Loatheb prevented killer combos. This just floods you with coins while your opponent is taking you out. Of course coins have different value levels depending on the class.
Takes whole turn so your opponent will have the initiative. Destroys your side as well. Has a place in decks that want to stall perhaps like Renolock. The draw mechanic is better than Twisting Nether which usually take whole turn anyway and is followed with hero power. Still 10 mana is a stiff price and you have to hold out to turn 10.
Glad someone is still trying to make Dragon Paladin work. It's always come up short for me. I have hopes that when GvG and Naxx leave that this archetype will come into its own.
Going to play around with this. Let you know how it goes.
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So works on your opponent's turn? And hits stealthed minions too?
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Loatheb prevented killer combos. This just floods you with coins while your opponent is taking you out. Of course coins have different value levels depending on the class.
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1. Pass
1. Coin + Mana Geode
2. Fiery War Axe.
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Can come out the turn after Injured Blademaster. Both are neutral, but really priest probably is still the best fit.
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Leeeeeeeeeroy Jenkins.
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Looks like a great idea. Forgotten Torch always seems too slow unless you are a late game deck.
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Takes whole turn so your opponent will have the initiative. Destroys your side as well. Has a place in decks that want to stall perhaps like Renolock. The draw mechanic is better than Twisting Nether which usually take whole turn anyway and is followed with hero power. Still 10 mana is a stiff price and you have to hold out to turn 10.
2
Hitting on curve is where this card will shine. Missing a drop for 3 mana in your curve, this is perfect for making you curve out.
talkkng about its inconsistency on turn 6 is pointless if you can't get to turn six because you had to pass on turn 4.
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This is even playable in Wild. strong tempo decks will love the consistency of always curving out.
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Glad someone is still trying to make Dragon Paladin work. It's always come up short for me. I have hopes that when GvG and Naxx leave that this archetype will come into its own.
Going to play around with this. Let you know how it goes.
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Seems a lot similar to Shockadin.
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Isn't Cult Master just straight up better?
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Bad against priest, decent in a priest deck.
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Even in a priest deck, Zombie Chow deaths were easy to control with Auchenai. This is something that will be more difficult to get to hit for damage.
outside of priest, zombie chow worked because it's played on turn 1 before any control deck bothers to go face.