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    posted a message on New Card - Lava Shock

    does unlock or do damage first? if so t1 dust devil coin dust devil turn 2 you can kill their response then t3 upload to youtube

    Posted in: Card Discussion
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    posted a message on Shaman midrange murloc concept

    With the shaman murloc cards looking like they can go a bit more late into the game, with a 7 and 4 drop that both involve card draw, and mana tide totem being a card draw that might have to get ignored for your murlocs. in you could play midrange murloc with t5- 10 kill. This would use  shaman value cards to keep your murlocs alive early game, preferably playing mainly shaman midrange non murloc cards, playing a bit more slowly using smart trades, than going all in when you the jeeves, neptulon, bloodlust, or slitfin spiritwalker shows up. Just an Idea. Thoughts.

    example,http://www.hearthpwn.com/deckbuilder/shaman#10:2;88:1;214:1;217:1;222:2;256:2;270:1;289:2;357:2;390:1;420:2;424:2;491:2;613:1;12176:1;12216:2;12274:2;12277:2;12292:1;

    I am no master deck builder, tell me what would work better with the concept in your opinion

    Now, acually, I probably could have just said play like midrange untill you see one of the cards I listed and go all in with murlocs

    Posted in: Shaman
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    posted a message on New Card - Vitality Totem

    That was a fast reply

    Posted in: Card Discussion
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    posted a message on New Card - Vitality Totem

    Heals face for 7 unless silenced or it survives a turn to heal 4 more. Think about it compared to holy light, it gives control shaman a shot

    Posted in: Card Discussion
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    posted a message on Goblins vs Gnomes: 61 New Cards, Upcoming Balance Changes

    Forgot to mention control hunter, but simply because healing would I say control shaman would exist, because even if it is just one heal card, and maybe with neutral antique repair bot, it can be viable. Heal was all it needed. Rush needs card draw. Shaman has no card draw. Even with draw card when murloc dies card, at 4 they will be essentially dead, or your murlocs will be, and your hand is empty

    Posted in: News
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    posted a message on Goblins vs Gnomes: 61 New Cards, Upcoming Balance Changes

    Rush pally rush rouge, control shaman areDecks I think blizz want to do. Auc nerf wasn't needed, soulfire and flare yes. Good foresight on soulfire with mech zoo likely to run soulfire unnerfed. Undertaker nerf can't happen because mech deck would crush deathrattle

    Posted in: News
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    posted a message on Card Value Analysis: The Minion Equality

    I agree, even though a 1/11 for 5 might have amazing stats, being plus one for total stat value, it would suck because it has 1 attack, letting it trade with three drops like say injured blademaster. there is a reason no one choses a 10/5 ancient of war. 1 health or one attack makes a bad minion.

    charge and divine shield by themselves are ok but together it essentially acts as direct damage. Force of nature suck by itself most of the time, but with savage roar it is amazing. the meta also makes amazing cards redundant. Malygos is amazing stat and ability-wise, but isn't run because of how slow it is.

    Posted in: General Discussion
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    posted a message on Card Value Analysis: The Minion Equality

    dark cultist, truesilver, swipe, death's bite, consecration, fireball, flamestrike, hex, fire elemental, eviscerate, northshire cleric, power word shield, druid of the claw, harvest golem, soulfire, shadow word death, water elemental, earthen ring farseer, and more

    VS

    south sea captain, lightwell, captains parrot, kidnapper, hungry crab, mind games, angry chicken, alarm-o-bot, bite, savagery, coldlight oracle, headcrack, holy wrath, manna wraith, and this doesn't even have legendaries

     

    Posted in: General Discussion
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    posted a message on Quick Kills

    thats on there.

    Posted in: General Discussion
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    posted a message on Quick Kills

    Every single class has a turn 3 kill!

    Posted in: General Discussion
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    posted a message on Quick Kills

    I put that down already

    Posted in: General Discussion
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    posted a message on Quick Kills

    All are going second with out the aid of millhouse by opponent

    and just a little bit of luck

    Rouge, tun 2 manna addict, turn 3 prep, evis face prep evis face, coldblood 2x on addict and coin. uses every card in hand and overkills by 2

    Warlock, turn one tidecaller coin tidecaller, turn 2 tide hunter, swing for 4 and 3, turn 3 warleader, swing for 7, 6, 4, 3, then soulfire face, overkills by one and you should have one card in hand.

    Shaman, the famous double dust devil plus rockbiter/ flametounge/double lightning bolt kills on turn 3

    Hysteria's manna addict turn 2 turn 3 windfury coin double rockbiter, also wins on turn 3

    preist, turn one lightwarden coin lightwarden turn 2, enemy plays  a minion with more then one health, you play pyro, silence his minion, double circle, and swing for 17 each doing 34 damage

    Mage, turn one coin apprentice turn 2 swing for 3 and play manna addict, turn 3 swing for 3, then frostbolt, arcane missles, icelance 2x to  face, and swing for 9 and he is at one. Ping face. Win.

    Druid, Same as warlock, but instead of soulfire, double innervate warleader before attacking for a 7 damage overkill

    Hunter turn one coin double young dragonhawk, turn 2 timberwolf 2x swing for 12, turn 3 hero power and hit for 16 with everything and you win

    Warrior, worgen infiltrator double wisp turn one turn 2 coin raging worgen swing for four, turn three inner rage 2x and rampage on raging worgen, swings twice at 11 for 22 bring them to 4, then weenies swing for four

    paladin, turn one young dragonhawk, turn 2 double blessing of might swing for 14, turn 3 swing for 14 again and deal 2 damage in any way. I would coin out blessing of kings, but playing a wisp turn 1 would also do it

    Posted in: General Discussion
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    posted a message on [The Next Meta] - Malygod Rogue

    what about manna addict?

     

    Posted in: [The Next Meta] - Malygod Rogue
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    posted a message on why dont people run mind control tech in constructed?

    MCT is a tech card. If the meta has lots of zoo, shaman, shockadin, or any kind of board flood deck, it will be played. Interestingly enough, it is pretty much a tech card opposite of BGH, used in an opposite meta. Oh, and it was played at legend at one time

    Posted in: Card Discussion
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    posted a message on Crusher Shaman [Legendary]

    I doesn't work as well but it is SO funny

    -1 black knight            swap lightning bolt for rockbiter                                      Hiding dust devils behind what is essentially a 7/16 taunt and buffing it    -1 wild pyro                                                                                                       with rockbiter  is a funny way of ending the game.

    +2 dust devil

     

    Posted in: Crusher Shaman [Legendary]
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