Do you know when a card is broken? Just try to think if this card was from a different class and ask if it is going to be good. Tarim would be good in ALL classes, just because it is SO much versatile and the math behind it is just insane, been a 3/7 is ridiculous because this card can tank 3 minions that was just transformed into 3/3, and guess what, it is a taunt.
I just can't see an explanation for a card like this exist, legendaries must serve for a specific archetype, not for ALL types of decks. Some people says that Tyrion is the best legendary card in the game, but for real, Tyrion can be countered easy with silence. And guess what, Tarim just CAN'T be countered.
Ok, if you guys are saying that got different results then it is random for sure. But it was really awkard for me to get the same results all the time hahaah
Hey guys, for now I think that I have used more than 7 times Shudderwock repeating Kalimos Battlecry and he used the Earth elemental discover that fill the board with 1/1. Developer Peter Whalen said on Twitter that it is Random, but it doesn't seem to be true.
Tess is really good with spell damage, I just won with her without jades.
For me the hardest one is the green guy that revive your minions with 1/3 that causes 1 damage to all characters. He is insane, actually Hagatha says that he was the one responsible for protecting her when she was about to die, really interesting story by the way.
"We estimate that Kobolds & Catacombs will be available for play by the following times: Americas Region: December 7 12:00 PM PST Asia Region: December 8 9:00 AM KST Europe Region: December 8 05:00 AM CET"
Playing this minion on turn 5 would be insane, come on... I don't think that the meta is going to play a lot of silence and BGH, I think it will stay aggressive as it is now. Let's see, everything are just speculations right now.
Soggoth is a 9 mana minion 5/9 with taunt, defensive minions aren't winning conditions... How can you compare with a card that can actually cause 28 damage in one turn? (Windfury + 9 attack + stealth) And it is only 5 mana, so it has a HUGE difference.
I can't see why it's very unlikely... Innervate says: "Gain 2 Mana Crystals this turn only", so they are Mana Crystals, the only difference is that they will vanish by the end of the turn. You will spend 5 Crystals to play the card no matter what, so if it does not work then it will be forced not to by the devs, which makes no sense to me...
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Do you know when a card is broken? Just try to think if this card was from a different class and ask if it is going to be good. Tarim would be good in ALL classes, just because it is SO much versatile and the math behind it is just insane, been a 3/7 is ridiculous because this card can tank 3 minions that was just transformed into 3/3, and guess what, it is a taunt.
I just can't see an explanation for a card like this exist, legendaries must serve for a specific archetype, not for ALL types of decks. Some people says that Tyrion is the best legendary card in the game, but for real, Tyrion can be countered easy with silence. And guess what, Tarim just CAN'T be countered.
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Ok, if you guys are saying that got different results then it is random for sure. But it was really awkard for me to get the same results all the time hahaah
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Hey guys, for now I think that I have used more than 7 times Shudderwock repeating Kalimos Battlecry and he used the Earth elemental discover that fill the board with 1/1. Developer Peter Whalen said on Twitter that it is Random, but it doesn't seem to be true.
Can anyone confirm this?
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She uses it for lethal damage. Got me three times with it =/
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Tess is really good with spell damage, I just won with her without jades.
For me the hardest one is the green guy that revive your minions with 1/3 that causes 1 damage to all characters. He is insane, actually Hagatha says that he was the one responsible for protecting her when she was about to die, really interesting story by the way.
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2 Legendaries, 2 Epics, 3 Rares and 3 Commons. Nothing is wrong.
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Aratil, the Hearthstone community manager said:
"We estimate that Kobolds & Catacombs will be available for play by the following times:
Americas Region: December 7 12:00 PM PST
Asia Region: December 8 9:00 AM KST
Europe Region: December 8 05:00 AM CET"
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Can you guys points to the source where you get that information? Because for me Adapt twice and Adapt, then Adapt are pretty much the same.
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9 + 5 = 14 * 2 = 28
Playing this minion on turn 5 would be insane, come on... I don't think that the meta is going to play a lot of silence and BGH, I think it will stay aggressive as it is now. Let's see, everything are just speculations right now.
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Do you know that Paladin has 7 healing cards?
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@NoName11247
Soggoth is a 9 mana minion 5/9 with taunt, defensive minions aren't winning conditions... How can you compare with a card that can actually cause 28 damage in one turn? (Windfury + 9 attack + stealth) And it is only 5 mana, so it has a HUGE difference.
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What part of can't be targeted by spells you didn't read?
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I think it will be Destroy X minions, but a really big number like 15.
But the reward will be something to win the game for real hahaha.
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Ok, so how can you use Wisps of the Old Gods with empty mana crystals?
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I can't see why it's very unlikely... Innervate says: "Gain 2 Mana Crystals this turn only", so they are Mana Crystals, the only difference is that they will vanish by the end of the turn. You will spend 5 Crystals to play the card no matter what, so if it does not work then it will be forced not to by the devs, which makes no sense to me...