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    posted a message on One Night in Karazhan - A Hearthstone Adventure

    malchezar is the final boss it shows in the beginning of the game play vid what do you think he will do?

    Posted in: Guides
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    posted a message on Heroes of the Storm, Hearthstone Cards

    murky op you cant kill the tinyfins so you just win damage

     

     

    Posted in: Fan Creations
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    posted a message on Heal Priest, Survive Aggro

    you should add the reno plus auchenai combo it ends games very fast

    Posted in: Heal Priest, Survive Aggro
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    posted a message on Here's the problem - in Magic, the "core" set still rotates

    cough* hearthpwn *cough

     

    Posted in: Standard Format
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    posted a message on Rogue is a bit OP
    Quote from Skiddo_Publiq >>
    Quote from Komorebi3 >>
    Drawing a card, when put on an otherwise random card, is worth 1 mana, that's how Blizzard evaluated it, really.
    Ogre Magi -> Azure Drake ( Keep in mind the dragon tag didn't exist when these were made )
     Consecration -> Fan of Knives
    Ancient of Lore sort of followed that logic, and was pretty much broken.
    Low cost cards are an exception ( Novice Engineer, Shiv, Loot hoarder because it's a deathrattle ) because you don't want aggro decks to cycle, else they'll just endlessly play stuff and they'll never run out of steam because their hand size basically stays constant. Even then some still follow the "+1 mana" logic and are mostly, rightfully so, considered very powerful, e.g Power word : Shield, Mortal Coil, Thalnos...
     
    The 1.5 number is from Arcane Intellect alone, and don't forget Mage has freeze mage and has proved numerous times to be able to go very wild on the aggressive side of things, which would quickly make you reconsider giving them cheap draw.
    That is on the most viable side of things, that is ; Sprint and Laying on Hands share similar if not higher costs per card, which further points at that 1.5 cost not being widespread as you can somewhat claim 1.5 to round down to 1 in my previous examples, but doing so with Sprint's 1.75 - which can be argued to be higher because of Prep, granted - and LoH's 1.66 is tougher, especially when considering that that generous round-down would be mostly unjustified on the most powerful examples like Azure Drake, the old Ancient of Lore or Power Word shield.
    I'm not the one making the mistake of reasonning in terms of flat numbers and not percentage, Blizzard is, if anything.
     
    The Gadgetzan Auctioneer nerf looks very good, really, but the rest...
    4 mana Fan of Knives is a dead card. Compare it with Hammer of Wrath which shares the 2 mana overcost to draw a card, but has an auto-include effect ( Pretty much no 2 mana 3 damage card in the game isn't an auto include ) unlike Fan of Knives which is an Arcane Explosion, an utterly unplayed card.
    Si:7 agent would also probably go unplayed with 1 less stat ( If nothing else is given in return ). Versus Flame Juggler, you'd litterally be paying 1 full mana for 1 damage and deciding where it lands, on a combo card. Do remember rogue has a massive discrepency between going first or second ( The winrate is nearly cut in half when going first IIRC ), and SI:7 triggering combo or not is most likely one of the biggest reasons for this, so don't underestimate the cost of Combo. SI:7 is a powerful card but this would most likely be overkill, so you'd probably at least have to make it deal 1 damage as an actual battlecry and have the combo increase that to 2 to compensate, and I'm not even sure that'd make it considering Undercity Valiant doesn't really work while being quite similar.
    Defias Ringleader...I don't know. This card used to be more powerful ( 2/3+2/1 instead of 2/2+2/2, which can be argued to be worse because you would be able to ping neither of them on turn 2 ), and was pknown to pretty much force concedes on turn 2. Buffing it looks quite dangerous, though it hasn't been a problem for long, so maybe.
    Backstab...Might work, but do consider Backstab is a prime combo activator because it's free, so this can have repercusions beyond the simple damage dilemma.
    Im not sure Blizzard evaluated like that, there are other cards with different evaluations in them.
    I took a quick look on all the draw cards and i have to say that from those cards that you can easily break down and dont have double edge added costs or effects that are hard to evaluate and provide immediate card draw, rougly, every card that has costed below 1,4 the card draw effect seems strong. Anything above 1,5 seems to not be doing that well. With special exceptions of course because other factors come in when you decide what options you have to add in ur deck. You can judge by urself. For me the healthy, honest number is around 1,5 and i base all my evaluations around it.
    Fan of Knives that has the card draw costed as rougly 1 mana is too strong imo. With my evaluation Fan of Knives is 3,6-3,7 mana making it about 20% stronger than what it should be. 2 mana the aoe + 1,5 card draw + 0,1 flexibility of aoe plus draw + 0,05-1 class synergy (cheap spells, plethora or early removal). Similar power level of old Ancient of Lore.
    SI:7 Agent change was a bit harsh and Defias Ringleader was bad now that i looked at it again but was mainly out of frustation because i wanted some viable 1-2 mana creature drops for rogue.
    Backstab change was for synergy issues. Already rogue has another 0 mana spell that is efficient. It cn even free design space for future 0 card release. having 2 viable 0 cost spells in basic set seems too focused imo. Then again the combo activator argument makes sense.
    Overall i had in mind to balance the cards around themselves and maybe future possibilities, not as stand alone. I think thats mostly the correct way.
     this is retarded logic
    Posted in: General Discussion
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    posted a message on Rogue is a bit OP

    why does this thread still exist we have answered the question that rogue isn't op and has a high skill ceiling 

    Posted in: General Discussion
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    posted a message on [Warlock][Standard] Demonlock

    even just making him a 7/7 would make him playable

    Posted in: [Warlock][Standard] Demonlock
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    posted a message on [Warlock][Standard] Demonlock

    i wish blizz would rework illidan so this kinda deck could use him lol you have my upvote

     

    Posted in: [Warlock][Standard] Demonlock
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    posted a message on Rogue is a bit OP
    Quote from NightmareLight >>
    Quote from edza1800 >>

    It is not 0 mana, to get it to 0 you should waste your mana on hero power.  Spending mana on hero power is a bad mana utilization. But yeah, rogue is easiest opponent for shaman, zoo and priest is a pain through.

     Totem Golem, Tuskarr Totemic, Mana Tide Totem, etc
     umm totem golem has overload how are you playing a 3drop
     
    Posted in: General Discussion
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    posted a message on Death Knight Class (my version)

    so I don't understand does the health buff happen every time you heropower im confused

    Posted in: Fan Creations
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    posted a message on What are you doing with your gold?
    Quote from Brute625 >>

    It's funny how there's no TGT option lul

     why would there be?
    Posted in: General Discussion
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    posted a message on Rogue is a bit OP

    they are also one of the hardest classes to play correctly so why are you complaining and if it is so overpowered play it yourself

     

    Posted in: General Discussion
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    posted a message on THE TINKERER --- Class Preview!

    yea but stormwind knight and reckless dont have synergy and their mana difference is 2

     

    Posted in: Fan Creations
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    posted a message on THE TINKERER --- Class Preview!

    mechano hog is a inverted korkron with mech synergy

    Posted in: Fan Creations
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    posted a message on THE TINKERER --- Class Preview!

    apologizes if this is off topic im doing it to get updates but since standard is realized this is the perfect time for new classes to be added as they only have to add like 30 or 40 cards and then just keep updating them

    Posted in: Fan Creations
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