I believe they changed it due to the number of people willing to trade but get screwed after the first game when others get their wins then dip, leaving person A stranded looking for a player.
Pretty sure when you have to reassure people that it's "not a scam" then it's actually a scam. And if y'all are giving away time, why do YOU need it? Surely your community would give you some for being so helpful in recruiting new people?
I think it is because people expect angry responses for many accepted friend requests.
This here. Too often a friend request after a match is just one side being hateful toward the other for what ever reason. One of the many sad commentaries on this game, and online gaming in general. Meanwhile, feel free to add me as well and we can rip it up! Dieseloctane #11501
Not a bug. Could be bad math. The most likely scenario is just rng. Bad luck mate, or good depending on the perspective. Hopefully the games go more in your favor next time.
i dont understand, do you people even play the game?
Its called bots. they are all over the place just roping, afking for the experience.
go wild bronze and you can do all your achievments against afk players.
This one can only be done in classic mode, tho...
That's actually wrong. It's not limited to classic mode at all. Rag is just a much older card, so that's where this particular achievement lands. I've done it in wild vs Druid. Fuckin Onyxia drop made my lucky day.
Blizzard should implement the option to mulligan your pack opening for another pack (only once per pack) so you can increase your chances of getting better cards. So after opening a pack you tap the option to trade in that pack for another one.
Also, Blizzard should reward veteran players who have spent money countless times throughout the years. So say you have played for a certain amount of years minimum, you should get a free bundle. Let the new players pay because veterans have paid their dues.
Blizzard, please consider this proposal. Unlike your card design this makes sense. Thanks.
That is ten pounds of "Nope" in a five pound sack.
Quest hunter is going to be broken as fuck now that they have 4 arcane shots basically it’s going to be a tier 1 deck i think questlines were bad for hearthstone
Is it questlines specifically? Or rather another example in a long history of problems stemming from mana reduction effects? Hearthstone has always been plagued by what most would call "mana cheating" imho. Back in the day, Priest was the machine gun class, with the 0 mana hp. Everybody complained about Priest then too. Any time you can reduce the cost of something to 0 efficiently, it will cause a ruckus.
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I believe they changed it due to the number of people willing to trade but get screwed after the first game when others get their wins then dip, leaving person A stranded looking for a player.
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Pretty sure when you have to reassure people that it's "not a scam" then it's actually a scam. And if y'all are giving away time, why do YOU need it? Surely your community would give you some for being so helpful in recruiting new people?
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Mana nerf doesn't matter to a druid cause of guff. Still usable for sure, especially with Linecracker.
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Just got the 100% on Diablo 3. Started playing Tribes of Midgard shortly after. Great game, all around.
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This here. Too often a friend request after a match is just one side being hateful toward the other for what ever reason. One of the many sad commentaries on this game, and online gaming in general. Meanwhile, feel free to add me as well and we can rip it up! Dieseloctane #11501
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Saw this the other day.
https://www.google.com/amp/s/gamerant.com/diablo-immortal-pay-to-win-legendary-gems/amp/
At least in D3 you only spent a ludicrous amount of time to min/max.
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This.
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Probably wrong on this but I think that rule only applies to Arena mode.
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I'm guessing the title is a typo and should read "Now's the time for easy legend". Cause "How's" makes no sense in this context.
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Not a bug. Could be bad math. The most likely scenario is just rng. Bad luck mate, or good depending on the perspective. Hopefully the games go more in your favor next time.
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That's actually wrong. It's not limited to classic mode at all. Rag is just a much older card, so that's where this particular achievement lands. I've done it in wild vs Druid. Fuckin Onyxia drop made my lucky day.
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That is ten pounds of "Nope" in a five pound sack.
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Is it questlines specifically? Or rather another example in a long history of problems stemming from mana reduction effects? Hearthstone has always been plagued by what most would call "mana cheating" imho. Back in the day, Priest was the machine gun class, with the 0 mana hp. Everybody complained about Priest then too. Any time you can reduce the cost of something to 0 efficiently, it will cause a ruckus.
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Wildfire will probably be banned or rotated out of this next duels season for this reason.
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Turn one: Irondeep Trogg, turn two: Far Watch Post has worked fairly well for some concedes.