If there is anything I learned from the GvG launch, it's that 99% of the HearthPwn community has no idea what the meta will be like after a card release. For a month Rogue was considered one of the weakest classes, and now... Priest was also expected to be a top class with the minion Shrinkmeister, didn't happen as planned (though Shrink is questionable).
Very few posters on this forum will really know what's going to happen. Compared to 25 million other independent minds, not to mention you don't see many pros (which largely affect the meta game) around here either. Let them talk and make predictions, then wait and see what really happens when BRM goes live. Not likely to be very close, though with a smaller sample card size, it may not be as far off. Plus, Blizz does like to spoil the more exciting cards right near the launch. I am happy with what I see so far.
Seeing how even highly regarded and skillful players and stremers regulary misvalued cards in the previous expansions with Sludge Belcher probably being the most prominent example i think that pretty much nobody really has an idea on how the game will look after a card expansion may it be a adventure or the bigger expansions.
Seeing how Hearthpwn is a platform mainly made up of casual/tryhard players it's no surprise that card discussion mainly consists of wild guessing and misevaluating of mechanics. And well yes Blizz has a habit of spoiling the "good" stuff rather late, i remember the first GvG spoilers being incredibly strange/disappointing.
What on earth? Do you have no recollection of these releases? Every good player knew sludge belcher was insane within 24 hours of its release.
The game is so well defined at this point that a slow trickle of cards allows you to immediately figure out the overwhelming majority of its potential.
So far Dragon looks terrible and I doubt another 22 cards will change that around given history. The only card released so far that seems like it has any chance of staying around 3 months from now is Lava Shock and that's likely a one-of.
This slow trickling release is a horrible system for a game as mathematically solved as Hearthstone. The entire adventure pack is figured out well before release, just like we saw with Naxx and GvG.
Hearthstone and mathematically involved should never be in the same sentence; the game has a cult dedicated to RNGesus for frick sake.
On a serious note, if bliz spoiled all the cards at once, then there wouldn't be any suspense or hype about BRM.
RNG mechanics have nothing to do with 2/1s being inherrently bad. With 3/4 being far superior to 4/3. With 5/7 being far superior to 7/5.
It's incredibly easy to tell how good a card is in this game based on base stats and mana value. Hearthstone is absolutely mathematically solved.
If there is anything I learned from the GvG launch, it's that 99% of the HearthPwn community has no idea what the meta will be like after a card release. For a month Rogue was considered one of the weakest classes, and now... Priest was also expected to be a top class with the minion Shrinkmeister, didn't happen as planned (though Shrink is questionable).
Very few posters on this forum will really know what's going to happen. Compared to 25 million other independent minds, not to mention you don't see many pros (which largely affect the meta game) around here either. Let them talk and make predictions, then wait and see what really happens when BRM goes live. Not likely to be very close, though with a smaller sample card size, it may not be as far off. Plus, Blizz does like to spoil the more exciting cards right near the launch. I am happy with what I see so far.
What? The good players knew exactly how GvG was playing out to within 90% before it was even released. What on earth are you on about? These trickling releases allow us to figure out everything so far in advance because of Hearthstones severe simplicity and formula.
The game is so well defined at this point that a slow trickle of cards allows you to immediately figure out the overwhelming majority of its potential.
So far Dragon looks terrible and I doubt another 22 cards will change that around given history. The only card released so far that seems like it has any chance of staying around 3 months from now is Lava Shock and that's likely a one-of.
This slow trickling release is a horrible system for a game as mathematically solved as Hearthstone. The entire adventure pack is figured out well before release, just like we saw with Naxx and GvG.
What on earth? Do you have no recollection of these releases? Every good player knew sludge belcher was insane within 24 hours of its release.
RNG mechanics have nothing to do with 2/1s being inherrently bad. With 3/4 being far superior to 4/3. With 5/7 being far superior to 7/5.
It's incredibly easy to tell how good a card is in this game based on base stats and mana value. Hearthstone is absolutely mathematically solved.
What? The good players knew exactly how GvG was playing out to within 90% before it was even released. What on earth are you on about? These trickling releases allow us to figure out everything so far in advance because of Hearthstones severe simplicity and formula.
The game is so well defined at this point that a slow trickle of cards allows you to immediately figure out the overwhelming majority of its potential.
So far Dragon looks terrible and I doubt another 22 cards will change that around given history. The only card released so far that seems like it has any chance of staying around 3 months from now is Lava Shock and that's likely a one-of.
This slow trickling release is a horrible system for a game as mathematically solved as Hearthstone. The entire adventure pack is figured out well before release, just like we saw with Naxx and GvG.