The hero power to 2 would solve lot of issues and make the class less overpowered.
As someone else stated, at 1 DH never has floating mana. Also tempo wise, they can immediately answer 1hp minions on turn 1 without having to use the coin.
So, assuming your dreams come true and DH hero power becomes 2 mana, would it also stay one damage? Or would it be 2 damage, and become a better Mage hero power? If not, then it becomes a worse Rogue hero power or worse Druid hero power.
I'm genuinely curious because there is a lot of discussion about changing what the power costs but no considerations about what the power actually does.
Whenever a class has overperforming decks, it's rubs people the wrong way, but the answer isn't to change the class wholesale, but address to the cards that are overperforming. For the Alterac expansion, DH was middling at best, but now it's good - that's how expansions work. Let's try and keep some perspective please.
Rollback Post to RevisionRollBack
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Yes, thank you - I did! I must've had Hunter on the brain after watching some Funki Munki "big beasts" deck that is hot garbage on ladder, but fun to play.
Yes, Control Warrior stomps DH and loses to many other decks, so a typically Rock/Paper/Scissor meta.
Rollback Post to RevisionRollBack
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
lol, this thread - "I lose to DH, why does this class and it's hero power exist? I shouldn't lose ever, but definitely not to this!"
Let's be real, DH hero power is half as good as Druid's hero power, ergo "half the cost". It's fair, it's class appropriate and if you don't want to lose to DH right now, play Control Warrior and farm your free wins.
So, assuming your dreams come true and DH hero power becomes 2 mana, would it also stay one damage? Or would it be 2 damage, and become a better Mage hero power? If not, then it becomes a worse Rogue hero power or worse Druid hero power.
I'm genuinely curious because there is a lot of discussion about changing what the power costs but no considerations about what the power actually does.
Whenever a class has overperforming decks, it's rubs people the wrong way, but the answer isn't to change the class wholesale, but address to the cards that are overperforming. For the Alterac expansion, DH was middling at best, but now it's good - that's how expansions work. Let's try and keep some perspective please.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Yes, thank you - I did! I must've had Hunter on the brain after watching some Funki Munki "big beasts" deck that is hot garbage on ladder, but fun to play.
Yes, Control Warrior stomps DH and loses to many other decks, so a typically Rock/Paper/Scissor meta.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
lol, this thread - "I lose to DH, why does this class and it's hero power exist? I shouldn't lose ever, but definitely not to this!"
Let's be real, DH hero power is half as good as Druid's hero power, ergo "half the cost". It's fair, it's class appropriate and if you don't want to lose to DH right now, play Control Warrior and farm your free wins.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul