You still do not get it . You are only calculating the draw option. There is a healing option as well. You are drawing a card which is 1 mana usually plus a 5 mana cost 5/5 + 1 mana for the versatility of choose effect.
Ps. I love seeing druids cry about this , in my eyes alwasy was a very overpowered card.
This thread sort of tells the story of how nerfing one card will immediately make another one seem op. Azure Drake is probably pushing against the edge of OP and they just put Ancient of Lore right in the middle of power level. This means that you run AoL when you think you may want heal, but not in a typical Druid list which is fine.
Good riddance. I always thought of lore as one of the most overpowered druid cards, it just goes under the radar of most players because it's effect doesn't win games. Try playing aggro druid(a deck that doesn't run lore) and see how much of a difference the card does to your consistency.
Thing is this card is supposed to be versatile . If you want to draw cards go nourish or Azure but in its current state was insane value and auto include. You should not be able to both be versatile to fit situations, for example healing vs aggro, and still be that insane value when you draw. Just my opinion
People are saying "7 mana 5/5 draw a card, its garbage". Wrong.
Design wise it is an OK card because of the flexibility implied on Choose One. Which represents around 0.5 to 1 mana of the value. It may not see as much play as before but that's what a nerf is about, the card is not dead as Blade Flurry though.