• 0

    posted a message on Should Pyroblast and Mind Control return to their 8 mana cost?

    nope I remember in the beta crushing everyone with a spell power pyro mage deck, I never want those days again.

    Posted in: Card Discussion
  • 0

    posted a message on is king krush viable / worth it's 9 mana value?

    well

    Quote from Sam_bucus »

     I've always felt 9 for 8/8 even with charge is disgustingly bad 

    What are your thoughts on a Grommash HellscreamWhirlwind?

    What is more disgustingly bad: 9 mana 8/8 or 9 mana 10/8 from a two card combo ? 

    I'm not saing that King Krush (my frist legendary ;)) is playable though.

    well as I stated, 2 mana allows for more combos, plus warriors naturally have a lot of ways to enrage it, so it's much better imo, not to mention warriors have much more cards to stretch the game out and get to the point where grom is going to be gg.

    Posted in: Hunter
  • 0

    posted a message on Fun in Spectating

    I've always preferred watching HS in comparison to actually playing it, something about watching good players play hearthstone is really exciting, whereas when I play it just feels like mindless grinding and uneducated plays.

    Posted in: General Discussion
  • 1

    posted a message on Super Smash Bro's Cards

    toaster quality Kirby pic coming up:

     

     

    Posted in: Fan Creations
  • 0

    posted a message on [Create!] Let's design a new card for 'Animal Companion'

    I originally had the idea of spell power, I really hope it becomes a viable hunter option one day, sadly nearly all SD cards are average atm.

    Posted in: Fan Creations
  • 2

    posted a message on [Create!] Let's design a new card for 'Animal Companion'

    So here's the hunter card itself:

    Animal Companion

    here is what it can currently summon:

    Huffer
    Leokk
    Misha

    now let's make out own card for Animal Companion

    here are some 'guidelines' which you can follow if you wish:

    should be somewhat balanced
    should make some sense lore-wise

    here is a list of Rexxar's pets lore-wise:

    • IconSmall Wolf Haratha (wolf)
    • IconSmall Bear Misha (in-game currently, bear)
    • IconSmall Owl Spirit (owl)
    • IconSmall Boar Huffer (in-game currently, boar)
    • IconSmall Wyvern Leokk (in-game currently, wyvern)

    gl designing! I'll post later which one I think is the most creative.

    here's my example:

     

    edit: remember to keep balanced unlike the card I made :P

    Posted in: Fan Creations
  • 21

    posted a message on Weekly Design Competition #15 - [Ended]

    0 mana silence which can be both good and bad depending on the scenario and how it's used.

    e.g. I need to silence his minion, but if I use this spell I buff up the minion which will then kill my minion I need to trade into it. and or I take enough face damage to put me in lethal range when I trade with my weapon.

    good: e.g. My minion gets frozen but I need to unfreeze it for lethal, I get my minion unfrozen and +1 attack if needed to finish the opponent.

    Posted in: Fan Creations
  • 2

    posted a message on Lets disscuss ladder achievements; I have some ideas, what about you?
    Quote from kappakeepo »

    I just achieved rank 4 today and, to be honest, i feel really satisfied by the sheer fact that I am top 1% EU without playing face hunter, and not spending a single cent on packs (i did buy BRM but not NAXX) . Even though I didn't get any rewards I still feel good and satisfied, something which I don't feel when playing normal mode or arena.

    If there were to be any awards implemented I would like them to be a bit of extra dust (which for a f2p player like me helps A LOT to get those desired legendaries) and/or aesthetical achievements like card backs and stuff.

    As for arena I think there needs to be a serious buff to the reward system. I have played Hearthstone for about 10 months now and the highest arena score i got was 11-3. this goes to show how hard 12 wins is to achieve. For people who do the reward is a shitty 230 gold and usual stuff. Since arena is not competitive getting 12 wins alone won't mean much.

    you say that now but try that for like 15+ seasons in a row and tell me if rank is the reward alone, basically if you hit legend once, there is 0 reason to ever try for it again because you have the ultimate reward from it (card back), so hitting legend again, guess what? you hit legend, 0 reward, rank gets reset within 30 days, that's a really crap system.

    Posted in: General Discussion
  • 5

    posted a message on Weekly Design Competition #14 - [Ended]

    Target Dummy

    I tried to follow Lore a tiny bit, he's body guard to the owner of Darkmoon Faire, so naturally he is gonna be attuned to the gaming nature of the faire.

    Burth uses his ogre-gaming knowledge to his advantage and uses Target Dummies to distract his dumb foes from attacking him, but sometimes he's a bit slow and forgets to actually do that.

    Posted in: Fan Creations
  • 0

    posted a message on Anti-Zoo Card Concept
    Quote from Sahgos »
    Quote from Arks0 »

    Or, hear me our here, stop putting sticky as fuck minions into the game.

    You mean minions with Taunt?

    haunted creeper, piloted shredder, sludge belcher etc. just crap that takes more than 1 thing to remove

    Posted in: Fan Creations
  • 0

    posted a message on Anti-Zoo Card Concept

    Or, hear me our here, stop putting sticky as fuck minions into the game.

    Posted in: Fan Creations
  • 0

    posted a message on Moonkin Form
    Quote from DocTam »

    12 armor for 4 mana seems fine.  Healing touch is 8 health for 3 mana.

    Hero Power wise this is a weird synergy card.  You spend 4 mana just to get the mage hero power.

    this can be buffed by spell power so it's slightly stronger :P + has synergy with various cards (auctioneer etc) so it's a lot better if you build a deck around it

    Posted in: Fan Creations
  • 0

    posted a message on opinions? (fan made pally card)

    I designed this card for control paladins to create strong healing decks, this allows for certain healing cards to be a lot better than they currently are Darkscale Healer dropping this on a board with even 2 damage minions will results in +9 armor, this adds a new threat to opposing players as they will need to deal with this card nearly immediately and need to constantly be aware for this and other various healing combos.

     

    edit: for balance purposes pretend the text says friendly character :P

    potential changes:

    make it a 1/5 or a 2/4
    only +2 armor when healed

    Posted in: Fan Creations
  • 0

    posted a message on [Concept Card] Battering Ram
    Quote from Cyg2112 »
    Quote from Arks0 »

    very op, you can do a 40 damage combo with 6 mana as a warlock. The only way to make this balanced would be if it could only be used on taunt minions.

    How so? You're not actually adding any attack value that didn't already exist.

    2x molten giants for 0 mana = 16 attack

    first ram gets 16 attack from the 2 free giants

    second ram gets 16+8 attack from the ram + 1 giant

    both rams together charge at face for 40 damage

    Posted in: Fan Creations
  • 0

    posted a message on [Concept Card] Battering Ram

    very op, you can do a 40 damage combo with 6 mana as a warlock. The only way to make this balanced would be if it could only be used on taunt minions.

    Posted in: Fan Creations
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