I have been playing this for a while and thought I'd share as I've not bumped into a single kangor paladin since festival release week. It isn't the best deck to climb as it struggles vs anything that can permanently take out kangor (objection/shard of narru/any silence) but the new dance rush tech helps being able to kill kangor before they can take it out. I've got a 50% win rate on 200 games played and it's mostly fun to play.
It's best matchup is blood DK almost a free win. Aggro is generally a tough call unless kangor is in your muligan then it's pretty sweet. (you can sometimes stall with equality/conc until kangor finally arrives. This deck is all about using kangor to pull out big minions and not having it permanently taken out. use dance floor wisely to avoid this and let opponents deal with big guys.
Any questions/tips/card swaps about the deck ask away.