here they are the hearthstone white knights rushing to defend when it’s been a known fact.
The only known thing here is the rhetoric that is used over and over again in these topics:
"Here is the thing I can't prove but it's true and if you disagree you are a Blizzard shill and white knight. Therefore I'm right."
You have nothing but your few anecdotal data points. If you want to make that claim, back it up with an actual dataset and have an explanation why this was never discovered by the bigger data sites.
It's very easy to make the system be aware of probing it. Remeber, you are using ONE account each time you play.
System: "hey, this account faced 80% of my scripted decks in the last 50 games. It's getting obvious. Lets change back to either true pseudorandom or simply the negated scripting (i.e. don't face decks with certain cards)"
Player: "hmm, i've had 50 games that seemed to be against scripted opponents. But the next 10 were all over the place, and it continued to be like this for a while. Hmm, must've been an unlucky randomness streak with a 0.00001% chance. Nevermind, it happens, blizzard would never do this anyway".
System: "gottem. No big data website is gonna find out. Now let's reset the time variable for this account (yea, the variable that determines - after how many days of playing and/or being offline and/or matches played reached a certain number since the last script run - how often this scripted matchmaking should run)"
It's funny how easy it is to implement something like this, which doesn't even need to be complicated.
It's very easy to make the system be aware of probing it. Remeber, you are using ONE account each time you play.
System: "hey, this account faced 80% of my scripted decks in the last 50 games. It's getting obvious. Lets change back to either true pseudorandom or simply the negated scripting (i.e. don't face decks with certain cards)"
Player: "hmm, i've had 50 games that seemed to be against scripted opponents. But the next 10 were all over the place, and it continued to be like this for a while. Hmm, must've been an unlucky randomness streak with a 0.00001% chance. Nevermind, it happens, blizzard would never do this anyway".
System: "gottem. No big data website is gonna find out. Now let's reset the time variable for this account (yea, the variable that determines - after how many days of playing and/or being offline and/or matches played reached a certain number since the last script run - how often this scripted matchmaking should run)"
It's funny how easy it is to implement something like this, which doesn't even need to be complicated.