I should also mention that sometimes you will face mirror matches or matches where the opponent is not playing minions. In these events you should use Primordial Studies to create minions that you can target to progress your quest. If you find that you really just need more minions for either this purpose or to just run interference, you can swap a Primordial Studies with a Font of Power.
Rollback Post to RevisionRollBack
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
After watching your video, I think the issue is that you do not really understand how to play this deck. You have to understand that this deck is about progressing your quest while chipping away at your opponent or stalling their minions. Once you complete the quest, your ignites/fireballs, and other direct damage will be so overwhelming it makes up for the lack of damage down while progressing quest.
Here is a breakdown of errors I saw:
Turn 2, chose value over quest progression from Runed Orb - should have picked Oasis Ally Turn 3, ping (really!?) over quest progression from First Flame - even at higer cost, removes a threat and progresses quest Turn 4, Could have either played Oasis Ally and completed phase 1 of quest by now or Second flame on second cultist. Turn 5, Correct play Turn 6, targeted the lower threat minion and used two quest progression cards doing it when you could have used one Apexis Blast and generated a minion too. Turn 7, Used Arcane Intellect over Refreshing Spring water, which would have netted a 1 mana cost only, still only pinged and discovered a minion from Primordial Studies (a quest progression card)
You did not complete the first phase of the quest.
In order to win with this deck, you need to prioritize completing your quest, even if it feels like it's the play that is less mana efficient or has less value. The quest grants it's own rewards upon each phase of completion and is the point of the deck, it should be the primary focus of your plays not just on the turn you are on, but the turns ahead.
This is the one I use, and it is good against a broad range of deck types:
I should also mention that sometimes you will face mirror matches or matches where the opponent is not playing minions. In these events you should use Primordial Studies to create minions that you can target to progress your quest. If you find that you really just need more minions for either this purpose or to just run interference, you can swap a Primordial Studies with a Font of Power.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
After watching your video, I think the issue is that you do not really understand how to play this deck. You have to understand that this deck is about progressing your quest while chipping away at your opponent or stalling their minions. Once you complete the quest, your ignites/fireballs, and other direct damage will be so overwhelming it makes up for the lack of damage down while progressing quest.
Here is a breakdown of errors I saw:
Turn 2, chose value over quest progression from Runed Orb - should have picked Oasis Ally
Turn 3, ping (really!?) over quest progression from First Flame - even at higer cost, removes a threat and progresses quest
Turn 4, Could have either played Oasis Ally and completed phase 1 of quest by now or Second flame on second cultist.
Turn 5, Correct play
Turn 6, targeted the lower threat minion and used two quest progression cards doing it when you could have used one Apexis Blast and generated a minion too.
Turn 7, Used Arcane Intellect over Refreshing Spring water, which would have netted a 1 mana cost only, still only pinged and discovered a minion from Primordial Studies (a quest progression card)
You did not complete the first phase of the quest.
In order to win with this deck, you need to prioritize completing your quest, even if it feels like it's the play that is less mana efficient or has less value. The quest grants it's own rewards upon each phase of completion and is the point of the deck, it should be the primary focus of your plays not just on the turn you are on, but the turns ahead.
This is the one I use, and it is good against a broad range of deck types:
### Quest Mage
# Class: Mage
# Format: Standard
# Year of the Gryphon
#
# 2x (0) Flurry (Rank 1)
# 2x (1) Brain Freeze
# 1x (1) Devolving Missiles
# 2x (1) First Flame
# 2x (1) Primordial Studies
# 1x (1) Sorcerer's Gambit
# 2x (2) Cram Session
# 2x (2) Ignite
# 2x (2) Runed Orb
# 2x (3) Arcane Intellect
# 1x (3) Cone of Cold
# 1x (3) Ice Barrier
# 2x (3) Incanter's Flow
# 2x (4) Fire Sale
# 2x (4) Fireball
# 2x (5) Apexis Blast
# 2x (5) Refreshing Spring Water
#
AAECAY0WBODMA+j3A+afBOifBA3BuAOBvwPHzgPNzgP30QPU6gPQ7APR7AOn9wOu9wOy9wP8ngT9ngQA
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul