Mech mage may just as well whine about Hellfire or Lightning Storm. It's so unfair. I used mechwarper to spew out my hand on turn 2 and then they just wipe my baord and I'm topdecking. Dumping your hand on turn 2-3 is a huge risk. Sometimes it pays off. Based on the declining number of 'pure' mechmage I face it doesn't pay off enough.
While I see the idea, I think Pint-Sized Summoner's versatility is OP compared to Mechwarper, justifying it's stats. Mechs are not too expensive, and don't really have high-cost combos with each other, so unloading the board is just putting a bunch of minions on the board. However, the summoner can activate unreal combos. Imagine summoning Lord Jaraxxus and an Infernal in the same turn. OpieOP
:P if you get a pint-sized summoner to stay alive on turn 9 I'll salute you
all above cards manipulate mana, all are 2 drops, all have 2 health.
this allows it to be removed by many more cards, backstab / zombie chow / consecrate / holy nova
also makes it so you need to think when you put it down into of slamming it head first into the board with little fear of removal on the initial turn 2
Hearthstone for me has always been fun, but gets boring fast, I usually find myself playing from 15m-45m on days I play. I mostly log on to do dailies, however I also occasionally do ranked play. How about you guys?
This pretty much. Not boring though, but annoying when losing because of bad draws/RNG.
yeah boring wasn't really the right word, more frustrating like you said due to rng/draws, especially as someone who primarily plays priest without certain cards vs mech mage etc. you just get wiped up.
Hearthstone for me has always been fun, but gets boring fast, I usually find myself playing from 15m-45m on days I play. I mostly log on to do dailies, however I also occasionally do ranked play. How about you guys?
Yeah, cards that cost mana are too strong. We should just play Wisp and Target Dummy. Love this idea.
ignorant post, there Is being good for mana (slude belcher) and there is TOO good for mana mechwaper, dr.boom, goblin blastmage, undertaker pre-nerf, etc.
If they nerf it then there will be a thread to nerf Whirling Zap-o-matic because aggro mech shaman will swarm the meta, kind of like how mech mage swarmed the meta after people got their Undertaker nerf. See a pattern? If you can't deal with the dynamic of a significant portion of the meta being one deck, this game isn't really for you.
that's an awful comparison, zapo matic is countered by a 2 attack minion or removal spell and needs to live an entire turn before even dealing damage, goblin blast mage has 'good' stats WITHOUT the effect, the effect gives it INSANE value with INSTANT board presence.
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http://www.hearthpwn.com/decks/202967-legend-zuiuracs-s11-mechmage
show me where this isn't mostly mech
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:P if you get a pint-sized summoner to stay alive on turn 9 I'll salute you
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I know people are sensitive about card changes, but 2/2 makes mech warper so much easier to deal with, while still maintain its purpose Mechwarper
see card stat comparison: Pint-Sized Summoner
edit: even Mana Wraith loosely can be related and has 2/2
edit: Sorcerer's Apprentice
all above cards manipulate mana, all are 2 drops, all have 2 health.
this allows it to be removed by many more cards, backstab / zombie chow / consecrate / holy nova
also makes it so you need to think when you put it down into of slamming it head first into the board with little fear of removal on the initial turn 2
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yeah boring wasn't really the right word, more frustrating like you said due to rng/draws, especially as someone who primarily plays priest without certain cards vs mech mage etc. you just get wiped up.
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poll added :)
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Hearthstone for me has always been fun, but gets boring fast, I usually find myself playing from 15m-45m on days I play. I mostly log on to do dailies, however I also occasionally do ranked play. How about you guys?
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ignorant post, there Is being good for mana (slude belcher) and there is TOO good for mana mechwaper, dr.boom, goblin blastmage, undertaker pre-nerf, etc.
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that's an awful comparison, zapo matic is countered by a 2 attack minion or removal spell and needs to live an entire turn before even dealing damage, goblin blast mage has 'good' stats WITHOUT the effect, the effect gives it INSANE value with INSTANT board presence.
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Gives rogues a massive tempo swing if they lose board control, insane combo if you have a high durability weapon equipped.
Assass. Blade + Prep. + Killing Spree (7) + Farseer = 4x Silence 4x Assassinates + Board + 3 Healing.