Nothing to Lose is completly busted. Completes the quest instantly, triggers Zavas/Priestess/etc. and cycles your entire hand. Even if you discard something valuable, Soul Wardens give you a chance to get it back.
Check hsreplay.net for decks, stats and guides. Also, download hsdecktracker, it synchs you collection to your hsreplay account and lets you know what decks you can build or how much dust you're missing.
For me it isn't. I have 2 diffrent accounts with 2 diffrent email adresses and everything and I can switch between them at will. Maybe try to clear Browser cache and files, so the site wont remember your account. Next time you log in, it should ask for email and pass so enter your relevant ones.
On the top right you should be able to change the active account. Click on the username and it should open a dropdown menu where you can pick between accounts.
Wild Growth and Nourish will both be around forever in the classic/basic sets. No point in complaining about timing, as these changes will carry over to next rotation and still be relevant. The problem is that about all Druid decks ever used Wild Growth with the exception of very few aggro ones. Nourish has also become more and more popular. These changes break Druid deckbuilding wide open and force players to look for new ways to build Druid. Even Pounce/Gonk Druid just played the Maly Shell because it was that good. We have not had a proactive Druid in a long time as even Token Druid played more like a combo deck than a boardcentric proactive one. Now they have to give us new tools in April and all shall be fine.
Flavour wise this is the best thing in a long long time. The Loa/Team concept is really fun and Rikkar has more personality than any other Hero.
Gameplay wise this is absolute trash. You just get RNG'd out of existence on a regular basis making for very varied experiences. On my last run the first 6 bosses were incredibly easy and the seventh just fucking rekt me in the first 2 or 3 turns. It feels like they tried to make it easier whilst keeping the RNG high which resulted in absolutly polarized games. Either bosses are way too easy or way too hard because they have the right cards/shrine to counter your strategy.
Also, I hate that they only give you 3 shrines to pick in the beginning. I have not been offered Mage or Hunter at all yet. Yes, you can keep conceding the the first game and restart your run but it would have been a lot better to just let players pick out of the 9 classes.
Prep's biggest problem is its versatility. I can be used in basically any deck and performs well. Prep into Raiding Party is insane as it triggers the Combo and draws you 3 cards for a 2 card 0 Mana investment. While there are cards out there that provide great value for cost, such as Dragon's Fury, they are usually more limited in the decks they can go in. Dragon's Fury forces the player to severely reduce the number of low cost spells in their deck. Hunter Spellstone althoug very powerful can only go into a deck with plenty of secrets. Prep has been part of about every good Rogue deck, with the exception of odd Rogue for obvious reasons. I feel like Prep needs to go to open up some design space for Rogue spells. Honestly, the fact that Raiding Party exists at 3 Mana is hinting at Prep's departure from Standard at rotation. Basically giving people a short window to do very powerful stuff before rotation balances it out. Same goes for Jaina and Rag. I feel like they gave us Rag specifically at this time so we can enjoy this powerful interaction for a brief time before it tthen goes away.
Rotwick The Hollow and The Perfect Crime are easily the best cards here. Rotwick in particular is a great example of a strong build around card that could make Treant Druid a thing, without being being completly OP.
Perfect Crime is creative approach to the Steal Rogue archetype and coule help that deck immensely. That Deck already uses Academic Espionage and loads of draw to beat control decks, this fits right in there.
Mecha'Zoth is a completly overpowered and convoluted mess of a card. Hence, it will probably get all the votes.
4
2
They already announced they will be taking a break from hero cards.
0
Nothing to Lose is completly busted. Completes the quest instantly, triggers Zavas/Priestess/etc. and cycles your entire hand. Even if you discard something valuable, Soul Wardens give you a chance to get it back.
1
Check hsreplay.net for decks, stats and guides. Also, download hsdecktracker, it synchs you collection to your hsreplay account and lets you know what decks you can build or how much dust you're missing.
6
This deck wins by running non-OTK Decks out of steam. How do you beat Rexxar then?
0
No. If it doesn't see play now, why would it in the future unless some broken cards come in?
0
For me it isn't. I have 2 diffrent accounts with 2 diffrent email adresses and everything and I can switch between them at will. Maybe try to clear Browser cache and files, so the site wont remember your account. Next time you log in, it should ask for email and pass so enter your relevant ones.
0
On the top right you should be able to change the active account. Click on the username and it should open a dropdown menu where you can pick between accounts.
0
Wild Growth and Nourish will both be around forever in the classic/basic sets. No point in complaining about timing, as these changes will carry over to next rotation and still be relevant. The problem is that about all Druid decks ever used Wild Growth with the exception of very few aggro ones. Nourish has also become more and more popular. These changes break Druid deckbuilding wide open and force players to look for new ways to build Druid. Even Pounce/Gonk Druid just played the Maly Shell because it was that good. We have not had a proactive Druid in a long time as even Token Druid played more like a combo deck than a boardcentric proactive one. Now they have to give us new tools in April and all shall be fine.
0
Flavour wise this is the best thing in a long long time. The Loa/Team concept is really fun and Rikkar has more personality than any other Hero.
Gameplay wise this is absolute trash. You just get RNG'd out of existence on a regular basis making for very varied experiences. On my last run the first 6 bosses were incredibly easy and the seventh just fucking rekt me in the first 2 or 3 turns. It feels like they tried to make it easier whilst keeping the RNG high which resulted in absolutly polarized games. Either bosses are way too easy or way too hard because they have the right cards/shrine to counter your strategy.
Also, I hate that they only give you 3 shrines to pick in the beginning. I have not been offered Mage or Hunter at all yet. Yes, you can keep conceding the the first game and restart your run but it would have been a lot better to just let players pick out of the 9 classes.
0
Prep's biggest problem is its versatility. I can be used in basically any deck and performs well. Prep into Raiding Party is insane as it triggers the Combo and draws you 3 cards for a 2 card 0 Mana investment. While there are cards out there that provide great value for cost, such as Dragon's Fury, they are usually more limited in the decks they can go in. Dragon's Fury forces the player to severely reduce the number of low cost spells in their deck. Hunter Spellstone althoug very powerful can only go into a deck with plenty of secrets. Prep has been part of about every good Rogue deck, with the exception of odd Rogue for obvious reasons. I feel like Prep needs to go to open up some design space for Rogue spells. Honestly, the fact that Raiding Party exists at 3 Mana is hinting at Prep's departure from Standard at rotation. Basically giving people a short window to do very powerful stuff before rotation balances it out. Same goes for Jaina and Rag. I feel like they gave us Rag specifically at this time so we can enjoy this powerful interaction for a brief time before it tthen goes away.
0
Use Hearthstone Deck Tracker from hsreplay until it is fixed. Then realize that HDT is superior and never use innkeeper again.
4
Boomsday had less of an impact. I feel like there is still a lot to explore with RR cards.
Generally, the 2017 expansions were just too powerful, so yes they still warp the meta around them.
1
Rotwick The Hollow and The Perfect Crime are easily the best cards here. Rotwick in particular is a great example of a strong build around card that could make Treant Druid a thing, without being being completly OP.
Perfect Crime is creative approach to the Steal Rogue archetype and coule help that deck immensely. That Deck already uses Academic Espionage and loads of draw to beat control decks, this fits right in there.
Mecha'Zoth is a completly overpowered and convoluted mess of a card. Hence, it will probably get all the votes.
0
Worst, most baseless and mindless sugestion I have seeseen in a while.
BTW: When you make such a thread and suggestion, maybe try to explain why you think yo and what the point is, instead of giving a pointless tl;dr.