With Tinkmaster gone and probably BGH subbing him, Ragnaros is a lot easier to remove now than Ysera.
Still, Ragnaros can serve as a finisher for many decks or as a really strong threat in the board, while Ysera takes too much time to get going.
To answer the one who said Ysera has an immediate effect as well, yes, you get the card, but you can't do anything about it until your next turn, hence why it's not immediate. Considering she costs 9 mana, you play her and then your opponent has probably 9 or 10 mana to deal with her AND play something AND gets to keep his board to use, so, you give up a lot of board control and tempo the turn you play her. Drawing minions, even the 7/6, is pretty bad unless you were already winning, in which case Ysera is just a win-more card.
Ragnaros, otoh, enters the game 1 mana cheaper, meaning you can Hero Power with it, or taunt it up, or something, then it hits something for 8, so it can affect the board or deal substantial damage to your opponent, instantly.
Overall, I feel the reversal power for both cards lies more in Ragnaros than in Ysera.
You need to have in mind that when this deck was made and used, the ranking system wasn't the same as now, it was the old Silver, Gold, Platinum, Masters, and this deck had that winrate at the Masters category. The only way to know where were you on the ladder was waiting for Blizzard to release the top 100 of that week, and I ranked 13 on the week I invented and played this.
That said, Masters back then had many different power levels if you were to compare it to the new ranking system, it probably would range from Rank 7-8 to Legendary.
Also, at the time, the deck to beat was Warlock Aggro, Mage Aggro, Unleash the Hound combos, midrange Paladin and Rogue, Priest and that's it.
Druid was one of the lowest played classes and that's where the value of this deck came from. The key to it's success was an early Wild Growth into either Swipe or Starfall and next turn a big Taunt and it pretty much sealed the deal against Warlock and the likes. Against control, the early ramp meant you were playing big drops before they could get to their removal.
Nowadays, I've not tested the deck, but I'm pretty sure the standard Druid fares better in ladder than this one, although now I've more cards to try to give it another chance. I'll see if I can manage to put a more up to date list, without losing the "Ramp" uniqueness it has.
In short more epic cards that fill in current class gaps should be added and legends be capped per deck (3? maybe)
why? easier to compete, more options, better variety (since every 2 weeks all you see is the newest netdeck), more epics mean people will still be enticed to buy to speed up the grind. Everyone is happy
You should be getting used to the netdeck fotms because they will be 60%+ of the Meta every month for the rest of Hearthstone, as it is in any other CCG. Handlocks don't run that many legends and you can definitely make a handlock without Legends and it will work perfectly. Legendaries are strong in control matchups but that will get fixed with more epics in newer patches. In aggro and midrange matchups the only strong legend is Leeroy right now, as Sylvanas got nerfed and is slow enough to be bypassed. Getting legendaries isn't that hard anyways so the complaining is ridiculous unless you expect to join a CCG and be competitive in less than two weeks of playing it.
Anyone here actually tried playing Warrior Control? It fucks up Hunter, it deals with Druid fine.
It really has no bad matchup, although it has barely good matchups. Of course, it's slow and if you are in it for grinding gold, it isn't the most effective.
Guys if you are having trouble with Hunters, play Warrior control, it stops it cold even against the strongest openers, just mulligan an Armorsmith.
Meta seems pretty balanced to me, with Druid being a tad overpowered, having every aspect of the game under control: Claw; Wrath, Keeper and Swipe for the early, Druid of the Claw, Ancient of Lore, Cairne for mid game and either Ragnaros+Ysera/Cenarius or Force of Nature+Savage Roar for late.
If Druid is hurt a little bit (nerf Ancient of Lore cough), then every other class is quite viable. (Buff Priests slightly) (And Mages some).
I'm glad you are having fun with it, it was fun to play it in the Ladder! Though now there are better (more expensive) versions of the deck, like Strifecro's Druid Deck, that are more adapted to THIS metagame (which has changed a lot after this deck was made, back then Druids where laughed at).
Druids deck will beat most of the ladder right now, since Priests dissapeared after the Mind Control nerf, but as long as Legendaries make it back, so will Priests with Mind Control :P
I have a few days to play Hearthstone now so I'm doing some ranked on the Taunt Druid. Currently I've lost very few and went from 15 to 8 in a couple hours.
I've seen that the EU ManaGrind winner has a Druid deck, I like the class getting some recognition, considering most known streamers are in love with Paladins, Mages, Warlocks and Rogues (at least in the US).
Another deck would be pointless by now I think, because most decks are very streamlined, it mostly depends on what cards you own. I probably would play similar lists to those that the Chinese or the EU players use, but I have very few legendaries or epics
2
Red Miracle is a thing man, get a goodConceal and you are set
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With Tinkmaster gone and probably BGH subbing him, Ragnaros is a lot easier to remove now than Ysera.
Still, Ragnaros can serve as a finisher for many decks or as a really strong threat in the board, while Ysera takes too much time to get going.
To answer the one who said Ysera has an immediate effect as well, yes, you get the card, but you can't do anything about it until your next turn, hence why it's not immediate. Considering she costs 9 mana, you play her and then your opponent has probably 9 or 10 mana to deal with her AND play something AND gets to keep his board to use, so, you give up a lot of board control and tempo the turn you play her. Drawing minions, even the 7/6, is pretty bad unless you were already winning, in which case Ysera is just a win-more card.
Ragnaros, otoh, enters the game 1 mana cheaper, meaning you can Hero Power with it, or taunt it up, or something, then it hits something for 8, so it can affect the board or deal substantial damage to your opponent, instantly.
Overall, I feel the reversal power for both cards lies more in Ragnaros than in Ysera.
0
Ragnaros, the 8 mana cost vs 9 mana cost and immediate effect is pretty big difference.
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You need to have in mind that when this deck was made and used, the ranking system wasn't the same as now, it was the old Silver, Gold, Platinum, Masters, and this deck had that winrate at the Masters category. The only way to know where were you on the ladder was waiting for Blizzard to release the top 100 of that week, and I ranked 13 on the week I invented and played this.
That said, Masters back then had many different power levels if you were to compare it to the new ranking system, it probably would range from Rank 7-8 to Legendary.
Also, at the time, the deck to beat was Warlock Aggro, Mage Aggro, Unleash the Hound combos, midrange Paladin and Rogue, Priest and that's it.
Druid was one of the lowest played classes and that's where the value of this deck came from.
The key to it's success was an early Wild Growth into either Swipe or Starfall and next turn a big Taunt and it pretty much sealed the deal against Warlock and the likes. Against control, the early ramp meant you were playing big drops before they could get to their removal.
Nowadays, I've not tested the deck, but I'm pretty sure the standard Druid fares better in ladder than this one, although now I've more cards to try to give it another chance. I'll see if I can manage to put a more up to date list, without losing the "Ramp" uniqueness it has.
Thanks for your interest in such a relic!
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Maybe switch around Claw for Starfall and Starfire? Depends if aggro are giving you too much trouble or not.
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What the hell has the meta to do with making mistakes on legendary?
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You should be getting used to the netdeck fotms because they will be 60%+ of the Meta every month for the rest of Hearthstone, as it is in any other CCG.
Handlocks don't run that many legends and you can definitely make a handlock without Legends and it will work perfectly.
Legendaries are strong in control matchups but that will get fixed with more epics in newer patches. In aggro and midrange matchups the only strong legend is Leeroy right now, as Sylvanas got nerfed and is slow enough to be bypassed.
Getting legendaries isn't that hard anyways so the complaining is ridiculous unless you expect to join a CCG and be competitive in less than two weeks of playing it.
0
Anyone here actually tried playing Warrior Control? It fucks up Hunter, it deals with Druid fine.
It really has no bad matchup, although it has barely good matchups. Of course, it's slow and if you are in it for grinding gold, it isn't the most effective.
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Even if you play casually, in a few months you get about 10-12 legendaries, if some are bad you can DE them and make good ones.
It's not pay to win if you can get them playing casually for a while...
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They can combo for 14 damage from hand with Force of Nature and Savage Roar which they run 1 of each, so you have to be careful about that too-
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Guys if you are having trouble with Hunters, play Warrior control, it stops it cold even against the strongest openers, just mulligan an Armorsmith.
Meta seems pretty balanced to me, with Druid being a tad overpowered, having every aspect of the game under control: Claw; Wrath, Keeper and Swipe for the early, Druid of the Claw, Ancient of Lore, Cairne for mid game and either Ragnaros+Ysera/Cenarius or Force of Nature+Savage Roar for late.
If Druid is hurt a little bit (nerf Ancient of Lore cough), then every other class is quite viable. (Buff Priests slightly) (And Mages some).
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What release, they just released it... Open Beta is how this games are released nowadays, full releases are just a formality.
There will be absolutely no more wipes ever, and shouldn't.
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There's an app called HearthLog. That should help.
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I'm glad you are having fun with it, it was fun to play it in the Ladder!
Though now there are better (more expensive) versions of the deck, like Strifecro's Druid Deck, that are more adapted to THIS metagame (which has changed a lot after this deck was made, back then Druids where laughed at).
Druids deck will beat most of the ladder right now, since Priests dissapeared after the Mind Control nerf, but as long as Legendaries make it back, so will Priests with Mind Control :P
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I have a few days to play Hearthstone now so I'm doing some ranked on the Taunt Druid. Currently I've lost very few and went from 15 to 8 in a couple hours.
I've seen that the EU ManaGrind winner has a Druid deck, I like the class getting some recognition, considering most known streamers are in love with Paladins, Mages, Warlocks and Rogues (at least in the US).
Another deck would be pointless by now I think, because most decks are very streamlined, it mostly depends on what cards you own.
I probably would play similar lists to those that the Chinese or the EU players use, but I have very few legendaries or epics