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Whizbang's Workshop Set Cards List & Guide
It's a joke of a deck that loses to everything. But especially to control it loses in humiliating fashion: They just keep 9 cards in hand each turn and watch them eventually die to fatigue unable to execute their plan
This interaction indeed sucks, but I doubt Curse Lock is doing much better against....well pretty much any other deck
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It's a joke of a deck that loses to everything. But especially to control it loses in humiliating fashion: They just keep 9 cards in hand each turn and watch them eventually die to fatigue unable to execute their plan
This interaction indeed sucks, but I doubt Curse Lock is doing much better against....well pretty much any other deck