I don't understand this part of their design philosophy. Aggro is by far the most frustrating thing to fight against. Combo is how skilled players win.
If they're so paranoid about combos being "unfun" to the recipient once the combo gets set up, ADD MORE CARDS that allow the other player to preemptively break the combo. Dirty rat is a great example of a great card you made that can screw over combo decks. Loetheb is another perfect example, when a well timed use can completely disrupt an opponent's plan.
Make more of these cards! A card that makes an opponent discard or return cards to their deck. A card that inhibits the ability to summon. A card that negates battlecries. An evil Thaurassian that increases the mana cost of cards in the opponent's hand. More stuff like that. Because nothing is more frustrating to a combo player than when they spend the whole game setting up their combo only for it to fall apart.
Stop driving the meta towards dumb aggro decks because your design team hates combos. It has run the game into the dirt.
1
Definitely a cheap board clear for crazy aggro meta if needed. Still offers plenty value if you topdeck this late game and need to clear the board. This would definitely see one of in Renolock if that archetype is still played by the time Reno rotates out.
2
*sigh* still no Priest 2-drop.