- DarkProminence
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Member for 7 years, 11 months, and 23 days
Last active Sun, May, 19 2019 22:54:50 -
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ComboJoe posted a message on Weekly Card Design Competition 9.17 - Submission TopicPosted in: Fan Creations -
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Jennifer posted a message on Mike Donais: No Ladder Changes in the Next Set, Current Meta, Small-Time BuccaneerPosted in: NewsI don't think buying decks is the way to go, it will make too much salt. I think a cool way to give new players access to more cards is to make some of the deck recipes available to play for free and then rotating which decks every week.
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Toverkol posted a message on Hearthstone Nerfs Coming February 5 - Equality, Cold Blood, Hunter's Mark & MorePosted in: Newsfully agree with Kibler - rotating cards in and out feels much better than seeing all your favorite cards from the past be nerfed one by one. It's also not the boring power packed ones like Savannah Highmane, its the creative ones that allow decks to separate themselves from one another - Coldlight Oracle, Molten Giant, Warsong Commander. Give it a year or two and Doomsayer and Acolyte of Pain are gone too and we're left with a bunch of vanilla 3/2s. Just rotate them in and out - keep the game fresh and allow as much familiarity as possible in wild.
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TamuraKafka posted a message on Hearthstone Nerfs Coming February 5 - Equality, Cold Blood, Hunter's Mark & MorePosted in: NewsWow nerfing cards that don't deserve a nerf just to avoid addressing the baku and genn problem, very nice :)
Still no Barnes nerf as well, also nice :)
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blood4bloodgod posted a message on Hearthstone Nerfs Coming February 5 - Equality, Cold Blood, Hunter's Mark & MorePosted in: Newsthese nerfs are absolutely mindless. I can't see a justification for any single one of them. spellstone is rotating out, and in wild, a turn 5 spellstone play isn't going to do anything against the major decks played: every warlock variant, big priest, shaman, odd warrior, etc will have an easy answer for it on their turn 5/6 (depending). absolutely mindless. without spellstone and rexxar, hunter is going to be awful going forward anyway, so why even nerf hunter's mark? everything else is equally puzzling.
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DadamE posted a message on The Hearthstone Team Has Borkers and Kittehs - January 2019Posted in: NewsWhoever owns Winston should be fired
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Shadowrisen posted a message on Why are many players still using these non interactive decks although the win rates below averagePosted in: General DiscussionOver the last 3 days from rank 5 to legend we see the following individual deck win rates:
Mecha'thun Druid - 55.3%
Holy Wrath Paladin - 57.9%
Control Priest (some argue falls under combo) - 60.1%
Clone Priest (in case you don't count control priest) - 58.1%
Mecha'thun Warlock - 60.8%
Your premise regarding win rates is incorrect. Looking at the entire population's win rates with these decks is meaningless. Here are 5 decks that can clearly run the ladder to Legend at high win rates if they are piloted properly. I don't see it as particularly noteworthy that people like to play stuff that wins. The fact that the priest decks also have a particular affinity for putting hunter in the dirt probably contributes to their popularity.
As a side note, the constant insistence that combo decks are not "interactive" is simply untrue under the common usage of the term. Control and Combo decks are the most responsive to their opponent's play, and the way I know this is true is because most of them cannot win under almost any circumstance before turn 9-10 (frequently a while after that). If they did not frequently interact with their opponent's threats, they would die against a large portion of the meta.
The only possible exception to that rule is the Mecha'Druid, which has a tendency to gain a lot of armor as it cycles the deck and thus can sometimes ignore threats for multiple turns.
"Interactive" and "polarizing" are not, in fact, synonyms for the phrase "unenjoyable to lose against".
The deck which most notably lacked interactivity over the past year is undoubtedly aggro mage. You know this because the deck would frequently choose the same line of play regardless of what the opponent has on the board. Fortunately, this deck is rarely found on the ladder in the post-nerf wyrm era.
In any case, the decks you refer to are high level if played correctly. Obviously, the VAST majority of the player base doesn't pilot these decks . . or any decks, for that matter . . . properly, but that's true of every deck in every meta past, present, and future.
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sevpa_rox posted a message on Brawl Block: Old and New Is This Week's Tavern Brawl - Deckbuilding From 4 ExpacsPosted in: NewsPlease, make a mode with monthly set-rotation as third option (standard, wild, this). Would be awesome.
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Anton_ posted a message on Brawl Block: Old and New Is This Week's Tavern Brawl - Deckbuilding From 4 ExpacsPosted in: Newsfinally a good brawl
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JoshoPrime posted a message on Hearthstone Wild Card Pack Bundle Now Available Worldwide! 40 Discounted PacksPosted in: News - To post a comment, please login or register a new account.
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It could also have good synergy with Ozruk XD
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Don't, I did it once and regret it a lot
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If you are asking why the cube resummons void lords who have taunt, then it is because the cube summons new void lords, not the one it killed. Creatures that are buffed or debuffed don't keep their effects when summoned back with cube.
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The card leaves your hand at the end of your turn, this makes it so that if you mimic pod the hero, you can't endlessly give yourself stealth.