What tier it is doesn't really matter. When 90% of my matches in wild PLAT freakin' 5 are Pirate warrior, clearly the deck has become a problem.
I've even had to resort to using pirates myself just so I can rank up. It feels gross and dirty doing so but sometimes metas leave you no choice. Pirates at the very least need the nerf. Pronto.
To be honest, i didn't even consider Wild.
However, is it really the quest that is broken or is it the tempo pirates, with the quest just being the cherry on top?
The problem is that the deck has insane early game and infinite value from turn 5-6. You can outheal and outvalue other aggro decks like shadow priest, odd dh or aggro druid but you cant do that against the Juggernaut. The first reward gives them Ancharr consistently and the second reward is a big deal against other board based decks when they already have insane tempo. The deck was already tier 1 before Deadmines but the mini-set gave them their new best 3-drop and a very strong finisher in the form of Mr. Smite.
To be honest, the deck is beatable but there is a good reason why is it so popular in wild. IMO it should be nerfed by making the quest progression slower. I see that OP suggested a 3/3/3 change, but I would like a 4/3/2 version better.
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The problem is that the deck has insane early game and infinite value from turn 5-6. You can outheal and outvalue other aggro decks like shadow priest, odd dh or aggro druid but you cant do that against the Juggernaut. The first reward gives them Ancharr consistently and the second reward is a big deal against other board based decks when they already have insane tempo. The deck was already tier 1 before Deadmines but the mini-set gave them their new best 3-drop and a very strong finisher in the form of Mr. Smite.
To be honest, the deck is beatable but there is a good reason why is it so popular in wild. IMO it should be nerfed by making the quest progression slower. I see that OP suggested a 3/3/3 change, but I would like a 4/3/2 version better.