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    posted a message on New Shaman Card Reveal - Ice Breaker

    2 card combos to remove one minion are garbage. And you are taking face damage, too? Technically you can kill 3 minions for 4 cards with this if you go balls deep on the synergy and even that doesn't sound appealing.

    1/5

    Posted in: Card Discussion
  • 5

    posted a message on New Card Reveal - Ticking Abomination

    Would have been amazing if it'd been a 4/7 or even 5/6 taunt instead. Has no synergy with any strategies (you do NOT want to bring this back with N'Zoth) and doesn't even have a health advantage over playable 4-drops like Priest of the Feast or Water Elemental which happen to bring useful card text as well. If you are playing this card, you don't want to have a board and if you don't have a board, you need to trade this into smaller minions, making the 2 extra attack completely irrelevant.

    Straight garbage: 1/5

    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card Reveal - Prince Keleseth

    1 out of 5 stars

    This card played on curve is a tempo loss. It doesn't buff your hand either, so there's no way to make up for the tempo loss until much later into the game. The restriction is arguably another minus to the card. Priests without SW:Pain or Shadow Visions? Nope. Paladins without Equality or their two mana Murloc? Nope. Mages without Frostbolt or Doomsayer? Nope Hunters without Crackling Razormaw? Nope. Warriors without Fiery Waraxe? Nope. Shamans without Jade Claws or Maelstrom Portal? Nope. Warlocks? Maybe, but they currently really want Doomsayer if played for Control. Rogue? They lose the 2-drop plant and it doesn't work for generated cards, so I'm going to have to say: Nope. Druid without Wild Growth and Wrath? Nope.

    I'm almost 100% certain, this will never see play. Maybe in Warlock, but I don't think so.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Hero Card Reveal - Deathstalker, Rexxar

    2 out of 5 stars

    this card puts a big minion into your hand for a ton of mana, putting you at a massive tempo disadvantage. There's a huge pool of available beasts, so the odds of you getting a certain combo are low. Jades are much better, because they are big minions that don't have their full mana cost. This hero power on the other hand makes sure that you do nothing, but play a really big minion on your turn. This is basically Pyros for Hunters. As a reminder: Pyros only saw play in Secret Mage which is an archetype that's heavily built around tempo. Maybe we'll see this as a finisher for Cloaked Huntress style of decks?

    Basically, the new hero power is bad, so why would I put the card into my deck in the first place? Is a Consecration + Iron Hide for 6 mana enough to make this worth playing? A very average effect, so I'm going to have to say no.

    Posted in: Card Discussion
  • 0

    posted a message on New Card Reveal - Shallow Gravedigger

    1 out of 5 stars.

    Easily gets pinged off by many classes for a tempo loss of 1 mana. There are a ton of bad Deathrattle minions, but you might get a Tirion. This card is certainly no Stonehill Defender.

    Posted in: Card Discussion
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    posted a message on New Paladin Card Reveal - Chillblade Champion

    1 out of 5 stars

    Paladin has much better 4 mana options and I'm not paying 4 mana for a Bash.

    Posted in: Card Discussion
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    posted a message on New Priest Card Reveal - Spirit Lash

    1 out of 5 stars.

    It's a 2 mana Arcane Explosion that also hits your own stuff. Aggro decks are not burn-based anymore, so the heal is not valuable at all. Against something like burn mage you'd get 5-7 healing out of this, while you hit your own board and make it easier for them to clear. Priest of the Feast is much better at healing and Potion of Madness is much better at beating aggro, because it's cheaper and actually kills two minions most of the time.

    Spelldamage doesn't matter, because we don't have good Spelldamage minions outside of Thalnos.

    Posted in: Card Discussion
  • 0

    posted a message on Is Hearthstone Pay to Win?

    The game can be played at the highest level without spending any money.

    You are paying mostly for "choice". If you want to play the game your way you have to invest money. I don't have fun with incomplete decks and grinding wins out to craft what I need, so I "p2w" to have access to all the cards I want right away.

    Posted in: General Discussion
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    posted a message on Jade Idol - NERF

    It pains me to admit this as a Fatigue player, but removing Jade Idol from the game wouldn't change anything.

    Think of Jade Druid as a combo deck against which you just lose if you give it enough time. Once you realize this, you'll notice that similar decks already existed in the past to punish Fatigue/Control decks. Anyfin Paladin, Aviana-Kun, Freeze Mage, pre-nerf Patron Warrior just to name a few. The difference is that Jade Druid can beat even 100 armor CW.

    It's strong for a deck to have a definite winning condition, but remember how hard it is for Druid to get there.

    The new expansion only seems to include more possibilities for combo decks.

    Do I want Jade Idol to be nerfed? Yes, like all "viable" combo decks, they are really uninteractive to play against.

    Posted in: Card Discussion
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    posted a message on New Card - Jungle Giants (Barnabus the Stomper)

    Druid will always get the best proactive cards. If the opponent does nothing, they can seem overwhelming.

    This is not as broken as it seems, though. Jade minions are already cheap enough that dumping them is not a problem. It also doesn't work with Jade Spells. You're starting with one less card in your hand, unless you mulligan it to combo it with Auctioneer much later into the game. The quest reward doesn't reduce minions in your hand, so there's no way to make a combo work consistently.

    Azure Drake is also gone, which makes it that much harder for Druid to swing back the board with their spells. In Gadgetzan meta you needed a Spellpower Swipe to come back pretty much. That is no longer possible, because the only good Spellpower Minion left is Thalnos.

    Also remember that Druid lost Mulch and Living Roots and got nothing to replace it. If you're getting tired of losing to Druid, you can always just tech in the Bee for 3 mana, which acts as a hard removal and huge tempo gain because Druid cannot deal 2 damage to a stealthed minion.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Lyra the Sunshard

    I'm hyped for this.

    This is the pool of spells for Un'Goro:

    10 Mind Control
    8 Free from Amber
    6 Dragonfire Potion
    6 Holy Fire
    5 Holy Nova
    5 Power Word: Tentacles
    4 Greater Healing Potion
    4 Mass Dispel
    4 Mindgames
    4 Shadow Madness
    4 Power Word: Horror
    3 Shadow Word: Death
    3 Shadowform
    3 Thoughtsteal
    2 Divine Spirit
    2 Embrace the Shadow
    2 Mind Blast
    2 Purify
    2 Shadow Word: Pain
    1 Holy Smite
    1 Inner Fire
    1 Mind Vision
    1 Binding Heal
    1 Pint-Size Potion
    1 Potion of Madness
    1 Power Word: Shield
    0 Circle of Healing
    0 Forbidden Shaping
    0 Silence

    As you can see, almost half of these are 2 cost and below.

    9 mana combo: You can play Lyra + 2x Radiant Elemental and use Shadowy Visions to discover the other Shadowy Visions in your deck. Each time you do this, you generate a random spell. Half of these spells you generate are cheap enough for you to be able to cast them for free. You can fill your hand with random spells and heal to full probably.

    Posted in: Card Discussion
  • 3

    posted a message on E. Malone's Expedition W3 - Shaman Legendary Quest & More!

    Here's a translation of the Japanese subtitle:

    Reward for the quest "The last Kaleidosaurus"

    Battlecry: Adapt 5 times

    So, Kaleidosaurus is derived from Kaleidoscope, which means something like "perfect shape" in latin. This minion's various effects make him probably just as colorful, too

    Posted in: News
  • 0

    posted a message on Will control be too boring without Reno?

    Control decks do not need Reno to win against aggro. This is a fact. However, they need enough value to beat other archetypes like midrange or control. At the moment, there are no non-archetype cards that can beat the value of Jade cards and Kazakus.

    Currently, there's a higher chance than 50% to draw Reno in aggro matchups. Why would you want to improve that win percentage by a bit more and auto lose against Reno and Jade? Reno decks can win against everything, too!

    Blizzard needs to print slow high value cards that don't need synergy. Better board clears that can actually deal with lots of really big Jade Golems also work. Currently there's only one such neutral card and that is Deathwing, seeing it in Fibonacci's control warrior list is no surprise.

    So far it doesn't look like Blizzard wants to do that. The new Priest legendary quest is a prime example for this. It just gives Priest another midrange option.

    Maybe they'll print more control tools that allow deck disruption like Dirty Rat, who knows? We can just wait and see.

    Posted in: General Discussion
  • 0

    posted a message on Priest Hero Power Inconsistency?

    @OP, put Justicar Trueheart into your deck. This allows you to use whatever totem you choose, no matter if another copy is already on the field.

    Need to always roll Spell Power to make use of your spells and Spirit Claws? No sweat, Justicar Trueheart is your girl.

    Opponent played Deathwing and you already used your Hex on their 1-drop? No sweat, heal for 12 every turn with a custom-made Stone Claw Totem.

    Posted in: General Discussion
  • 2

    posted a message on Why is Savannah Highmane that good?

    Highmane wouldn't be good in just any deck. It's good for the same reason Piloted Shredder is good. It's a card that snowballs the game if you already have tempo. Hunters have a lot of burst from hand if you leave it alive, so you can't race them. Place the card into a control deck and it's laughably bad.

    Why? Because if your opponent kills it, you basically have Charge on the minions summoned by the Deathrattle. Piloted Shredder was garbage in Control Priest and Control Warrior back then, because your opponent could simply ignore it, forcing you to trade it in. Then we have cards like Sludge Belcher and Infested Tauren. Since these have Taunt, you can always force your opponent to kill the minion and have that "Charge" benefit on the Deathrattle, which is the reason why we saw those cards even in control decks. Naturally, Taunt is an aggressive keyword after all.

    Posted in: Card Discussion
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