Astonishingly great deck. Made a few changes, like putting in Deathstalker Rexxar and Deadly Shot, and it's turned out very well. I'm going to try and go legend with it, hopefully it works :)
Huge buff to evolve shaman because now you can evolve 10 drops with 1 or 2 HP into this to heal. Then evolve again into mountain giant as a another heal. Already pretty good in shaman because you can easily overload 6 mana at least in a game with Jade Claws, Lightning Storm and Lava Burst, for a pair of 5 or less mana 8/8s, but super buffs the class just by existing.
Nice combo potential with Raza and cheap spells. Seems pretty good. They pointed out on stream, but Lyra or Shadow Visions with Raza and Radiant Elemental OTKs.
In arena probably, unless it's rogue because they still have a weapon, but it's their two mana versus your two mana, you get +1/+1 but lose a card. Only good in arena if it's an early turn and you can capitalize with efficient trades. After turn 6 or 7 it's about even and after that you're probably taking a loss if this gets pinged because you lose card advantage. Card pings and cheap board clears like Elven Archer, Mortal Coil, Blowgill Sniper, Maelstrom and Flamecaller all really screw over this card.
Worse than the 3 mana version. This gets pinged off and it's harder to guarantee having something on board turn 2 versus turn 3. Alright in aggro or zoo MAYBE. Not too great of an arena card but not a bad pickup if you have a lot of one drops or are playing token cards/hero powers.
It's a class card versus a neutral card made 4 years ago. You can only have so many different 1 drops. Also you can't hide it behind a taunt minion to trade better later, so it's not strictly better all the time. Nerfs Stonehill Defender in its best class at the moment, so that could be another reason.
No impact for 9 mana. Only 10 stat points that doesn't do anything when you play it is really bad, because your opponent can ignore it and SMORC your ass. Also has really high health so it's hard to kill it off. High upside, but very skeptical on its quality. Won't see much if any play.
A 3 mana 3/4 with potential upside is good in arena. Not Firelands Portal level good, but not a disappointing turn 3 play. Plus you can hold it if you have freezes in your deck for a free draw. Better than average arena card, great card in constructed.
At least this is an epic. Warrior does need a pair of strong commons or rares though, a card or two that can be seen often enough to make warrior good in arena for once. That class has never been good enough to be top tier and I wish it could be.
0
Astonishingly great deck. Made a few changes, like putting in Deathstalker Rexxar and Deadly Shot, and it's turned out very well. I'm going to try and go legend with it, hopefully it works :)
0
Huge buff to evolve shaman because now you can evolve 10 drops with 1 or 2 HP into this to heal. Then evolve again into mountain giant as a another heal. Already pretty good in shaman because you can easily overload 6 mana at least in a game with Jade Claws, Lightning Storm and Lava Burst, for a pair of 5 or less mana 8/8s, but super buffs the class just by existing.
3
Nice combo potential with Raza and cheap spells. Seems pretty good. They pointed out on stream, but Lyra or Shadow Visions with Raza and Radiant Elemental OTKs.
0
In arena probably, unless it's rogue because they still have a weapon, but it's their two mana versus your two mana, you get +1/+1 but lose a card. Only good in arena if it's an early turn and you can capitalize with efficient trades. After turn 6 or 7 it's about even and after that you're probably taking a loss if this gets pinged because you lose card advantage. Card pings and cheap board clears like Elven Archer, Mortal Coil, Blowgill Sniper, Maelstrom and Flamecaller all really screw over this card.
3
Worse than the 3 mana version. This gets pinged off and it's harder to guarantee having something on board turn 2 versus turn 3. Alright in aggro or zoo MAYBE. Not too great of an arena card but not a bad pickup if you have a lot of one drops or are playing token cards/hero powers.
1
It's a class card versus a neutral card made 4 years ago. You can only have so many different 1 drops. Also you can't hide it behind a taunt minion to trade better later, so it's not strictly better all the time. Nerfs Stonehill Defender in its best class at the moment, so that could be another reason.
0
No impact for 9 mana. Only 10 stat points that doesn't do anything when you play it is really bad, because your opponent can ignore it and SMORC your ass. Also has really high health so it's hard to kill it off. High upside, but very skeptical on its quality. Won't see much if any play.
0
A 3 mana 3/4 with potential upside is good in arena. Not Firelands Portal level good, but not a disappointing turn 3 play. Plus you can hold it if you have freezes in your deck for a free draw. Better than average arena card, great card in constructed.
0
At least this is an epic. Warrior does need a pair of strong commons or rares though, a card or two that can be seen often enough to make warrior good in arena for once. That class has never been good enough to be top tier and I wish it could be.