Yeah, I'm definitely going to talk to the other mods about disallowing unrealistically improper use of the Discover mechanic. Allowing such an interactive mechanic to occur during your opponent's turn is absolutely counter to Hearthstone's design, in my opinion. This means using Discover as part of a Deathrattle, as part of a Secret, as something that triggers when you draw a card, anything that can happen not on your turn.
I will just change mine to a spell that you draw normally and then play for its effect in the morning.
Unlike previous seasons I figured I should get some feedback before I post. This is the idea I'm toying with now. It's a Druid spell for flavor and they're they Dream Cards Ysera produces.
I voted for Ceasefire because I would like to see a viable Warrior Taunt deck. I also voted for Crabbyfin and A Game of Secrets because the concepts seemed very interesting. The later idea of switching the Secrets from going into your hand to being shuffled into your deck seems even better.
Edit: I forgot about Night Shift - I wasn't wild about the name but really liked the concept. I almost made a card for this contest that summoned a Ship's Cannon and two Pirates for each player, so this card is right up my alley.
Ivus the Forest Lord is an Ancient of War from the WoW battleground, Alterac Valley. Alliance players need to turn in a certain number of Storm Crystals (obtained in the battleground)before it can be summoned.
Lokholar the Ice Lord is the Horde players' equivalent. If it were also made into a card, it would be a legendary with 50/10/10 stats as well but its text would read, "Costs (1) less for each Mana Crystal your opponent spends." A great card for when you play aggro decks or decks with many low cost minions but you're up against control decks or decks that have many high costs minions.
This can't be played any sooner than turn 10 except possibly by a Druid. Also, these cards are a Holy Wrath's dream!!
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Someone mentioned that my original Lost Artifact may be too Op if you draw it right away. Would this be too complex or wordy?
Current:
Revised:
3
Max BM:
0
0
I went with a legendary card so you could only have 1 in your deck.
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The longer the Lost Artifact is "lost" in your deck, the cheaper the Legendary minion will be once found!
1
Delayed draw with a big payoff. If too strong for epic i could change to a legendary but would need to find a suitable character.
6
This is similar to Resurrect but costs 1 more for the fact its controlled RNG.
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Indeed, but it's a class card! Anyway, I was just poking fun at my prior contest card entry which was viewed as "not being very original in design."
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How about this unique idea guys?
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Note: This gives Divine Shield to both Silver Hand Recruits when your Hero Power has been upgraded by Justicar Trueheart.
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Thank you for the comments and support.
I voted for Ceasefire because I would like to see a viable Warrior Taunt deck. I also voted for Crabbyfin and A Game of Secrets because the concepts seemed very interesting. The later idea of switching the Secrets from going into your hand to being shuffled into your deck seems even better.
Edit: I forgot about Night Shift - I wasn't wild about the name but really liked the concept. I almost made a card for this contest that summoned a Ship's Cannon and two Pirates for each player, so this card is right up my alley.
122
6
Ivus the Forest Lord is an Ancient of War from the WoW battleground, Alterac Valley. Alliance players need to turn in a certain number of Storm Crystals (obtained in the battleground) before it can be summoned.
Lokholar the Ice Lord is the Horde players' equivalent. If it were also made into a card, it would be a legendary with 50/10/10 stats as well but its text would read, "Costs (1) less for each Mana Crystal your opponent spends." A great card for when you play aggro decks or decks with many low cost minions but you're up against control decks or decks that have many high costs minions.
This can't be played any sooner than turn 10 except possibly by a Druid. Also, these cards are a Holy Wrath's dream!!