yea sure play two useless amalgams that discover nothing which cant trade into mechs and pirates, or 9/9 plant tokens and 8/8 nagas turn 2-3-4. Good luck with that silver gameplay.
Theres more here then "if its just anti fatigue". I never said that was it's purpose. It's purpose isn't why the card is nerfed. It's nerfed because BLUE TEXT said Druid was broken, therefore Kazakusan needs to change. You avoid that point
One CAN NOT play 4 dragons and be competitive against Demon Hunter Nagas, Ramp druids, Quest Pirates, Mech Mages and Paladins. You play an Amalgam turn 2-4 you're losing a turn and playing an uphill battle from there on.
The only obnoxious thing is people posting in ignorance, and selectively blabbling about shit that does not explain Kazakusan's nerf and it's reasoning behind destroying the card competitively.
They blamed DRUID for Kazakusan in their own words. Talk about that.
Why would you curve out amalgams? You are still playing kelpkeeper, moonlit guidance and wild growth to activate your rushers before guff and nurture. Amalgams follow onyxia or scale. They even make the opponent need to kill off leftover whelps so you don’t discover a second onyxia. This nerf completely missed making kazakusan non-viable in ramp Druid decks.
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Why would you curve out amalgams? You are still playing kelpkeeper, moonlit guidance and wild growth to activate your rushers before guff and nurture. Amalgams follow onyxia or scale. They even make the opponent need to kill off leftover whelps so you don’t discover a second onyxia. This nerf completely missed making kazakusan non-viable in ramp Druid decks.