking forward to the return of some fun card creation competition!

    Posted in: Fan Creations
  • 16

    posted a message on THE WINTER UNVEILING - A Card Design Competition [Submission Topic] [ENDED]

    Happy Holidays!!     BOOM!!

    Posted in: Fan Creations
  • 1

    posted a message on Mini Competition #3 Aegwynn-er Takes All - Discussion Topic

    I'm looking for a little help with the overall "Balance" of this legendary class minion.

    What exactly is the value/cost of +1 Spell damage? 

    Keep in mind.....

    #1 I really want the card to cost 5 mana (check out current Mage 5 mana cost minions...lol).

    #2 I LOVE the idea of an active Counter effect from a minion in play (I'm pretty sure making it a 50% chance is a must to avoid OP city).

    #3 I want the card to have some sort of staying power so i beefed up health and reduced attack.

    Does it seem generally balanced?  

    if not, drop it to 6 health or lose the Spell damage?

    I considered making it 4/4 with Divine Shield as well....but kinda felt wierd.

    Thanks for all feedback.

     

    Posted in: Fan Creations
  • 0

    posted a message on Mini Competition #3 Aegwynn-er Takes All - Submission Topic

    Aegwynn

    A unique Mage class legendary minion. This card has an active 50% chance to "Counter" any enemy spell cast while active on the board. 

     

    Posted in: Fan Creations
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