The english name for the card is Upgrade! and yes upgrading a Truesilver Champion would be pretty frigging nice. When you start mixing spells from different classes together you can get some rather interesting results. I'm still waiting for someone to Upgrade a Gorehowl, swing to the face and then Bladefury it for 15 dmg to the face and 7 dmg to everything else.
Not possible. For now =)
I'm not sure what you think isn't possible. Upgrading a Truesilver is definitely possible with Nefarian and has technically be possible since release with Lorewaker Cho. Same goes for Upgrading a Gorehowl, swinging to the face and then using Blade Flurry. A warrior could pull that off using Nefarian or Cho to steal the Blade Flurry. I don't expect to the second outside of some staged video really since neither card is all that common in a warrior deck. Now Blade Flurrying a death's bite to do 4 dmg to something and then 5 dmg AoE seems more likely to actually happen.
The english name for the card is Upgrade! and yes upgrading a Truesilver Champion would be pretty frigging nice. When you start mixing spells from different classes together you can get some rather interesting results. I'm still waiting for someone to Upgrade a Gorehowl, swing to the face and then Bladefury it for 15 dmg to the face and 7 dmg to everything else.
That's be 16 damage to the face and 8 damage to everything else, because Upgrade! gives +1 Attack as well.
Your right. I was including the normal loss one damage from attacking that Gorehowl has but that doesn't apply when your attacking face and the reason it is still around to bladefury is that upgrade gave it an extra durability too.
The english name for the card is Upgrade! and yes upgrading a Truesilver Champion would be pretty frigging nice. When you start mixing spells from different classes together you can get some rather interesting results. I'm still waiting for someone to Upgrade a Gorehowl, swing to the face and then Bladefury it for 15 dmg to the face and 7 dmg to everything else.
I think Nefarian's biggest use will be in a dragon deck. If you assume that you want three big dragons in the deck, Chromaggus and Ysera are the first two choices. Both being harder to remove by not being BGH targets and Chromaggus being 1 mana cheaper. Neither wins you the game instantly so you do need to be "stable" at turn 6 or 7 when you are playing them but either will have a big impact if they stay around for any period of time.
For the third you have Nefarian, Onyxia or Alexstrasza. I am excluding Deathwing because he's pretty much always a desperation play and doesn't combo well with Dragon Consort and playing him on turn 8. Nozdormu is pretty much just a bad legendary. A big body and nothing else. Malygos just doesn't fit the deck at all so not worth considering.
Of those remaining three Alexstrasza can be tough to play sometimes requiring you to either heal your opponent or damage yourself just to play her. She certainly does see play in gimmick decks for heroic bosses and in frost mage decks but frost mages rarely have to worry about healing their opponent with her. Personally, I put her behind the other two a paladin dragon deck.
Onyxia can give you the biggest board presence with an 8/8 and up to 6 1/1s which requires both a hard removal and an AE removal to clear things out completely but that would only be on an empty board which hopefully isn't the case for a paladin. I'd say 2-4 whelps is probably more realistic.
Nefarian give you 2 random spells from your opponents class. This could end up being much better than a couple 1/1 minions or completely dead or worthless cards (totemic might is likely to be both).
Personally I'll be playing Nefarian in a dragon paladin deck but the only other big dragon option I have currently is Nozdormu and Nefarian is clearly superior there.
A paladin dragon deck could do that with Thaurissan or Dragon Consort and a Young bewmaster might be viable as a one of in the deck as you do have a few other things worth bouncing (peacekeeper, Healbot, BGH, Owl)
I think the flat out useless cards are pretty few. Shield Slam is probably a dead card unless you also get Shield Block with it but it apparently can have it's damage increased by spell power even if you have 0 armor. Bladefury is also a dead card unless you are a weapon class. Totemic Might is just bad but even weak cards can be useful especially since they didn't cost you a spot in your deck and it's late game so you have lots of mana and may not have many cards to play anyway.
Sure crush can be pretty expensive but its still hard removal. Sure spellbender isn't a great secret for a mage typically but it still could end up protecting one of your creatures including Nefarian. The Pally secrets aren't great but they could be played the same turn as Nefarian as they only cost one mana and Noble Sacrifice or Redemption could end up saving your Nefarian. Drop the normally pretty poor Blessed Champion on your Nefarian that got saved by the secret and you are swinging for 16 dmg on your next turn.
You also need to pay close attention to the text of cards as things that wouldn't normally matter can become critical when you are getting spells from another class.
Sacrificial pact is actually a really good card if you aren't playing against a handlock. Note it doesn't say "Destroy a FRIENDLY demon. Restore 5 health to your hero." It says "Destroy a demon. Restore 5 health to your hero." so you can use it offensively to destroy one of the warlocks demons. 0 mana to destroy your opponents Mal'Ganis and gain 5 health? OP. 0 mana to destroy your opponent after they've played Lord Jaraxxus and become a demon and win the game? Even more OP. It's even 0 mana so you can do it the turn you play Nefarian.
Demonfire and Demonheart are the opposite. The both say "Deal X damage. If it is a FRIENDLY demon give it +x/+x instead." so they can both still be used as nukes against your opponents demons. If they didn't say give Friendly demons +x/+x they'd be pretty bad as they may not have many or any targets to nuke in your opponents deck.
Come on, that was a stupid question which warranted a stupid answer.
It takes an ounce of common sense to realise that casting a spell (which btw has been availabe to all classes since the beginning of HS through Cho) will do whatever the card text says. This isn't even a close to a weird interaction like you have with some cards like Steamwheedle.
It also takes a minute amount of common sense to realise that Steamwheede would only make sense to work with the hunter hero power, since the other non-targetable effects aren't minion mechanics.
Not if the person is that familiar with the games mechanics or how tightly coded they may or may not be. Basically you gave a d*&k head answer in a situation where it wasn't necessary.
I don't think you need to be familiar with game mechanics to realise that a spell does what it says on the card. Maybe that's just me
Yes and No. On the surface things are simple. You play a single card it does exactly what it says it will do and I assume that would be the case here too but things can get pretty unclear when you have things that are happening "at the same time" or when you start mixing cards that shouldn't normally be able to played together. Mistress of Pain + Soul Priest makes sense after you've seen it happen or know what will happen but I don't consider it obvious. What happens when my weakened Sylvanas attacks into a Cairne Bloodhoof and he's the only minion on my opponents side and the both die? Do I steal his Baine or does my Sylvanas wiff and I get nothing? The answer is actually it depends on the order they were played in as the deathrattles resolve in the order the cards were played in. If I played Sylvanas first I'll wiff. If I played Sylvanas after Baine I'll steal Cairne Bloodhoof. The order things are played in ends up being the tie breaker if things truly are happening at the same time for most everything in Hearthstone but I don't think most people recognize that.
Interesting card. I'd say it's playable but not at the throw it in almost every deck like Dr. Boom level. 8/8 body for 9 mana means 1-2 mana value for 2 random cards from your opponents class. Yes there are some bad cards you could get or even just completely dead cards depending on the class combos but you could also get some really power or even completely broken combos. 2 cards for 2 mana isn't bad and you should get at least one that is useful.
In the end it doesn't have immediate impact on the board when you play it like a rag does at end of turn but it does provide some guaranteed value in the form of 2 random spells which does put it ahead of a lot of other legendaries which can be removed having provided no impact at all. Yes it is an obvious BGH target but by the time you get this late in the game any big minion you are playing is basically going to win you the game unless your opponent can handle it in a turn or two. Even just an 8/8 body still fits that criteria. Off hand I'd say this will see the most play in "budget" style control decks for warriors and maybe druid/priest. Maybe not the best option but still decent and easier to get than some of the better ones and still ensures you have enough big minions to finally get one to stick.
I'm not sure what you think isn't possible. Upgrading a Truesilver is definitely possible with Nefarian and has technically be possible since release with Lorewaker Cho. Same goes for Upgrading a Gorehowl, swinging to the face and then using Blade Flurry. A warrior could pull that off using Nefarian or Cho to steal the Blade Flurry. I don't expect to the second outside of some staged video really since neither card is all that common in a warrior deck. Now Blade Flurrying a death's bite to do 4 dmg to something and then 5 dmg AoE seems more likely to actually happen.
Your right. I was including the normal loss one damage from attacking that Gorehowl has but that doesn't apply when your attacking face and the reason it is still around to bladefury is that upgrade gave it an extra durability too.
The english name for the card is Upgrade! and yes upgrading a Truesilver Champion would be pretty frigging nice. When you start mixing spells from different classes together you can get some rather interesting results. I'm still waiting for someone to Upgrade a Gorehowl, swing to the face and then Bladefury it for 15 dmg to the face and 7 dmg to everything else.
I think Nefarian's biggest use will be in a dragon deck. If you assume that you want three big dragons in the deck, Chromaggus and Ysera are the first two choices. Both being harder to remove by not being BGH targets and Chromaggus being 1 mana cheaper. Neither wins you the game instantly so you do need to be "stable" at turn 6 or 7 when you are playing them but either will have a big impact if they stay around for any period of time.
For the third you have Nefarian, Onyxia or Alexstrasza. I am excluding Deathwing because he's pretty much always a desperation play and doesn't combo well with Dragon Consort and playing him on turn 8. Nozdormu is pretty much just a bad legendary. A big body and nothing else. Malygos just doesn't fit the deck at all so not worth considering.
Of those remaining three Alexstrasza can be tough to play sometimes requiring you to either heal your opponent or damage yourself just to play her. She certainly does see play in gimmick decks for heroic bosses and in frost mage decks but frost mages rarely have to worry about healing their opponent with her. Personally, I put her behind the other two a paladin dragon deck.
Onyxia can give you the biggest board presence with an 8/8 and up to 6 1/1s which requires both a hard removal and an AE removal to clear things out completely but that would only be on an empty board which hopefully isn't the case for a paladin. I'd say 2-4 whelps is probably more realistic.
Nefarian give you 2 random spells from your opponents class. This could end up being much better than a couple 1/1 minions or completely dead or worthless cards (totemic might is likely to be both).
Personally I'll be playing Nefarian in a dragon paladin deck but the only other big dragon option I have currently is Nozdormu and Nefarian is clearly superior there.
A paladin dragon deck could do that with Thaurissan or Dragon Consort and a Young bewmaster might be viable as a one of in the deck as you do have a few other things worth bouncing (peacekeeper, Healbot, BGH, Owl)
I think the flat out useless cards are pretty few. Shield Slam is probably a dead card unless you also get Shield Block with it but it apparently can have it's damage increased by spell power even if you have 0 armor. Bladefury is also a dead card unless you are a weapon class. Totemic Might is just bad but even weak cards can be useful especially since they didn't cost you a spot in your deck and it's late game so you have lots of mana and may not have many cards to play anyway.
Sure crush can be pretty expensive but its still hard removal. Sure spellbender isn't a great secret for a mage typically but it still could end up protecting one of your creatures including Nefarian. The Pally secrets aren't great but they could be played the same turn as Nefarian as they only cost one mana and Noble Sacrifice or Redemption could end up saving your Nefarian. Drop the normally pretty poor Blessed Champion on your Nefarian that got saved by the secret and you are swinging for 16 dmg on your next turn.
You also need to pay close attention to the text of cards as things that wouldn't normally matter can become critical when you are getting spells from another class.
Sacrificial pact is actually a really good card if you aren't playing against a handlock. Note it doesn't say "Destroy a FRIENDLY demon. Restore 5 health to your hero." It says "Destroy a demon. Restore 5 health to your hero." so you can use it offensively to destroy one of the warlocks demons. 0 mana to destroy your opponents Mal'Ganis and gain 5 health? OP. 0 mana to destroy your opponent after they've played Lord Jaraxxus and become a demon and win the game? Even more OP. It's even 0 mana so you can do it the turn you play Nefarian.
Demonfire and Demonheart are the opposite. The both say "Deal X damage. If it is a FRIENDLY demon give it +x/+x instead." so they can both still be used as nukes against your opponents demons. If they didn't say give Friendly demons +x/+x they'd be pretty bad as they may not have many or any targets to nuke in your opponents deck.
Yes and No. On the surface things are simple. You play a single card it does exactly what it says it will do and I assume that would be the case here too but things can get pretty unclear when you have things that are happening "at the same time" or when you start mixing cards that shouldn't normally be able to played together. Mistress of Pain + Soul Priest makes sense after you've seen it happen or know what will happen but I don't consider it obvious. What happens when my weakened Sylvanas attacks into a Cairne Bloodhoof and he's the only minion on my opponents side and the both die? Do I steal his Baine or does my Sylvanas wiff and I get nothing? The answer is actually it depends on the order they were played in as the deathrattles resolve in the order the cards were played in. If I played Sylvanas first I'll wiff. If I played Sylvanas after Baine I'll steal Cairne Bloodhoof. The order things are played in ends up being the tie breaker if things truly are happening at the same time for most everything in Hearthstone but I don't think most people recognize that.
Interesting card. I'd say it's playable but not at the throw it in almost every deck like Dr. Boom level. 8/8 body for 9 mana means 1-2 mana value for 2 random cards from your opponents class. Yes there are some bad cards you could get or even just completely dead cards depending on the class combos but you could also get some really power or even completely broken combos. 2 cards for 2 mana isn't bad and you should get at least one that is useful.
In the end it doesn't have immediate impact on the board when you play it like a rag does at end of turn but it does provide some guaranteed value in the form of 2 random spells which does put it ahead of a lot of other legendaries which can be removed having provided no impact at all. Yes it is an obvious BGH target but by the time you get this late in the game any big minion you are playing is basically going to win you the game unless your opponent can handle it in a turn or two. Even just an 8/8 body still fits that criteria. Off hand I'd say this will see the most play in "budget" style control decks for warriors and maybe druid/priest. Maybe not the best option but still decent and easier to get than some of the better ones and still ensures you have enough big minions to finally get one to stick.