Don't get too excited. Questlines are still a thing. Until they get addressed what's the point?
The "perfect world" solution is to print a card that says "Battlecry: Destroy the Enemy's quest or questline spell",
The "I'll settle for" solution would be to print a card that says "Battlecry: RETURN the enemy's quest or questline spell to their hand" and the rule would be once it's returned to hand the quest resets back to the start.
But hey, the balance teams being what they are I doubt they'll be addressed at all.
This dumb idea of a tech card is regurgitated so often on these forums that it makes me chuckle a bit more every time.
1. Tech cards are bad. If you added ooze to your deck before you made your deck substantially worse vs non-weapon classes, while not solving the problem against weapon classes most of the time. Since you don't draw it, or cannot time it efficiently to not be at a tempo loss. Now with Viper, it's a bit better because you can trade it, but it's still a bad inclusion in most decks.
2. Why would you want a card that basically says win the game against quest decks? How would quest players feel? It's better to just retire the quests at rotation (like genn and baku) rather than print this horrible spite card. Also if this exists as a quest killer, nobody would play quests anymore, nobody will want to buy packs from that set, so it's not only a disaster from blizzard's perspective, it's admitting a mistake (and there is a long debate about quests being a mistake or not) and coming up with a horrible solution like a quest destruction card.
At competent levels (diamond through legend), quest decks are not even tier 1, and only warrior, rogue and warlock see a winrate just barely above 50%. Quests are fine now, we have to see post nerf, some will become much more dominant (like quest rogue for example), but I doubt they are going to dominate the meta. And if they do, it's very easy to soft nerf their stages until they hit the right spot in terms of power level.
So to everyone having wet dreams about quest destruction cards, keep dreaming.
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This dumb idea of a tech card is regurgitated so often on these forums that it makes me chuckle a bit more every time.
1. Tech cards are bad. If you added ooze to your deck before you made your deck substantially worse vs non-weapon classes, while not solving the problem against weapon classes most of the time. Since you don't draw it, or cannot time it efficiently to not be at a tempo loss. Now with Viper, it's a bit better because you can trade it, but it's still a bad inclusion in most decks.
2. Why would you want a card that basically says win the game against quest decks? How would quest players feel? It's better to just retire the quests at rotation (like genn and baku) rather than print this horrible spite card. Also if this exists as a quest killer, nobody would play quests anymore, nobody will want to buy packs from that set, so it's not only a disaster from blizzard's perspective, it's admitting a mistake (and there is a long debate about quests being a mistake or not) and coming up with a horrible solution like a quest destruction card.
At competent levels (diamond through legend), quest decks are not even tier 1, and only warrior, rogue and warlock see a winrate just barely above 50%. Quests are fine now, we have to see post nerf, some will become much more dominant (like quest rogue for example), but I doubt they are going to dominate the meta. And if they do, it's very easy to soft nerf their stages until they hit the right spot in terms of power level.
So to everyone having wet dreams about quest destruction cards, keep dreaming.