• 0

    posted a message on Amitus, the Peacekeeper

    This card is either broken or poorly worded. My opponent played this card with 12 health remaining... when my turn started played Collateral Damage which was buffed to 8 damage by Celestial Shot played on my previous turn. 

    According to the text "any" remaining damage should go to the hero. If my math works there should have been 12 remaining damage (18 after the buff) that did not hit his minions. My opponent took only 5 damage. 

    According to the text, (and basic math and/or logic) this card is broken. I am sure someone is going to give me some convoluted explanation for why this happened...feel free, however in this case even if there is an explanation the card is not worded correctly. 

    Posted in: Amitus, the Peacekeeper
  • 0

    posted a message on Reno Dragon Priest (Twist)

    Deck code is broken

    Posted in: Reno Dragon Priest (Twist)
  • 1

    posted a message on Doom Lord Kazzak [CHALLENGES]

    Takes too long to make sticky minions, everything I play gets removed within 2 turns no matter how big they are or how many I have.

    The cards you need in your hand at the same time are way too specific.

    He's either buffing his minions right away or playing them at a discount...or both.

    Constantly corrupts cards I either can't play or don't need to play.

    Got him below 30 ONCE and he cleared my board and left me top-decking.

    I'm not complaining about the deck nor am I downvoting it... but after 10 tries I'm moving on to a different deck. Win conditions with this deck require an insane amount of luck... not skill. The deck seems fine and I see how it "should" win in theory but don't craft it expecting an instant win...you have to get very lucky to beat this boss.

    Posted in: Doom Lord Kazzak [CHALLENGES]
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