Fight Promoter actually sucks, it's conditionally good and not great tempo and hand buff paladin needs good tempo in order to work as well as it should. If the deck needed reliable draw it would run it, but that's not what handbuff paladin does and needs, not every deck needs 'draw'. Handbuff paladin is best played as a mid-range/tempo deck that needs to fight aggressively for the board, the slower you curve it, the worse it is, otherwise cards like Don and Dopple would be staple but they wouldn't even make a 40 card deck. You're better off trying to zerg priest with cards like Fledgling and WF Corpsetaker, you want to kill them before they can Raza/Anduin. Also, Steed isn't so great in HB Paladin too. Sorry if I sounded too negative but I've racked up 500 wins as handbuff paladin this expansion, and trust me when I say at the moment Prince isn't a good inclusion either since you need Golakka to survive in this metagame. :)
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