Was nerfed from 8 for a reason. That card is NOT fun to play against, and OP ad hell! It prohibits you from playing any large minion from turn 10 onwards in slower matchups.
It has already taunt so enemy minions are forced anyway to attack him first. It's maybe a "protection" for the others taunt you may have but it's very situational such a scenario, not considering also the high mana cost. On top of these, it still can be remove with any spell so it's just like a big taunt with nothing equipped with a very niche effect.
Would be preferable if you tagged it fan made, you scare people saying just NEW WARLOCK SPELL(its like clickbait)
in general though, its pretty decent, I mean i'd think you'd be playing it with n'zoths tentacles/villager/etc (a bunch of 1/1s) to get high value out of it.
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It's just a taste of it, want to hear your opinion :)
The Hero:
Hero Power:
Justicar Trueheart Hero Power:
New Keyword:
New Tribe: Undead
Some Basic Cards:
And a Legendary:
Hero Card:
Ideas?
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Suppose to be the opposite of Alexstrasza...
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Warrior - Ogrim Doomhammer, Warchief of The Horde
Paladin - Arthas Menethil, Prince of Lordaeron
Critique and opinion are always welcome!
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Disclaimer: I'm not the best at naming things and not the best balancer, any critique will help :)
Currently only the basic set is ready.
Lore:
Currently None.
Play Style:
Mostly Agro & Some control.
Hero:
Hero Power & Tokens:
Justicar Trueheart Hero Power:
Basic set(ordered by cost):
Critique and card suggestions will help!
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The card has this battlecry because Kil'jaeden is known to trick characters into serving him, whilist increasing their power using the Fell.
I'd love to hear critique and opinion about the card :)
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Recently I made this thread: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/193278
And then I realized there is no way to change the cost of minions to HP instead of mana, so I created a set based on that mechanic.
Feel free to suggest cards to the set :)
New keyword:
Cards that allow this to happen(The set needs more of those, I'll be more than happy if you'll suggest some):
Cards that benefit/buff the mechanic:
Cards that use this mechanic:
I'm not the best at balancing.
I'd love to hear your opinions :)
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Opinion?
*This card was made for fun only, I'm not trying to get it in the game*
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Opinion?
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Your opinion?
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Opinion? :P
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