• 7

    posted a message on New Card - Blackwing Technician
    Quote from Pun_Int3nded »

    cool card, could get crazy stupid stats if the player has 4 dragons in hand, a 6/8 for 3? OP! I don't see this guy getting far without a nerf unless there is a high influx of silence into the meta

    it's 1/1 regardless of how many dragons

    Posted in: Card Discussion
  • 4

    posted a message on New Card - Rend Blackhand

    7 drop will always be dr.boom until he gets nerfed

    also - seriously though, 4 health? and requires 2 conditions to play it? absolute rubbish.

    in this meta with doctor boom, this card is a BGH for 7 mana and harder to play because it requires a dragon in hand, not sure what blizzard were thinking.

    Posted in: Card Discussion
  • 3

    posted a message on New Card - Blackwing Technician

    very solid card, it's basically tinker tech for dragons

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Dark Iron Skulker

    average stats, isn't a good replacement for more valuable 5 drops, oil rogue is already very tight on what cards it uses, maybe could sub one in for a 5 drop, I doubt it, Azure / Loatheb are much more potent.

     

    edit: people already over praising this card, keep in mind if it's damage already it doesn't get hurt.

    Posted in: Card Discussion
  • 1

    posted a message on Is Antique Healbot too good?

    it's pretty damn cancerous in a handlock deck since they use to play around risky health limits, now it's like, play giants for pretty much free, heal back up to a safe hp amount, I feel like warlocks weren't designed to have big heals so healbot fits perfectly into that combo.

    Posted in: Card Discussion
  • 3

    posted a message on [#4 LEGEND] Joster Paladin- anti meta deck

    No Kezan mystic?

    Posted in: [#4 LEGEND] Joster Paladin- anti meta deck
  • 1

    posted a message on make mech warper a 2/2
    Quote from Lundizzy »

    I think this would work just fine >>

     

    What do you think ??

    I think both options would work great, for me, it feels like if you can't remove it fast enough the value just steamrolls out of control, so your option would be highly viable too.

    Posted in: Card Discussion
  • 2

    posted a message on nerf Goblin Blastmage?
    Quote from Remhouse »
    Quote from Zen »

    Way too strong of a card for mana...

    Yeah, cards that cost mana are too strong. We should just play Wisp and Target Dummy. Love this idea.

    ignorant post, there Is being good for mana (slude belcher) and there is TOO good for mana mechwaper, dr.boom, goblin blastmage, undertaker pre-nerf, etc.

    Posted in: Card Discussion
  • 7

    posted a message on James Anduin Casino Royale Deck

    how can this deck be viable if there are only 5 million people on earth?

    Posted in: James Anduin Casino Royale Deck
  • 12

    posted a message on Weekly Design Competition #5 - [Ended]

    Gives rogues a massive tempo swing if they lose board control, insane combo if you have a high durability weapon equipped.

    Assass. Blade + Prep. + Killing Spree (7) + Farseer = 4x Silence 4x Assassinates + Board + 3 Healing.

    Posted in: Fan Creations
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