As a wild player myself, I don't like the idea of making wild cards uncraftable. It's because I'm used to the grind and hardship to get the dust needed to craft a legendary. It's an achievement and a rewarding experience for me once I accumulate the required dust :)
It's not that great. I'm waiting for other sustain cards in the set. If Control Mage is viable/competitive in the next expansion then its great. Otherwise, It's just DUST.
It's also not an auto-craft imo. The effect is not game-winning for a 10 mana.
The card is overhyped because it's cool and a major character in wow lore but that's as far as it goes.
6
Let's hope they fixed the Lackey bug.
4
Tier 4 deck in my opinion. You should include Wild pyromancer, and your lacking defensive early game stuff
1
Not OP for me. It costs 8 mana, and to get the full effect, you must be at 9-10 mana or at least make it survive on the board.
It's pretty slow and I don't see any game-winning effect here.
Just another overhyped card
2
Cool Flavor. Might craft it golden.
2
Interesting. Reminds me of Dirty Rat but this one targets a spell.
2
Wow, this one along with Vereesa Windrunner are my new favorites!
This card's effect is just insane. It can be broken in the right deck
1
Big Priest(T4 Barnes = win)
Face Hunter(with pre-nerf Leper gnome and abusive sergeant)
Secrets Mage
Secrets Paladin
Pirate Warrior
Honorable Mention:
Mill Rogue
1
As a wild player myself, I don't like the idea of making wild cards uncraftable. It's because I'm used to the grind and hardship to get the dust needed to craft a legendary. It's an achievement and a rewarding experience for me once I accumulate the required dust :)
1
One Word = OVERRATED
0
Druid -> Broll Bearmantle
Mage -> Kalecgos
Hunter -> Vereesa Windrunner
Paladin -> Turalyon or Maraad
0
Looks fun, but it's not great for competitive.
1
Pretty excited. It's similiar to the Echo mechanic but I do feel the Twinspell mechanic has a more powerful effect.
Twinspell has more mana, I'm predicting all twinspell has 6 and up mana.
We already seen one with the Druid 8 mana, and already has a crazy effect.
And you can't just compare it to Extra Arms Both have value generation but the card power level is not the same.
1
It's not that great. I'm waiting for other sustain cards in the set. If Control Mage is viable/competitive in the next expansion then its great. Otherwise, It's just DUST.
It's also not an auto-craft imo. The effect is not game-winning for a 10 mana.
The card is overhyped because it's cool and a major character in wow lore but that's as far as it goes.
1
Seems good in paper. But I doubt it
1
Blizzard take my money already!