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    posted a message on So, who's ready for a Flamewaker nerf?

    Wow, so much hate. Not a single argument, only "oh, you had bad luck", "quit QQ'ing", "it's good, not op". It's not like the guy made a strong point, but at any rate have any of you either.

    I agree that it wouldn't be unreasonable to nerf it, and I'll actually present the reason I think that.

    1. Mage already has very strong and versatile class spells, many of them pretty cheap, perfect for comboing with a card like flamewaker. You're just potentializing what already is good by itself.

    2. Yes, it is a knife juggler on steroids. How many juggles you will get from a juggler on average? 2? And I'm being generous, because this guy gets a target on his head as soon as it hits the board, besides, it's somewhat easy killing a 2 health minion. You will most likely not get a knife thrown the turn he comes out, not in the early game. Now when we look at flamewaker, turn 3 flamewaker > coin > random 1 mana spell and you're looking at 4 pings. With 4 pings, what is going to survive on your board? How are you supposed to kill him next turn? Death's bite, fireball, truesilver champion, lucky implosion... non-terrible crackle, lava burst... and lets say that for some unlikely reason you don't have any of this cards in your hand by turn 4. You lost. Unless the mage has crappy hand and draws, you lost. Because you're already against the wall trying to kill that flamewaker and the mage is trowing obstacles in the form of counterspell/mirror entity, mirror images and killing every single minion you are able to play in the process. I know how to play around the secrets, I just can't play around them and put myself in a winning position on turn 4, no way there is enough mana. And it will only snowball out of control. By the time you're about to stabilize, you're in burn range. So yeah, that 4 health pushes this guy over the top, it's just too hard killing it, and if you don't, pings are going to rape every minion you play. 

    3. Mage already has viable decks. Really, mech mage is already unfair when they get the nuts opener. It's a very cheap deck and can just wreck about everything there is provided it has a good opener. But is there a way to stop this deck? Even getting rid of goblin blastmage, it's still going to be solid. You'd have to mess around those neutral mechs, and that's not cool.
    There is freeze mage, a high-end deck, not very popular nowadays, but still strong. 
    There is echo mage, also pretty cool.
    So why another viable potentially unfair deck? Shaman has hardly one playable deck. Paladin has pretty much one serious option. Why not focus on giving those classes the means to show up in ladder?

    The way I see it, it's just a way too strong card for mages, it's not just good, it's oppressive. Either you kill it right away, or you're in bad shape. And it's ok for there to be cards like this, I just can't accept that they're hitting the board by turn 3, when my mana can barely allow me to develop my board.

    Would a nerf kill tempo mage? Yes. Is that a bad thing? I don't see the problem.

    Posted in: Card Discussion
  • 0

    posted a message on (closed)

    Lol, it so funny all the ppl complaining about how lame face hunter is. Gah, seriously, I play it sometimes and it has a lot of flaws... you are very dependent on luck to be able to curve well. Sure, sometimes they simply have the insane game, but so does druid with turn 2 dr. boom or mage with mechwarper into mechwarper into dump his hand turn 2. At this point, if you don't know how to beat face hunter, give up this game and go play something else, or just stop trying to make shaman work.

    As for playing against warrior, I have a rule: if the guy goes turn 1 or 2 armorsmith, I conceed. Simple, fast, practical. It's not that it's impossible to win, but it will be VERY hard, and I'd rather go play another match I actually stand a good chance. Got it's perks tho. I was just playing and conceded because of armorsmith, the guy BM'd. Next game, it's the same guy, and I wreck his face (well, he didn't have armorsmith haha).

    But to be honest I don't really like playing the deck so much, feels very volatile, luck dependent. Not that there is no skill involved, you have to be able to make the correct decisions if you want to actually make the most of the deck, otherwise it's jsut a free win here and there. But hell, is it good to get that daily 100 gold, hahaha.

    Posted in: Hunter
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